Basically what I intend to release is an alternate start mod that gives the player a chance to start the game the way they want to, allowing them to choose from a variety of scenarios that will eventually tie in to the main quest. For those of you familiar with the Alternate Beginnings mod please don't say this has already been done, what I intend to do is quite different.
When you start a new game using my mod you will be given a choice via dialogue box for what kind of life your character has been living. These choices will place the character in various locations around the world of Tamriel and initiate a sort of "Induction Quest Line" for your character. Hopefully this will add emersion to the game and allow players to roleplay the way they want to.
For eg. I have already decided and started working on some start scenarios:
Mage's Apprentice : Your character starts as the apprentice of a member of the Mages Guild who is studying in seclusion. Your initial quests will be seemingly mundane tasks such as collecting alchemy ingredients, contacting the guild on your master's behalf or purchasing supplies and you will be rewarded with spell knowledge for your efforts. Following this quest line will eventually lead into the main story through some event such as a clairvoyant dream of the emperors death or something (I haven't really decided yet) and send you on your way as a fully inducted member of the mages guild. Along the way you will make choices that effect what kind of mage you intend to be, leaving roleplayers open to create a back story for their battlemage, sorceror, wizard or even necromancer.
Small Settlement Hero : Your character will begin as an above average resident of a small settlement I have created. They will spend the first few days benefitting the community with tasks such as hunting, blacksmithing, farming (I actually intend there to be a few paths branching from this start so I won't go on) until, once again, the quest line drops them into the Main Quest. This start would be suitable for rangers, thieves, bards, treasure hunters and pretty much anyone who wants to come from that background.
Knight's Squire : Similar to the mage's apprentice. This will obviously be a path for warriors. They will start off serving a knight as his squire and work their way up in duties until fully trained and equipped as a knight (or similar) with ongoing duties that eventually lead into the main quest line. I don't intend this path to bring them in league with the fighter's guild as it really isn't a mercenary type of story path, but maybe I will leave that option open to the players. Either way it's not that hard to become a member of that guild anyway
These are my three main paths I feel are the best jumping off points for the game that I hope will cater to any kind of players role play fantasy, but what I really want is to hear what YOU the community would like. Please post here any ideas that you have and go into as much or as little detail as you wish. I will continue working on this mod and my current ideas and incorporate as many of your ideas as possible along the way. Hopefully I can have this out within 3 months (before Skyrim comes out and noone cares about Oblivion anymore )