how would you complement Skyre?

Post » Tue Nov 19, 2013 9:42 pm

Hi, I wonder if any of the users of Skyre in this forum would tell me how and what they installed of skyre ( I mean which modules) and how they tweaked it before playing Skyrim.

For example, I've ready many people that installed every Skyre's modules, less the combat module, then added Duel
But I guess that's not the only combination available I guess...

Thanks for help

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Auguste Bartholdi
 
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Joined: Tue Jun 13, 2006 11:20 am

Post » Tue Nov 19, 2013 7:45 pm

I just installed the whole thing. Wanted to see how it changes the game as the author intended before tweaking anything. It's really hard to say how to tweak or which modules to use because it's really up to your own personal tastes.

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Natasha Callaghan
 
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Joined: Sat Dec 09, 2006 7:44 pm

Post » Tue Nov 19, 2013 10:49 pm

I install everything but the Standing Stones modules. SkyRe leaves the Guardian Stones unchanged and I prefer to have them increase damage rather than the speed of leveling. I also prefer the vanilla Lord Stone values (a lot of my characters wear only Light Armor so the vanilla 50 AR can come in handy for them).

I make a few changes to the Uncapper. I change the amount that certain skills contribute toward my character level-ups (I change this to anywhere between 0.5 and 0.1). I also change the speed at which certain skills level up (some faster, most slower). I change these values when I start a new game to suit the particular character I'm playing. Lastly, I give my characters 3 or 4 perks at level 2, to simulate a character's prior experience. I see this as a kind of home-made "class."

Other than that, I "tweak" SkyRe by using using other mods like Immersive Creatures, Deadly Dragons, Immersive Armor and Improved Potion Animation (to cut down on my temptation to spam potions). I don't usually install Immersive Weapons (as great as that mod is) because SkyRe already adds most of them into the game.

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Dean Ashcroft
 
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