HOW WOULD YOU MAKE YOUR FALLOUT!

Post » Fri Jun 28, 2013 11:51 am

Personally I would make a fallout with zombies so like a zombie apoclips fallout!
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Nick Swan
 
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Post » Fri Jun 28, 2013 12:29 pm

my ears

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Cody Banks
 
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Post » Fri Jun 28, 2013 6:41 am

Seriously though, I'd leave it as it is. I'd probably ruin the franchise :D

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sarah simon-rogaume
 
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Post » Fri Jun 28, 2013 12:13 pm

Turn-based combat.

Map node system.

Isometric viewpoint.

Text-based dialogue with a dozen voice actors for important characters only.

Set near MLA, Barnaky and Caesar's Legion.

Allowed to play as human, trog or ghoul.

All weapons from previous games return as long as they make sense, so no holorifle.

1:3 perk ratio.

Traits are much more important.

Skills use Fallout 1/2 distribution ratio, 1:1 up to 50, 2:1 to 100 and 3:1 to 150. Traits are 1:1 all the way through.

Stats do not affect original skill proficiency, meaning that all skills but the tagged ones start at 0.

Skill list would be:

01 Hand To Hand

02 Melee

03 Guns

04 Energy Weapons

05 Explosives

06 First Aid

07 Doctor

08 Survival

09 Chemistry

10 Mechanics

11 Electronics

12 Hacking

13 Lockpocking

14 Sneak

15 Steal

16 Persuasion

17 Deception

18 Barter

19 Traps

20 Scouting

SPECIAL would return to it's original importance but tweaked to matter even more.

No Intense Training or Gain X perks.

Implants are rare, expensive and require you to befriend a certain faction in order to even get access to them.

A lot of merchants would only accept currency for trade, not bartering items.

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Rich O'Brien
 
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Post » Fri Jun 28, 2013 4:37 am

No yelling in the forum.

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Julie Serebrekoff
 
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