How would I create a new static object in GECK?

Post » Sat Jun 06, 2015 11:56 pm

Hello all!

Let's say I wanted to create a model of a 1957 Plymouth Fury in a 3D modelling program. I make it, and now I'm stuck at how I would be able to port it over to the GECK and add that to the collection of the destroyed vehicles in the game. Could someone point me to a tutorial or explain how it could be done for me? Thank you so much!

hat

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Colton Idonthavealastna
 
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Post » Sun Jun 07, 2015 2:56 am

Depends on your 3D modelling program, you want either Blender 2.49 or 3DS Max up to / including 2012. You could try having a look here and you should find out all you need to know,http://niftools.sourceforge.net/wiki/NifTools

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Bryanna Vacchiano
 
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