How would you improve Skyrim?

Post » Thu Dec 15, 2011 11:29 pm

1. Scrap the "fake new" outdated, unoptimized Gamebryo engine and buy rights to use Crytek's engine Cryengine 3.
2. Make a bigger world (around 30% bigger)... and thus, bigger cities as well.
3. Add proper directions to quests, or at the very least on Radiant Story quests let them say "Let me mark it on your map".
4. Take use of the journal and add directions and logical player thoughts there.
5. Scrap the ugly, extremely over-used HDR and aim to make a more realistic lighting system thanks to Cryengine 3 that isn't outdated by 5 years or so.
6. Add destructible environment on trees, bushes, etc that regenerates over time.
7. Have ... better textures that doesn't look like they're from a 2002 game.
8. Have an economy in the game, which can affect you and which you can affect.
9. Enhanced face animations.
10. Make dragons appear less frequently, but be more powerful.
11. Better general dialouge. The NPCs shouldn't say the same thing again and again to you. It should be more randomized. In Skyrim the lines aren't randomized, they start the same again and again. Only if you click on the NPC or stay near the NPC for a while will the NPC say a different line. My point is, these different lines should be randomized from the start, thus making the dialouge feel more random instead of NPCs saying the same thing againd and again.
12. Aim to test the game more thourougly and thus have less bugs before releasing the game.
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Hearts
 
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Post » Fri Dec 16, 2011 10:57 am

Good point about the "Creation Engine"...or lack of.

We;re still seeing Gamebryo's old problems everywhere!
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Adrian Powers
 
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Post » Thu Dec 15, 2011 6:44 pm

I would make it actually run on ps3


This.
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Haley Cooper
 
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Post » Fri Dec 16, 2011 12:31 am

just some basic changes, more smithing items and stuff (fur armor and being able to get leather from leather armor ect), LESS DRAGONS!!!!!!, far more HP from food, more powerfull vapires and werewolfs.
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Bitter End
 
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Post » Thu Dec 15, 2011 9:23 pm

1. Scrap the "fake new" outdated, unoptimized Gamebryo engine and buy rights to use Crytek's engine Cryengine 3.
2. Make a bigger world (around 30% bigger)... and thus, bigger cities as well.
3. Add proper directions to quests, or at the very least on Radiant Story quests let them say "Let me mark it on your map".
4. Take use of the journal and add directions and logical player thoughts there.
5. Scrap the ugly, extremely over-used HDR and aim to make a more realistic lighting system thanks to Cryengine 3 that isn't outdated by 5 years or so.
6. Add destructible environment on trees, bushes, etc that regenerates over time.
7. Have ... better textures that doesn't look like they're from a 2002 game.
8. Have an economy in the game, which can affect you and which you can affect.
9. Enhanced face animations.
10. Make dragons appear less frequently, but be more powerful.
11. Better general dialouge. The NPCs shouldn't say the same thing again and again to you. It should be more randomized. In Skyrim the lines aren't randomized, they start the same again and again. Only if you click on the NPC or stay near the NPC for a while will the NPC say a different line. My point is, these different lines should be randomized from the start, thus making the dialouge feel more random instead of NPCs saying the same thing againd and again.
12. Aim to test the game more thourougly and thus have less bugs before releasing the game.

and all these to
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Ben sutton
 
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Post » Fri Dec 16, 2011 8:24 am

Race should be more important. You should have access to some quests while no access to others when as certain race dealing with another. For example, Jarl Ulfric's city should be very unenthusiastic about letting a Dumner poke around helping people.

Also, joining the Thalmor should be an option for Altmer
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Rozlyn Robinson
 
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Post » Fri Dec 16, 2011 10:31 am

So adding to my earlier consensus. Enhanced player recognition based on choices made earlier in the game, from character creation to who you have become affiliated with and, when it is called for, complete lack of character recognition when in disguises of some sort. The developers should create or buy the rights to a new improved gaming engine. Have dragons be something that appears a bit less often and make them ACTUALLY cost a lot of resources to bring down like advertised. (Playing on master with smithing and enchanting below 50 and still demolishing those damned things. Well at least I am not using hordes of resources to take them down.)
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Gen Daley
 
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Post » Fri Dec 16, 2011 7:00 am

1. I would work on the UI. Maybe some sweeter graphics (its a bit ...I don't know... sterile?). Some sorting function would be cool too and while the favourite list is cool, I would make it possible to set shortcuts right from the inventory.
2. More text for quests! It is cool that I can turn off the quest marker. It just is not a good idea due to the bad quest description. I want to look for places, not just following the questmarker. But this is only possible if NPCs give me some description.
3. Make some cities bigger. Whiterun is finde for me. Its small, but I can imagine it is. Maybe make the market bigger. But what is utterly disappointing is Dawnstar, Winterhold and Riften. Riften is a small village to me. I never got any impression this should be a big city.
4. Spellmaking anyone?
5. Fix smithing. I am playing an assassin and being a smith just doesn't fit that playstyle. BUT I want to keep my weapons sharp and maybe improve some of them. WITHOUT having to create armor just to get somewhere with the skill (which is in turn extremely easy to level with weapon- and armorsmithing).

So these are the things I really would appreciate. Now following some "nice-to-have"s:

6. Questlines for factions are too short. Also the missing reaction from faction members is immersion breaking.
7. Give dungeons more story. For example, I just finished this lighthouse. I entered and it sure didn't look pleasant in there. I found some journals and a tragic little story evolved from this, grabbing my attention for almost an hour, figuring out what exactly happened there. Another example is the quest in Dawnstar with the priest of Mara (don't want to spoiler). More of this please! These are the things that bring Skyrim to life and give it a soul. All the little stories.

That's it for now. I am sure there is more, but I can't think of anything else right now. All that being said, I love the game!
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Amie Mccubbing
 
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Post » Thu Dec 15, 2011 7:19 pm

I would add the "eye tracking" of Morrowind--it made your character seem more real somehow and added personality to screenshots. I don't see our characters do that in Skyrim instead they stand there like little wooden soldiers not looking at anyone. -_-
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asako
 
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Post » Fri Dec 16, 2011 3:04 am

Best way to prove the skyrim experience is to stay away from this forum.
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Dalia
 
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Post » Fri Dec 16, 2011 2:14 am

Also, joining the Thalmor should be an option for Altmer


Seconded (maybe the Bosmer as well)
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Mrs shelly Sugarplum
 
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Post » Fri Dec 16, 2011 12:22 am

Changed the release date to 12.12.12 and spent the extra year beta testing and fixing things.
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Syaza Ramali
 
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Post » Fri Dec 16, 2011 12:34 am

Increase the customization of character creation.
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Jessica Lloyd
 
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Post » Fri Dec 16, 2011 4:31 am

I'd consider improving the console graphics. For instance when you zoom into objects with 1st person view the walls in dungeons and ground looks terrible in my opinion. I think for those who have extra hard drive on their console there should be a free "DLC" for improved visuals.
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Facebook me
 
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Post » Thu Dec 15, 2011 11:08 pm

Fix some inconsistencies.

For example, why can my Khajiit enter a city, but the others can't? That's just very bad continuity, there...
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Neko Jenny
 
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Post » Thu Dec 15, 2011 11:54 pm

Eeem, make it more Morrowind like? I mean c'mon we all loved 'medium armor' or 'one-handed ***' instead of 'one-handed'. Also organisations are too simple and too short I loved guilds/clans in Morrowind, in Skyrim organisations are kinda shallow tbh.
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Dalia
 
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Post » Fri Dec 16, 2011 1:41 am

- Fix the numerous quest bugs
- Improve AI pathfinding
- Improve textures
- Improve responsiveness of controls (e.g. try standing up from sneak and attacking at the same time)

This next one is personal preference: I think level scaling needs to be looked at. Dragons are far too easy, yet I've got nameless master mages one-shotting me even though I have 500 health.
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Ridhwan Hemsome
 
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Post » Fri Dec 16, 2011 5:31 am

I would fix it. And then I would not release a game this buggy ever again. I am literally not buying another TES or Fallout game until I am 100% positive it has been quality assured. I'll wait a year if that is what it takes.

EDIT: I would also bring back the class system and attributes.
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Red Sauce
 
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Post » Fri Dec 16, 2011 10:03 am

I would enhance all the towns. The towns are pretty but desolate and empty. The town people should have intricate relationships and lives. You should be able to hang around the tavern and see different people coming and going. People should hang out with their friends, have mutual enemies. And so on.

I would make the gameworld no scaled. I would design the world around danger and mystery. Some areas would be simply too dangerous for beginning travelers. Or very risky by yourself. This would give sneaky characters and reason to have stealth skills. When you traveled you would have to put up tent to sleep. That means when you fast travel you would auto camp...and depending on your characters skills in wooldand survival and stealth you could be ambushed and have to fight off an attack. This would make secondary companion characters ideal as you could simply travel with one who had the scout skills. There would be half as many chests in the game world, gold would not be under every rock and plate. There would be keys to chests....only the oldest and most forgotten chest would be locked without keys. Additionally most chests could be broken into (after a certain amount of time)...but to pick locks and doors you would need to be a perked lockpicking character. Mages would get unlock spell with the top tier spell only able to unlock expert locks.

I could go on and on really. There defintely needs a defined world where areas are more dangerous than others. Ancient castles with vampires would not be something you could solo until you were very high level with enchanted items and anti undead skills. Dragons would not be something you could slay until you were a very high level and had magical weapons. Also I would make magical weapon less common. Add more variety to the armor types, make light armor faster and easier to maintain and heavy armor slower and expensive to keep.
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claire ley
 
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Post » Thu Dec 15, 2011 10:35 pm

Improving the links between quest lines, I can't finish the Companions because of a stupid interaction with another free quest, which means I can't get the end of quest line rewards, I was pretty close to it as well
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Victoria Vasileva
 
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Post » Thu Dec 15, 2011 10:50 pm

Race should be more important. You should have access to some quests while no access to others when as certain race dealing with another. For example, Jarl Ulfric's city should be very unenthusiastic about letting a Dumner poke around helping people.

Also, joining the Thalmor should be an option for Altmer


This and a reactive world and NPCs would be all that is needed to make Skyrim awesome for me.....Even something major as ending the war is never reflected....i want dialog options (voices not necessary) to reflect what a player has done or accomplished....not for NPCs to yell about one of the players perks......WTF Bethesda.....:swear:
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Assumptah George
 
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Post » Fri Dec 16, 2011 6:31 am

3. A town building mini game.

Start with a shell of a town, doing quests, and bringing materials back slowly builds up a town that goes from 3 or 4 burned out building to a town that rivals white run in size


Oh GOD yes, this! Not since Raven Rock has this been done right in an Elder Scrolls game. It's a time sink, for sure. But just the fact that there is a pay-off in the end (visually and mechanically) makes it soooo worth it. Any kind of progressive, building quests are an absolute favorite. Even the dinky Morrowind House strongholds were better than just buying a house and upgrading the bed....

As far as the existing game, the only thing I would have wanted done better is the main quest story. The lore needed to be fleshed out SO much more.
And there could be better progressive quests in the factions. So we go from newb --> useful --> champion --> boss instead of newb --> you're useful, you be the boss now.
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David John Hunter
 
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Post » Fri Dec 16, 2011 10:03 am

1: Improved faction.

2: Giant should be more important in the story line

3: Less wolves spawning close to the road.

4: Possibility of Limb being broken

5: Trading Skill should be more difficult to master and adding questline to it.

6: More useful animation . Why I walk so slow ? Why every NPC in the game don't run or walk the same speed has my character?Why can't i Jump from my horse Thinking of it add a 'follow' command.

6: Horse .. ug .. I don't even care.

7: Better weather effect . We're in 2011. Why my character ain't wet? Plus that swimming animation . Ug

8: More interior place you don't have to 'load' when entering it. Witcher 2 did it good.

9: Unique Quest for each race ..

10: Better reputation system. I am a high elves ... Why the stormcloak accept me in their ranks?

11: Better dialogue option.

12: Follower should be a little more talkative and they always talk about the 'cave' we just finished cleaning.

13: More mini Game

14: More option for house or Castle.

15: Recognition system. Some NPC threaten me just after I did something important for them .. WHY? Why some guildmember threaten me when I am the Guildmaster?

16: I think you guy haven't figured how to make cloak

17: My newbies armor look always better

18: /Hide helmet?

19 : I should not know their name before talking to them without any description

20 : Journal?

21 : Better UI? Because it's bad.

22: Courrier should not 'find' me when I am traveling in the wilderness in the middle of nowhere.

23: More random quest in the wild.



That a lot of why .. But eh you asked me . I have more
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Sheila Esmailka
 
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Post » Thu Dec 15, 2011 11:01 pm

1. Quest length

I would love to see more branching faction quests and longer quest chains. Particularly the faction quests, which are quite short, could use some improvement. I felt the Bards were an integral part of Nord culture but weren't really expanded upon outside of the 4 quests. Where are the ranks? Requirements?

2. More Factions

So many factions have been mentioned: The Synod, The Vigilants of Stendarr, the Thalmor. It would also be nice to be able to join a faction related to each of the Gods, with maybe 10-15 quests a piece.

3. Spell Wheel

I dislike having to pause the game to select from my favorites. I felt the favorites list could have been handled better to allow for more fluidity.

4. Spell Making

There are some exciting spells, but I would love to be able to combine them. Perks could allow for combination bonuses, like blinding fog when you combine fire/ice which reduces damage or hit chances.

5. Degradation of items.

Personally I miss having to repair my items. It's odd that you can take so much of a beating and your armor remains unhurt.

6. Non-compulsory quests

It really irritated my good character when he had to be forced into the Daedric quests with no alternative. It's one thing to have someone say, "Hey, wanna do some evil?". But at least allow me to reply with my sword of No-ness, there by removing the quest from my log.

7. Better houses.

Come on Bethesda. You're not new at this. Can we get some more organization? I'd like my enchantment room to have containers for soulgems of various types, jars for my ingredients, and even weapon and armor storage. You have seen this done in the last two games ad nauseum by modders. Please allow for my more customization and organization in houses. Don't wait for modders to do what should already be implemented.

8. Better economy

I am selling thousands of dollar worth of valuable items to merchants and then after two days, those items are gone. Without metagaming, the person would assume that those goods have been sold. Yet the merchant has 700 gold? Once again, you've seen countless mods implement this. It should have been done in the game on release.

9. Useful spells

Cure poison, disease and feather. Why were they removed again?
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Katie Pollard
 
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