Yes, obviously they use boats.
Just outright wrong. They had no boats. Come on, it's common knowledge that they swam into the deep ocean and challenged each other to fisticuffs in the middle of the sea...
umm, where is it said they have no cannons?
I thought one of the boats in Redguard had some cannons... but I may be confusing that with some other game...
'Canons'? Yeah, they threw books about Vivec and Berenziah at their enemies.
Yeah, mages. I'd imagine ships would be used for transporting troops rather than as weapons.
I suppose they could ram ships into others, or too. But for the most part, I'd say spellcasters at work from onboard.
As someone said, the game Redguard mentioned cannons in Sentinel. But there was naval warfare since ancient times. Big factor in the Persian war with Greece, and the Punic Wars were essentially over control of the Mediterranean. Ramming, boarding with infantry, forcing ships into shallow water, fire bombs, archers, etc. Navies could also be a big factor in supply and moving troops.
They have oil so it's not a stretch to think that at least some of the ships have a catapult type of arrangement on board for flinging burning containers onto enemy ships for use by the naval crew in case there are no spellcasters aboard.
Edit: Now that I think of it I beleve one of the ships in
Storm mages. Nothing like a massive hurricane for sending your enemy's boats to the bottom.
Although it has been tremendously underplayed, magic probably plays an important role in the wars of Tamriel. What defenses might a ship have from fireball spells? How might illusion disguise the positions of ships? How might water-walking and water breathing come into play in piracy?
Magic works both ways. Defensive wards are probably common.
Early ships were susceptible to fire because of the pitch used. They used wicker shielding to make ships fire-resistant. Tamriel may have developed better technologies than RL ancient/ medieval societies, due to alchemy for instance. Fire is also risky because you can easily catch your own ship on fire, though I guess if you have battlemages they could put out the flames with frost spells.
Pshhhh and here I though a Redguard fanatic such as yourself knew that.
With all the chemical and magical usage in Tamriel, you can be certain there are many ways to wage naval warfare.
Magic has always been a key worry in naval combat. The Imperial fleet was destroyed by (presumably) nature-related magic during the Akavir invasion, and the Summerset Isles’ biggest defense during the 2nd era had been the Psijic magics that prevented any fleet from coming near it. Tiber Septim even had to use a big stompy robot to overcome it.
I imagine that magic would be the primary means of fighting between two fleets. A fireball or lighting spell could cause a lot of chaos on a ship, but I also assume they have a contingent of soldiers ready to board the ship.
Ummmm there are cannons? if you did the East Empire Company quest in Windhelm, you'd realise that cannons and naval warfare exist in skyrim.
Its assumed when you exit the tower. You see bandits being blown to smithereens on the island when the cannons fire. Its either that or its catapults, but Im leaning towards cannons cos you don't even see the catapult shot coming, so its very rapid and in my argument, I'd say thats very characteristic of a cannonball.