How would you lead the NCR?

Post » Fri Apr 17, 2009 1:30 am

When I look at things, and look at the history of the world, many empires have become larger than the NCR under much more primatve circumstances without much technology. That said with simple institutional reforms I don't see why the NCR can't go MUCH further. Most of the faults in F:NV came from a lack of proper staregty by NCR officals. I'm not sure if they were overstrecthed as much as badly lead by Kimball and Oliver. For example at the Mojave Post there was no reason they couldn't of secured I-15 between Primm and the post for Caravans. A few troops posted at the gas station and police station could of insured the safety. One of the best actions in the game was when the NCR stormed the Prison.

Or just the general stragety when it came to the Mojave Campaign. It was obvious that House was in firm control of New vegas with his army of robots and backing by the tribes. That said why did they fell it necessary to post their largest numbers of troops just south of the city? I understand you want to boost your military presence in the region but with a army of neo roman thugs forming across the river you have more pressing needs. Besides the very fact that they tried to use a foreign military presence to gain support in NV is misguided at best. When you move south of Vegas and can't even build support in the slums, can't kill the fiends, can't provide jobs and housing and such for the slums and city you just present a bad image. You seem imcompent to the populus and worse yet they were.

Speaking of imcompentce the NCR could of been in a much better state of affairs if they would of simply,
"Secured I-15 for trade and commerce into New Vegas (and they would of eventually killed off what remained of the BOS with their larger numbers)
"Move rangers into the heart of rural populations (goodsprings, primm, even nelson) and build relations using civilian not military departments."
"Weaken Legion morale through the usage of non conventional warfare, I mean come on Cottonwood was a prime target for simple sniper attacks."
"Take the offense! Simple attacks on Legion camps in Nevada would halt all further offense."


If most military officers in the game can tell that the wait and see policy isn't working it's time for new top leadership. The problem isn't that the NCR is too bureaucratic but rather the top administators and executives have the wrong stragety for winning and that the bureaucracy needs to be revamped some. Remember without bureaucratic institutions all the decisions would be left to rogue arbitariness.

Here's my compreshive plan

A. Remove all troops from Camp Mccarran
-It's obvious to everyone who's played F:NV that even with Mccarran the NCR hasn't taken down the Fiends, secured Westside, Northside or Freeside and hasn't even made those places better economically. All mccarran does is send a bad message to the New Vegas community that the NCR is ineffective and doesn't care about their interest. The only troops in Vegas would be the MP on the strip. Some people have noted that the NCR is what keeps the Fiends from taking over but I feel like that's exaggerated. Sure they took on a group of rangers but I can't see the Fiends becoming strong enough to kill off Westside. Since the NCR is bad at stopping them anyway I doubt a lack of NCR presence would make a difference.

B. Relocate Mccarran troops to secure I-15 and NCRCF
-This would be one of the easiest things and best things the NCR could do. The prison break was simply a result of an understaffed prison, but with more troops from Mccarran the Powder Gangers wouldn't get free and even if they did the massive NCR presence would stop the rebellion fast. Even the small divison outside of Primm could in the game so all the troops from Mccarran would mean it would be easier. Besides that with I-15 secure the deathclaws wouldn't move in and they could deal with Tabieth and use the radio equipment for NCR propaganda.

I-15 is the most important highway for trade and commerce, and if it was safe, the communities of Primm, Goodsprings and a lesser extent, Nipton would gain more in trade and delevop more positive relations with the NCR. I'm not sure why the NCR doesn't simply appoint a sherieff in Primm or just dispatch one troop to the town for protection. I don't understand why they need a whole division posted outside and why they must put it under matrial law. Hell Primm is probably the most profitable tourist trap in the Mojave outside of New Vegas and it's not even under threat from a Legion or House take over! You all now the Quarry is needed for further fortifcation of Forward Operating Bases and like I said no Powder Gangers=No deathclaws. Plus with Powder Gangers still making the railroad once that's done they'd have an even better position for fast deployments in the region.

-With a full Bat. along I-15 the brotherhood would be in a squizze. There is no way they could take on that many troops and more and more they'd be under threat of being found out. That said I see only a dipolamatic solution or the BOS Mojave falls. I'm about to get off of I-15 but before I do now that I think of it why not just use the two rangers at the Mojave Outpost to secure Primm and Goodsprings?

Goodsprings would receive a one simply to deal with the Cazadors problem and to make sure the Great Khans don't try to move south (though the Cazadors probably solve that). But like I said they don't even need MANY troops. In Primm a robot was able to secure the town. With I-15 secure trade, people, and goods could move into Vegas and Primm and while the Fiends would be a problem the further away you got from the Quarry you could simply take the eastern route by way of I-215 to Highway 93 and go though Freeside.

C. Clear out the Mojave Outpost and secure Nipton highway to searchlight
The road to and from Niption was full of Jackals, mutants and the town was raided by the Legion. Niption itself was a bad place but for supply line reasons and the railroad bridge the NCR needs to keep that highway safe. Remember the canyon with the traps? That shouldn't of happened. The troops at the Mojave Outpost should be relocated to the aboaned farm to reinforce the front line from the Legion (especially with Searchlight gone) and make sure caravans can get to Highway 95 easily.

D. Attack Cottonwood.
-You know the Legion slave camps in Nevada? Or the Ranger station they took on? That wouldn't of happened without Cottonwood. As a matter of fact if Cottonwood didn't exist I doubt they could hold Nelson or that mine. In short without Cottonwood the Legion would have a highly weakened offensive. There would be NO way they could take Nipton under those circumstances. They already had Rangers that could have good sniping positions on Cottonwood and I'm sure that First Recon plus the remnants of the Searchlight would be able take it. It's not as if the Legion could get rapid redeployment from Arizona. And I know that Cottonwood had an outlook too, hell just post some rangers there and pick um off. Overtime they'll run out of supplies and it would fall. Without Cottonwood, the legion would be out of Nevada basically.

-Some of you are probably thinking but what about the Legion simply crossing the Colorado at other points? But where? Just talk to the Rangers the Legion can't hardly send scouts into Nevada without them being shot. I doubt they could move a large force and get past the Rangers. With Cottonwood gone the Legion raid Camp would be surrounded. Rangers to the north, Niption NCR to the west, Cottonwood to the east and no way out to the South.

E. Annex Novac
-For simple cannon reasons lets suppose that the Legion would still take Nelson. The large NCR community in Novac would already boost relations with the citizens. I'd remove almost all troops from Hellios One and reposition them at the I-95/Novac overpass. This would be for many reasons, the first would be to secure I-95 for travel. The raiders along the highway wouldn't be able to survive, and to deal with the random creatures along it that would disturb trade routes. Honestly highway 95 is more important than I-15 simply because it's the main way you reinforce the dam, golf, ranger stations, searchlight, Cottonwood etc.

With Novac under control the ghouls wouldn't be much of problem, just have someone spot and make sure they don't venture into the town. As far as Nelson is concerned just send the Novac NCR forces into the town and kill the Legion. But realistically looking at Nelson even with just one Ranger you could take the town. Thinking about it logically the Legion was doomed in Nelson. Forlorn stopped them from advance, the ranger from Novac, and the rest of the Ranger stations from retreat. That in mind just strave them out. Post a ranger and snipe the Legion until they strave. The troops on the cross would probably have to die from mercy killing but that's the safest way to take back the town short of a magical courier storming in guns a blazing.

More importantly and something that I'll touch on later is this, with I-95 secure, Novac generating trade and the Legion back on defense Forlorn Hope could much easily deploy during the second battle at the Hoover Dam.

F. Scavenge Hellios one
Without the Courier Hellios one was basically a giant waste of time, they could only find one skilled worker for the place (no not Fantastic the followers guy) and even if they had more they would still have to destroy all the robots in the place. I don't see why you'd waste the manpower for such an operation. They already have all the power they need from the Hoover Dam and all it is is a target for the BOS, and to a less extent Legion. Would the BOS try to retake it? Not if you take every working part you can from the place and make it unusable. Besides with the whole Bat. Stationed on I-15 the BOS wouldn't be able to.

G. Leave Golf the same
Besides moving a few Rangers from Golf I really wouldn't do much differently about the place, except maybe trying to give some better training to them, besides that Golf is actually a pretty good defensive position for Lake Mead and it keeps the Legion from a direct attack on Vegas itself. Hell if they could just get better training.

H. Allied Technology and other outer Vegas positions
-While I'm for getting rid of Mccarran Interstate 93 is the final link for NCR citizens to get to Vegas and caravans. That said the Highway 93 and Highway 95 intersection is a great place for NCR troops to be stationed though they need to take a more active role in keeping the highway clear of gangs from the intersection to Novac. The random NCR troops along 93 are fine and in general they do need a NCR refugee center. In general the NCR shareropping operation is fine and the need for the water pipeline to remain intact means ALL troops shouldn't be removed from outer vegas because Crimson Caravan supply lines are critical to trade too.

I.Bitter springs and other Northeast positions
All the refugees from Bittersprings should have been relocated to Allied Technology and Highway 93, that way they can be moved deeper into NCR terrority or something, that refugee camp is simply too vulnerable to attack from a raid. The network of ranger camps would need to be reinforced and that's where I would reposition some of the Camp Golf elits too. If there was any place the Legion could still attack it would be from the Northeast section of the map. But you know it could easily be done, without Bittersprings as a point of attack I don't see how a Legion raiding party could take on some first recon shooters or in general a forfeited group of Rangers.

J. Other things that would have to be done for the offense
In game there are what 2 offical locations in Arizona the Legion operates from. The Fort and Legates camp. If you've gotten rid of Cottonwood and gotten the supply lines down the Legion is outnumbered, as no offense, and there sitting ducks for a nice artillery bust. If the only two places the Legion operate from are those two places then in a Battle they'd lose outright. The reinforcements from Forlorn Hope would overwhelm them, and even IF they took the Dam after an artillery blast most of the rank and file are dead. Hell even if they win that battle if you send in the Bat. From I-15, troops from I-93, rangers up and down the river and finish them.
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Krystina Proietti
 
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Post » Thu Apr 16, 2009 7:44 pm

Airburst Artillery over Caesar's Camp.


They are in range...
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Strawberry
 
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Post » Thu Apr 16, 2009 11:27 pm

i would CHARGEEEEE!!!!!!! ONWARD into mass chaos. lol jk jk.
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Melly Angelic
 
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Post » Fri Apr 17, 2009 8:01 am

Hire Talon Company to conduct unconventional warfare against Caesars Legion and demoralize the Legion by killing their officers.
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Alan Cutler
 
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Post » Fri Apr 17, 2009 8:30 am

i would CHARGEEEEE!!!!!!! ONWARD into mass chaos. lol jk jk.


Why do you kid, you can actually get away with it.
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Add Meeh
 
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Post » Thu Apr 16, 2009 8:10 pm

Yeah the NCR would take names if it went on the offensive.
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Cash n Class
 
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Post » Fri Apr 17, 2009 8:02 am

Yeah the NCR would take names if it went on the offensive.


Yea, they would.

I don't think the word 'Defense' is even in the Legion Vocabulary.
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Grace Francis
 
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Post » Fri Apr 17, 2009 6:04 am

Yea, they would.

I don't think the word 'Defense' is even in the Legion Vocabulary.


:ribbon: Good post.
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ruCkii
 
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Post » Thu Apr 16, 2009 5:54 pm

I would support the rangers much more, after all, they're our "A" game troops. Secondly, make less paper/documentation work that causes us to be slower,
Ex: Oliver when you go with yes man "Dam fine work, once I get the proper paperwork, we'll spread the news about you over the radio."
Third, way more offensive, a squad of veterans (5-20) could 'remove' Caesar and lanius as well as the personel at the fort. Going defensive at the damn let them gather strength and plan how to uproot us when they attack.
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Jeff Turner
 
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Post » Fri Apr 17, 2009 12:12 am

In war I'd probably fail.
But in politics...
I'd probably line up the rest of the politicians and sell them off to slaver organizations.
Then do a pretty speech to get the full support of the military.
Then rule with an iron hand over my lands.
It would be a dictatorship, sort of.
But I'd through brutal force make the place better for everyone.

...
Am I evil? :touched:
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Latino HeaT
 
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Post » Thu Apr 16, 2009 7:16 pm

Secure the slums with the Kings support
Give food,water and jobs that help the NCR to them.
Send some Veterans to secure the I-15
Go on the offensive against the Fiends
Get the veterans out of Baja.
Send reinforcements to forlorn hope and take back Nelson.
Kill the Powder Gangers.
Send my best soldiers to take out the Fort.
Get a deal with House that has him join the NCR
Be taxed some and you promise to give him freedom.
Send First Recon to attack Cottonwood Cove.
Tell the Ranger stations to go on the offensive against their nearby targets.
Get some Radio stations up to boost morale for the soldiers. telling them about all your victories but don't exaggerative them.
Outline a new strategy in that you will now no longer sit and wait
?????
Profit!
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Naomi Lastname
 
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Post » Fri Apr 17, 2009 7:45 am

^^ Then realize you're not actually god.

Feels bad, man. :(

What I'd do? Whatcho talkin' about, I just give out free body massages.
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Beast Attire
 
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Post » Fri Apr 17, 2009 7:57 am

Tax everyone everywhere, eventually leaving them with nothing, then invest in armour weapons and artilary projects and proceed to attack every surrounding area.
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hannaH
 
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Post » Fri Apr 17, 2009 7:52 am

^^ Then realize you're not actually god.

Feels bad, man. :(

What I'd do? Whatcho talkin' about, I just give out free body massages.

One, please.
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kirsty joanne hines
 
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Post » Thu Apr 16, 2009 6:29 pm

I would have moved troops out of Mojave Outpost to Novac and Nipton to close that weak spot; send a ranger strike team into Vault 3 with an explosive charge to destroy the vault and clear out the fiends and use Ranger veterans to wipe out any Fiend resistance.

Secondly, I would have used the Rangers at the nearby Ranger base north of Cottonwood Cove to dump the toxic waste above the camp onto the Legion then the remaining snipers to take out any and all survivors from spots such as the Snipers Den.

Thirdly, I'd send ambassadors to the Khans, Boomers and BoS by offering land/technology and secure a treaty with each and of those who decline I would proceed to wipe out. Also I would send envoys to towns such as Novac/Primm/Goodsprings offering security in the form of a NCR small detachment in return my men would get lodging and discount on supplies.

Fourthly, I'd load up a daisycutter type explosive onto a squadron of NCR held Vertibirds and proceed an all out bombardment of Fortification Hill and ask the Boomers to assist after helping them retrieve the B52 from Lake Mead.

I'd also proceed to have capable scientists increase Helios Ones power distribution to the entire New Vegas area as a sign of good will as well as creating a backup program that can activate Archimedes II if needed but only as a last resort with 2 passcodes, one held by the President and Congress respectively

Moving the majority of the Rangers out of Camp Golf, sending some south and east to resupply the army at the Dam and bolster the Rangers at Bravo respectively. The remaining Golf forces will either stay as a reserve garrison or be sent as a scout force (including those from Foxtrot which was made redundant due to alliances with Jacobstown and Khans) to be sent east to scout ahead of the main force pushing back the Legion.

After the destruction of the Fort I'd move a large scale force across the Dam consisting of BoS/Khan/NCR to push the majority of the Legion forces back.

Using the Vertibird/B52 Air force I'd launch shock and awe bombings upon Legion settlements across their entire region especially places of key military and structural importance while pushing east and eventually forcing the Legion to either surrender or implode with the lack of structural co-ordination while leaving garrisons within the Mojave against Raider and Wildlife dangers.

Also I'd renew the treaty of New Vegas with Mr House by giving New Vegas complete independency with a guarantee to House that NCR will not try to Annex the Strip in return for Securitron assistance against the Legion as well as a co-ordinated effort between House, NCR, Followers of the Apocalypse and The Kings to clean up Freeside/North and West Vegas. but with a continued encampment at McCarran assured.

Oh and set up relations with Jacobstown offering a trade route in return for possible Mutant recruits into the NCR military as shock troops
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Silvia Gil
 
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Post » Thu Apr 16, 2009 8:25 pm

I wouldn't lead the NCR, they have an arrogance about them I just can't stand. Death to the NCR!!!!!!!



:gun:
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Bigze Stacks
 
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Post » Fri Apr 17, 2009 12:39 am

Make NCR more like the pre-war government, just without the nukes.

I mean changing the flag and the name to match the pre-war government, taking advantage of the now-defunct Enclave* and eventually having much more decentralized management to ensure the roads and towns are protected, whenever we could spare the manpower.


*I would not have assaulted Navarro at all. Capturing them all like in Operation Paperclip would do wonders.
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Bek Rideout
 
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Post » Fri Apr 17, 2009 2:32 am

However camp McCarran is a vital supply and command center.
The front line from all those that are just looking to destroy the NCR, the strip and kill everyone just because they're on drugs.

Honestly, try to form alliances with other factions.
Take out cottonwood cove.
Send in the rangers to deal with Quarry junction, to allow opening of routes.
Wipe out NCRCF to aid this.
Bolster up the towns with militias, and support.
Offer pay and perks for freeside.

Damn most of these things you can do.
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Brittany Abner
 
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Post » Fri Apr 17, 2009 5:40 am

As a supporter of the NCR since Fallout 2, if I am in charge of the republic I will a lot of things differently.

The most important thing is to stop wasting time and resources on forming a diplomatic relations with New Vegas. It is very obvious at this point that Mr. House and the three families have absolutely no intension of negotiating with the NCR. Instead use the strategy of 农村包围城市 (Surrounding the cities with villages) just like Mao Tse-Tung did during the Chinese Civl War.

Send emissaries and propaganda teams to smaller settlements around the Mojave Wasteland such as GoodSprings, Primm, Westside, etc. Woo over the civilian population by providing them with humanitarian and economic development aid with the both improve the standard of living that the people there have and give the NCR a nice PR boost. This way the people will view the NCR as saviors that bring them hope and justice instead of just soldiers from the west that doesn't care about the locals. And small part of the electricity and water (say 1-2%) will be redirected towards the local settlements as a sign of good-will.

This will help the NCR's war effort in three ways:

First of all, it will take the load off the NCR's already weaken economy. Since with the support of the people the NCR can do local recruitment and re-supply their war machine though local resources without the need to transport all their reinforcements and supplies from the Core Region. They also won't need to worry about violence against their citizens and soldiers from locals.

Secondly, Mr. House will not be able to force the NCR out of the region since with if he does, he will risk a general popular uprising against him as in the eyes of the people, the rich ghost man in New Vegas betrayed the friendly saviors from the west. Even the most uncaring and ruthless autocrat needs to pay attention to the will of the people. Plus, with all the towns friendly towards the NCR, they can just tell them to stop supplying Vegas with food and supplies. What is Mr. House going to do? Order his robot army to kill or enslave everyone? This will force Mr. House to return to the negotiating tables or risk either a military takeover or his dream city slowly choking to death.

Thirdly, in the event that the Legion does conquer Hoover Dam, it will be a very costly occupation for them as every civilian with a gun will form militias to fight back. Give the NCR time to retreat and re-organize. Perhaps even to plan a counter attack as the Legion is too busy fighting the civilian resistances.
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priscillaaa
 
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Post » Fri Apr 17, 2009 5:23 am

In short? I wouldn't. I'd support Mr. House and his independant New Vegas, whilst making peace treaties with the NCR, then I'd force any military occupation of the NCR out of the New Vegas region save the Mojave outpost.
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The Time Car
 
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Post » Fri Apr 17, 2009 5:20 am

Best strategy (IMO):

Sneak in to the entrance of the territory they want, then place C4 or any timed explosives around the camp, and this will all happen during the night, when the villagers are asleep. Enter their homes while asleep and take their weapons. Camp out front of the territory and when it strikes dawn, sneak into their camp once more, careful not to step on their mines, and kill one by one without the other noticing (they couldn't kill them at night because the NCR are ignorant) and if one of the villagers catch them, the villager will call the other villagers and they'll chase the NCR away but in the progress get blown to bits by NCR's intelligent trap strategy. The NCR, satisfied, will then charge into camp and destroy any remaining citzens that were hiding from the NCR. NCR then digs a hole and puts a big ol' flage smack on top in the center of territory, to scare anyone passing by.

Whew, what a huge runaway sentence.
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Marquis T
 
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Post » Fri Apr 17, 2009 12:50 am

The very first thing I'd do is relieve Oliver of his command and replace him with Hsu
Col. Moore would be given a Independent command...but would still report to Hsu...consisting of 1st Sharpshooters, some Rangers backed up by Veterans....and some contractors from Talon Company of course...and give her my to-do list:
1) Eradicate the Deathclaws on the Long 15 and the Quarry
2) Re-take the NCRCF and deal with the Powder Gangers in that area.
3) Shift focus to the Legion, start by taking Cottonwood Cove then use it as a base to launch raids into the Legion's rear and create as much havoc as possible behind thier lines.

Get the quarry back into production, post a garrison at Sloan to protect the miners there and at the Quarry.
Post garrisons at Goodsprings and Primm, begin patrolling the Long 15 from Mojave Outpost to to Vegas
Get the cement factory back into production
Put Crocker to work trying to find a diplomatic solution with the Khans, Kings, and the BoS
Once the cement factory is producing again, and the Legion is busy trying to cope with Col. Moore sauaging thier supply lines and lines of communications, begin aggressive operations against the Fiends. If they try to hole up in Vault 3, seal them inside by filling up the Vault entrance ramp with cement.
Once the Fiends are dealt with commence a series of harassing and probing attacks on the Legion lines to keep them too busy to concentrate on Col. Moore

If I have pull back at Shady Sands.....see about arranging for a offensive aimed at Flagstaff with the goal of seizing Caesar's capital and razing it, as well as liberating thier "breeding" camps and bringing out all the slaves that can be found then withdrawing.

Once these things are done the strategic situation should look reasonably good.....at this point open negotiations with House and see if he can be convinced to go along with annexation in exchange for autonomy for the Strip and/or accepting him as Governor-For-Life. Not exactly democratic....but his knowledge and intellect are so rare in this age killing him is really a waste.
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Devils Cheek
 
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Post » Thu Apr 16, 2009 7:30 pm

I'd hire a courier.
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Mackenzie
 
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Post » Fri Apr 17, 2009 1:21 am

Hire Talon Company to conduct unconventional warfare against Caesars Legion and demoralize the Legion by killing their officers.

I dont know you seem pretty confident in the Talon Company but i dont think they have what it takes to kill legion or legion officers if that.
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how solid
 
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Post » Fri Apr 17, 2009 5:23 am

I don't think he expects Talon Company in all out war but instead to use guerilla warfare to weaken resolve and be a genuine thorn in the side of the Legion.
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Kelsey Anna Farley
 
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