How would one go about killing a god?

Post » Tue Oct 12, 2010 7:56 am

I don't know much about Dragon Breaks, so let me ask a stupid question about the end of the Oblivion game:

Spoiler
When Martin Septim shatters the Amulet of Kings and somehow transforms into the avatar of Akatosh, the barriers between Tamriel and Oblivion are said to have been broken. Is this event a Dragon Break?


No. Time wasn't screwed with, or the coming of a god didn't appear, so Akatosh didn't break (get it, dragon break, because Akatosh looks like a dragon).

Examples of dragon breaks:
* Vivec made it so he was always a god. He broke Akatosh so that bit is inserted from all time, instead of a mortal
* The ending of Daggerfall. The Numidium appeared in multiple locations. Now, how does a single object appear in several locations at the same time? Akatosh broke, and his jills mended him so that while all the events occurred, the Numidiums all destroyed each other and the big players got what they wanted. As such, Mannimarco became a god, Zurin Arctus got his soul back and Talos was created, and Daggerfall, Orsinium, Wayrest, High Rock, and Sentinel all became larger kingdoms as a result of the weaker ones being destroyed and incorporated into those kingdoms.
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kennedy
 
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Post » Tue Oct 12, 2010 5:39 am

I'm not a librarian. I don't even have an account at TIL. I did, but I don't anymore. I'm a Monkeytruther, though.
You know truths about monkeys?
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cassy
 
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Post » Tue Oct 12, 2010 5:21 pm

Yes, it's time the public became aware.
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Lily
 
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Post » Tue Oct 12, 2010 6:59 am

And you, Subadim, seem to be more focused on Baboon section of the Monkey truth.
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gemma king
 
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Post » Tue Oct 12, 2010 1:40 pm

In my roleplay, I seek help from Mehrunes Dagon, he informs me of the main quest of SI, and I become a Daedric Prince (God mode enabled). After that, I conquer Tamriel, and destroy the Nine. Eventually, I will turn on the Daedric Princes as well.
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BaNK.RoLL
 
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Post » Tue Oct 12, 2010 6:06 pm

So the Dwarves all put in to make their Voltron, right? Numidium needed an extra battery to work, they could have improved the design and all, but why stop with one? Why not make a robot from every race on Nirn?

In Mass Effect, they're making a reaper that looks like a human from the humans they kill, just like they made a Brass reaper in TES from all the dwarves they killed. What they are going to do in the series is make every culture into a Voltron robot, and have them all right. Then it can be a role playing game in that you play the role of the god you like, and kick the asses of the other Voltrons. It brings the dwemer back for all those who want them! Heck, they could release more types of Reapers as dlc's, like the Sload Numidium, the Tang Mo Megazord, or the Imga Galactabeast. I see what they've been planning all along.
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Vickey Martinez
 
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Post » Tue Oct 12, 2010 9:19 am

The Nords do believe in a showdown, between each race's Lorkhan. I think the Dwemer got the era wrong.
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lydia nekongo
 
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Post » Tue Oct 12, 2010 6:04 pm

The Nords do believe in a showdown, between each race's Lorkhan. I think the Dwemer got the era wrong.

Yay! Bethesda will have a cartoon tv show up about this in no time.
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Dagan Wilkin
 
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Post » Tue Oct 12, 2010 4:48 pm

Stab it, preferably with a Daedric Artifact Weapon like Goldbrand or Mehrunes' Razor, from behind if possible. However, if my apocalypse theory is correct, all hell would break loose if done so. Consider, a broken wing makes the Warp in the West. Imagine now if Akatosh were to die, particularly if not replaced by someone conveniently succeeding at mantling him that same instant. Substitute any of the Aedra spirits and the effects would be varied, but all disastrous. Kynareth, air gone, everyone suffocates. Hell, they only survived killing Shezzar by keeping his heart alive and having Akatosh eat him so Space still had a divine embodiment.
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Chris Guerin
 
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Post » Tue Oct 12, 2010 7:37 pm

The battlespire way.
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Esther Fernandez
 
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Post » Tue Oct 12, 2010 3:31 pm

Then why hasn't the Medes took the second Numidium for a spin?

Wasn't the Second Numidium destroyed in TES III?

Now, taking the Bruma Siege Crawler for a spin, that I can see.

Edit: As for the repercussions of killing a god, I can't imagine it can be worse than what happened when Lorkhan had his heart ripped out.
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Emily Graham
 
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Post » Tue Oct 12, 2010 6:36 pm

Wasn't the Second Numidium destroyed in TES III?

Yep, whole damn thing exploded and fell into the lava pool at the bottom of the heart chamber.

The Siege crawler would be a much more practical acquisition, they just have to figure out how to turn it back on.
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sexy zara
 
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Post » Tue Oct 12, 2010 5:43 pm

Morrowind, but I want to make it a sort of unofficial expansion if you will.

@Seti - I was thinking something along the lines of gather artifacts to create your own plane of Oblivion. Surely that would be god status-worthy?


I guess by now you have started workin on your questlines - but permit me to add a concept:

One way that was followed in the past was for asopirants to walk in the steps of a God they wished to become.


so:

Make of yourself a receptacle for the Heart - and create a temporary plane(t) in which to re-enact battles of that ancient war inj which he was killed.

Either lose the war by having Lorkhan's Heart (which is not your heart) cut from your body and so you become Lorkhan - but incapacitated - that is a Dragon Break

or win the war and become what Lorkhan might have been if he had won - in which case you become something very new and that also creates a Dragon break



The story might begin: You find the hidden library of a potent ancient who was researching these matters but who feared for the consequences - there are various ingame books that are relevant in it and you might add a few of your own to tantalise the player

The ancient died of old age without ever concluding his research but his last messages indicated that the might be something in a scroll that was stolen ...

Take it from there but do not rely solely on that idea of a single scroll or any other artifact - to make this effective I believe you would need to add new people and their beliefs - it is the ideas in ES that have the most power. It is the stories of ES that inspire once you have killed enough monsters to sate
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lacy lake
 
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Post » Tue Oct 12, 2010 10:26 am

To answer your original question (As I saw most had no idea) there are three ways to permanently kill and destroy a god.
1. Attack the prime weakness of all gods: The followers. If no one believes in said god any more then she/he/it/whatever will cease to exist.
2. Have one god destroy the other. VERY bad idea since the battle will most likely result in the destruction of a good part of the world.
3. Use a weapon capable of killing gods. These are mostly made by other gods but are rare as disease free rats in a swamp. How to actually USE it on a god as a mortal is an entirely different matter
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maddison
 
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Post » Tue Oct 12, 2010 7:07 pm

To answer your original question (As I saw most had no idea) there are three ways to permanently kill and destroy a god.
1. Attack the prime weakness of all gods: The followers. If no one believes in said god any more then she/he/it/whatever will cease to exist.
2. Have one god destroy the other. VERY bad idea since the battle will most likely result in the destruction of a good part of the world.
3. Use a weapon capable of killing gods. These are mostly made by other gods but are rare as disease free rats in a swamp. How to actually USE it on a god as a mortal is an entirely different matter



Hi. I know the gods'/daedric princes' strength is attributed by their followers, but how can a god/dp cease to be if the followers stop beleiving? They were around long before the mortal people and why would their faith/belief be able to destroy them?
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Bitter End
 
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Post » Tue Oct 12, 2010 7:52 am

Hi. I know the gods'/daedric princes' strength is attributed by their followers, but how can a god/dp cease to be if the followers stop beleiving? They were around long before the mortal people and why would their faith/belief be able to destroy them?

I think it only applies in the case of the gods, not the Daedra Princes. The reason is because of the Divine Pact, which the Aedra made but not the Daedra. As a result, mortal myth can invoke the Aedra's powers in the form of whatever that myth is, so long as the figure in the myth is similar enough to said Aedra.

They can't really disappear for good, unless the idea of non-Daedric-based religion is eliminated from Nirn.
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Charlie Sarson
 
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Post » Tue Oct 12, 2010 3:43 pm

1. Attack the prime weakness of all gods: The followers. If no one believes in said god any more then she/he/it/whatever will cease to exist.
If the god existed before it had followers, why would they cease to exist after they have none? Your idea would work if the followers created the god.
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Claudia Cook
 
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Post » Tue Oct 12, 2010 6:44 am

Even Shezarr couldn't be held down, even when Cyrodiil forgot about him and killed on a routine basis.
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naana
 
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Post » Tue Oct 12, 2010 8:00 pm

If the god existed before it had followers, why would they cease to exist after they have none? Your idea would work if the followers created the god.


It's complicated. If the deity in question takes on followers, the more it gains power to do stuff but it also weakens it's original power that also keeps it alive. When the followers disappear and/or stop believing, the deity looses power and eventually fades out of existence.
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Dina Boudreau
 
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Post » Tue Oct 12, 2010 7:32 pm

It's complicated. If the deity in question takes on followers, the more it gains power to do stuff but it also weakens it's original power that also keeps it alive. When the followers disappear and/or stop believing, the deity looses power and eventually fades out of existence.
But we know that isn't true, because the gods don't compete for worshippers.
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Prisca Lacour
 
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Post » Tue Oct 12, 2010 11:06 am

Hm...But what could I do (in a mod) that would be powerful enough to cause a dragon break?

Revert Cyrodiil back into glorious jungle. :bowdown:
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leigh stewart
 
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Post » Tue Oct 12, 2010 8:46 am

Dragon Breaks are usually huge cataclysmic events, more in the purview of a game's main quest.
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Scott Clemmons
 
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Post » Tue Oct 12, 2010 6:15 pm

have an NPC either destroy a tower, activate the Numidium (somehow), or reach apotheosis.
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Cameron Garrod
 
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Post » Tue Oct 12, 2010 8:17 pm

But we know that isn't true, because the gods don't compete for worshippers.


Never said they had to. But by granting favours to their followers they show their power and more people flock to worship said deity. Though one may not have just one deity but several. As are with the Nine Divine
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Barbequtie
 
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Post » Tue Oct 12, 2010 8:36 pm

doesn't prove they need followers to survive, just that they are willing to reward followers. hell, we don't even know if its the gods who are granting the shrine blessings - it could just be clever enchantments or a wellspring drawing power from the residue of the earthbones.
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Alba Casas
 
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