How would navies fight in Tamriel?

Post » Wed Aug 14, 2013 12:29 pm

There aren't any cannons or anything, so what weapons would they put on ships? Stuff like Greek fire?

Yes, obviously they use boats.
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Wed Aug 14, 2013 11:50 pm

Hmmm. Is this a trick question?

My guess would be with boats. But alas, I don't know much about Tamriel navies.

So I may be wrong!
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Wed Aug 14, 2013 4:57 pm

Just outright wrong. They had no boats. Come on, it's common knowledge that they swam into the deep ocean and challenged each other to fisticuffs in the middle of the sea...

User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Thu Aug 15, 2013 1:28 am

umm, where is it said they have no cannons?

I thought one of the boats in Redguard had some cannons... but I may be confusing that with some other game...

User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Wed Aug 14, 2013 2:47 pm

'Canons'? Yeah, they threw books about Vivec and Berenziah at their enemies. :P

User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Thu Aug 15, 2013 1:47 am



fixed, sorry bout that, sometimes my mind moves quicker then my fingers haha
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Thu Aug 15, 2013 12:35 am

Fireballs...hence why the Altmer navy is one of the best.
If you don't have magic then fire arrows would work, pretty much anything to set a rival wooden ship on fire is a win.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Thu Aug 15, 2013 1:20 am

Yeah, mages. I'd imagine ships would be used for transporting troops rather than as weapons.

I suppose they could ram ships into others, or too. But for the most part, I'd say spellcasters at work from onboard.

User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Wed Aug 14, 2013 5:02 pm

As someone said, the game Redguard mentioned cannons in Sentinel. But there was naval warfare since ancient times. Big factor in the Persian war with Greece, and the Punic Wars were essentially over control of the Mediterranean. Ramming, boarding with infantry, forcing ships into shallow water, fire bombs, archers, etc. Navies could also be a big factor in supply and moving troops.

User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Wed Aug 14, 2013 4:00 pm

They have oil so it's not a stretch to think that at least some of the ships have a catapult type of arrangement on board for flinging burning containers onto enemy ships for use by the naval crew in case there are no spellcasters aboard.

Edit: Now that I think of it I beleve one of the ships in

Spoiler
Broken Oar Grotto
had a ballista on the bow. I'm going to have to check up on that the next time I go into the game on 360.

User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Wed Aug 14, 2013 10:27 pm

Storm mages. Nothing like a massive hurricane for sending your enemy's boats to the bottom.

User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Wed Aug 14, 2013 11:09 am

Although it has been tremendously underplayed, magic probably plays an important role in the wars of Tamriel. What defenses might a ship have from fireball spells? How might illusion disguise the positions of ships? How might water-walking and water breathing come into play in piracy?

User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Wed Aug 14, 2013 10:45 am

Magic works both ways. Defensive wards are probably common.

Early ships were susceptible to fire because of the pitch used. They used wicker shielding to make ships fire-resistant. Tamriel may have developed better technologies than RL ancient/ medieval societies, due to alchemy for instance. Fire is also risky because you can easily catch your own ship on fire, though I guess if you have battlemages they could put out the flames with frost spells.

User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Wed Aug 14, 2013 8:38 pm

They did have cannons if I recall correctly.

User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Wed Aug 14, 2013 11:50 pm

Pshhhh and here I though a Redguard fanatic such as yourself knew that.

With all the chemical and magical usage in Tamriel, you can be certain there are many ways to wage naval warfare.

User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Thu Aug 15, 2013 12:31 am

Magic has always been a key worry in naval combat. The Imperial fleet was destroyed by (presumably) nature-related magic during the Akavir invasion, and the Summerset Isles’ biggest defense during the 2nd era had been the Psijic magics that prevented any fleet from coming near it. Tiber Septim even had to use a big stompy robot to overcome it.

I imagine that magic would be the primary means of fighting between two fleets. A fireball or lighting spell could cause a lot of chaos on a ship, but I also assume they have a contingent of soldiers ready to board the ship.

User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Thu Aug 15, 2013 12:48 am

Maybe ships fly like in Jade Empire.

User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Wed Aug 14, 2013 6:38 pm

I just assumed they pulled up alongside each other and shouted insults like the French soldiers in Monty Python's Holy Grail.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Wed Aug 14, 2013 7:17 pm

Ummmm there are cannons? if you did the East Empire Company quest in Windhelm, you'd realise that cannons and naval warfare exist in skyrim.

User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Wed Aug 14, 2013 7:41 pm

:lmao:

Cannons or catapults but I think it's the latter because if they have cannons then they will have guns.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Wed Aug 14, 2013 10:04 am

Spells.

User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Wed Aug 14, 2013 7:45 pm


:lmao: A gap in my Redguard knowledge.
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Thu Aug 15, 2013 12:53 am


Where did it say anything about cannons. I did that quest around a two years ago so you'll have to remind me.
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Wed Aug 14, 2013 6:19 pm

Its assumed when you exit the tower. You see bandits being blown to smithereens on the island when the cannons fire. Its either that or its catapults, but Im leaning towards cannons cos you don't even see the catapult shot coming, so its very rapid and in my argument, I'd say thats very characteristic of a cannonball.

User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Thu Aug 15, 2013 12:33 am


Don't remember it myself but I'll take your word for it. I hope there aren't cannons in the next TES game though. I'm fine with catapults, ballistas, Greek fire, mages and arrows but cannons.....I'd rather not.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Next

Return to V - Skyrim