How would you feel to a pre-war PC?

Post » Wed Dec 07, 2011 8:44 pm

Alright, before I begin, I want to state two things:
1. PC = Playable Character, not personal computer. I know someone's bound to bring that up as a joke.
2. I chose to make this as a thread instead of in the Fallout 4 Suggestions thread, because I'm not using this as a suggestion for Fallout 4 (or future games)...Yet, at least. Instead I want to see what the community would think of the idea.

So far we've had:
-Heroes from the vaults (first game + third game)
-Heroes from tribes (second game + Tactics, I believe. I may be slightly wrong about that though. And I'm only including Tactics so Styles doesn't yell at me)
-Hero with no memory (Fallout: New Vegas)

But how would you react to a character from BEFORE the Great War? One who hasn't seen the apocalypse, but was in the world before hand, and starts off the game in a world laid in ruins. Do you think this might add a great character (provided his origin makes sense)? Or would it be a terrible idea?

Now I know I said I wasn't making a suggestion, but I am giving an example. Let's say the game starts off in a cinematic similar to Fallout 3 (except instead of your mother giving birth, it's you walking through a bustling metropolis, like New York City), which leads to the playable character going to a cryogenics lab he signed up for to get money to help support his family. He's informed of the chances of survival (being extremely thin) for this procedure, but that his family will be greatly compensated for his sacrifice, and that he will only remain in cryogenic stasis for one decade (or possibly shorter).

Lo and behold it turns out you've actually been frozen for hundreds of years, and the world you once knew now lays in ruin. There's no hope to return to the old world, and now you must live out the rest of your days in a broken wasteland. Blah blah blah, overarching main storyline, etc.

I know the idea is pretty cliche (guy gets frozen; wakes up wayyyyyyy into the future. That's the entire plot of Futurama after all), but do you believe that it could be a good idea for a Fallout character, or should our heroes only be individuals born into the broken world trying to fix it's shattered pieces?
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Wed Dec 07, 2011 9:14 am

Sounds like RAGE..
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Wed Dec 07, 2011 2:55 pm

(second game + Tactics, I believe. I may be slightly wrong about that though. And I'm only including Tactics so Styles doesn't yell at me)


:foodndrink:

On topic: I would not like a pre-war character. S/he would have no connection to the wasteland or its people. The Vault Dweller did what he did to protect Vault 13. The Lone Wanderer, went to look for dad.. A frozen guy from before the war. What motive would he/she have?

Cryogentics in Fallout so far have been two types. Mr.House type but he ended up like a mummy hooked up to life support. The other is the one seen in Fallout 2's Sierra Army Depot and that resulted in Post-Cryogenic Syndrome which = Death.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Wed Dec 07, 2011 11:42 pm

As interesting as your idea is, I don't see it happening as Fallout is based on Post-Apocalyptic events FAR after the great war, but I've had this thought in my head as I stride through the world of Fallout ;)
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Wed Dec 07, 2011 7:03 pm

Sounds like RAGE..
Oh yeah, I completely forgot about RAGE. XD I haven't played it, so I didn't even know your character was from before the attack. I just remember seeing some videos prior to it's release, and how the Arks were similar to Fallout's vaults.


:foodndrink:

On topic: I would not like a pre-war character. S/he would have no connection to the wasteland or its people. The Vault Dweller did what he did to protect Vault 13. The Courier, went to look for dad.. A frozen guy from before the war. What motive would he/she have?

Cryogentics in Fallout so far have been two types. Mr.House type but he ended up like a mummy hooked up to life support. The other is the one seen in Fallout 2's Sierra Army Depot and that resulted in Post-Cryogenic Syndrome which = Death.
Well that's where "implemented wisely" comes in. Perhaps the player hopes to rebuild the old world (maybe have a faction vying for that), or tries to recollect the pieces of his own past as he helps out another faction(s) with whatever the main questline is.

All in all, it was a random idea I had to be different than Vault Boy/Tribal/Lead Head character. Much like you don't want to see the Brotherhood of Steel being like their Fallout 3 counterparts again, I really don't want to see another Vault Dweller. -__-

Also the Courier was trying to figure out why he got shot, not looking for his dad. That was the Lone Wanderer. =P
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Wed Dec 07, 2011 9:19 pm

I agree- No more vault dweller, lets see a new story! I want to escape from being captive by some ominous clan or start as some everyday civilian, maybe owing a bar or some other type of business some caps, so i need to start off with a small quest about finding something which branches into a giant quest-chain
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Wed Dec 07, 2011 8:40 pm

As interesting as your idea is, I don't see it happening as Fallout is based on Post-Apocalyptic events FAR after the great war, but I've had this thought in my head as I stride through the world of Fallout ;)
Very true. I definitely don't want to see a pre-war game (as that would take away the mystery), just thought it might be an interesting new take on the protagonist. Seriously, what could the next guy possibly be, after we've done individuals from vaults, from tribes, and even just a random person with no background (thanks to two well-placed bullets destroying his/her's memory)?

As far as FAR after the Great War, let me go back to Styles and point of Mr. House. He went through cryo-stasis and survived over two hundred years...Albeit in a much, much different way than I had for the idea of the frozen PC.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Wed Dec 07, 2011 7:56 pm


Well that's where "implemented wisely" comes in. Perhaps the player hopes to rebuild the old world (maybe have a faction vying for that), or tries to recollect the pieces of his own past as he helps out another faction(s) with whatever the main questline is.

All in all, it was a random idea I had to be different than Vault Boy/Tribal/Lead Head character. Much like you don't want to see the Brotherhood of Steel being like their Fallout 3 counterparts again, I really don't want to see another Vault Dweller. -__-


I am not a writer but I really can't see any logical way to have a pre-war character as the main role. Any life s/he had would be long gone, all family and friends all dead. Any one related to him, would not know him or go by different name and only be remotely related. Also having a person show up as "oh I am your great, great, great, great grandson would give our character a name and a past, which would ruin Fallout. Bad enough we are given our age in Fallout 3.

The Character would have to have no memory of who h/she was. To keep the RPG going. Little to know background. A character from over 200 years ago would have little to no interest in the wasteland or its people. Would most likely kill themselves. Factions are already well established so I can't see him being the key to rebuilding the wasteland. Would have to have some idea of who s/he was to be that important and that ruins things.

I also don't want another Vault Dweller being the main role. I hated that in Fallout 3. Vaults are over played in the new Fallouts. Still the characters from now on should just be wastelanders. They will start running out of ideas sooner or later. I can see why Fallout 3 aka Van Buren was going to end like this ===> http://www.youtube.com/watch?v=s4VlruVG81w


Also the Courier was trying to figure out why he got shot, not looking for his dad. That was the Lone Wanderer. =P


Brain fart :facepalm:
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Thu Dec 08, 2011 12:55 am

I don't see how it would work unless the player was a Ghoul.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Wed Dec 07, 2011 5:02 pm

Very true. I definitely don't want to see a pre-war game (as that would take away the mystery), just thought it might be an interesting new take on the protagonist. Seriously, what could the next guy possibly be, after we've done individuals from vaults, from tribes, and even just a random person with no background (thanks to two well-placed bullets destroying his/her's memory)?

As far as FAR after the Great War, let me go back to Styles and point of Mr. House. He went through cryo-stasis and survived over two hundred years...Albeit in a much, much different way than I had for the idea of the frozen PC.

Mr house is likely to have the most enhanced form of life extension available, as he seems to have the most advanced tech in all other respects.. it didn't bode well for him. That, and the previously mentioned cryogenics (which isn't what has happened to Mr House per se) didn't work out well in practice, so under the 'lore' of fallout it doesn't seem to fit.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Wed Dec 07, 2011 3:10 pm

I am not a writer but I really can't see any logical way to have a pre-war character as the main role. Any life s/he had would be long gone, all family and friends all dead. Any one related to him, would not know him or go by different name and only be remotely related. Also having a person show up as "oh I am your great, great, great, great grandson would give our character a name and a past, which would ruin Fallout. Bad enough we are given our age in Fallout 3.

The Character would have to have no memory of who h/she was. To keep the RPG going. Little to know background. A character from over 200 years ago would have little to no interest in the wasteland or its people. Would most likely kill themselves. Factions are already well established so I can't see him being the key to rebuilding the wasteland. Would have to have some idea of who s/he was to be that important and that ruins things.

I also don't want another Vault Dweller being the main role. I hated that in Fallout 3. Vaults are over played in the new Fallouts. Still the characters from now on should just be wastelanders. They will start running out of ideas sooner or later. I can see why Fallout 3 aka Van Buren was going to end like this ===> http://www.youtube.com/watch?v=s4VlruVG81w




Brain fart :facepalm:
Well to make it work well, the player could have some valuable information on whatever the main plot is, but I definitely agree with you. Even without the family being dead or great-great-great-great grandchildren, it would still give too much of a background for the protagonist (one of the things I liked with New Vegas was the lack of a back story so you could shape your own character, unlike Fallout 3 where it was much more difficult). And it wouldn't make much sense for a pre-war guy to be efficient with a plasma rifle (laser rifle perhaps though, thanks to the ATFL).

And I'm pretty sure even if Interplay continued with Fallout, there would've been more games after Van Buren (provided it had been completed and they still owned all the rights to the series). That just would've been the end of a chapter for one piece of the US until the next game.

I just hope they don't take the protagonist from Van Buren, The Prisoner, because I've played wayyyyy too many of those since Morrowind (TES III). XD
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Wed Dec 07, 2011 1:15 pm

Interplay was planning more games but none were to be "a main game." Such games like Fallout Tactics 2, Fallout: Extreme and Fallout: Brotherhood of Steel 2. But Van Buren was Canclled and Brothehrood of Steel was a flop, so Interplay stopped all work on Fallout games. Keep in mind Interplay that went with BoS over Van Buren and is still around today, isn't the same Interplay that created Fallout. Interplay was bought out by a french company that though Brotherhood of Steel was the future.
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Wed Dec 07, 2011 8:01 pm

Sounds like RAGE..
Sounds like http://www.youtube.com/watch?v=18e4GeUwVWs. It also reminds somewhat of the film http://www.youtube.com/watch?v=fooeHIC3ENY.

--------------------

There was actually a time travel egg/special encounter in FO2 where the PC travels 80 years back.

Personally I am inclined to not have that as an option (even though Tranquility Lane's existence already lends credence to the idea). It could be a fun [and non-canon] DLC, maybe. :shrug: That'd be a neat option.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Wed Dec 07, 2011 4:56 pm

Then there would be no super mutants, no ghouls, you would die very fast from radiation if you would be outside, it would be to cold to live on the earth, there would be no day, you would play whole game in a vault.
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Wed Dec 07, 2011 10:44 pm

Then there would be no super mutants, no ghouls, you would die very fast from radiation if you would be outside, it would be to cold to live on the earth, there would be no day, you would play whole game in a vault.


The topic isn't about a pre-war Fallout game but a pre-war protagonist that find wakes up from being frozen (or by other means) after the Great War.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am


Return to Fallout Series Discussion