What plot devices would you try to incorporate? Mananauts? KINMUNE? Complex politics? Magical but realistically oriented warfare?
Just thought this might be a fun idea to explore.
DISCLAIMER: THIS IS NOT A TES 6 PLOT SPECULATION THREAD.
If I understand the point of the thread correctly:
As to the first part: Hmm... Deep, dark autobiographical works from some of Tamriel's most enigmatic figures besides Vivec, MUCH more "in-universe" music and art (including tapestry), heavily symbolic choreographies representing the oldest and favourite myths (presumably themselves containing Dawn Magic), a recipe book from the master cook of the Greybeard God Ions Subclan, Shakesperean-like theatre dealing with both the magickal and the mundane, and TES: Raticulum (again, but different).
As for the second: this is much harder for me, lacking originality but generally liking whatever I see that others make, but the simplest answer is more, and denser. Dealing with real people, and the interplay and infrastructure of political and religious entities with a closeness and complexity that would make History itself nod appreciatively.
Also, a passionate attempt to connect Skyrim's plot background with the more fleshy Nordic lore of beforehand and out-of-game text - preferably told by a likeable witness with an eye for detail.
You have interpreted correctly. I like it and I more or less agree with most of those uses.
It's all equal to me, as long as I can have a floating island in the sky where Divayth Fyr lives.
Only reachable by actual levitation, moving about from place to place, trailing roots.
I've often imagined making a movie out of either the Alessian Rebellion (in the form of flashbacks from an Imperial Cult student reading the associated sources and imagining the situations they describe), or else a movie out of the Tiber Wars (probably taking most of my information from the Heresy; I'd be tempted to name it The Arcturian Heresy just to be safe, but no one would know what I was talking about without understanding the underlying orthodoxy as well). The main reason for doing this would be to bring the beauty of TES lore to an audience that has never really considered it before; it would also allow me to actually see the vision of background lore that's currently in my head.
Moving out of Cyrodiil, I'd also love to make a movie about the Battle of Red Mountain, as well. But there are so many mutually-exclusive stories about that event that I don't think I could choose one to work from.
This is all wishful thinking, obviously, so I don't know if any of this is what you're looking for, Albino Dunmer.
(Scene opens to a vast and colorless landscape. An unseen force kicks up a cloud of lunar dust, and in the shimmering motes, images appear and vanish just as quickly: lush forests, wide rivers surrounded by mangrove thickets, austere fortress-castles overlooking untamed mountains, a glittering tower framed by the sun.)
VOICEOVER: They have taken you from the penal colony of Secunda. First by candleboat, then by mothship. To Nirn: to Cyrodiil. A new day is dawning, my champion, and I will make you the instrument of my cleansing light.
(The last images disappear when an Imperial Juggernaut stomps through the cloud and out of frame, scattering silver dust over the silent plain. Before it settles, the camera zooms forward and passes through it, and it seamlessly transitions into a cloud of industrial smog, which parts to reveal an aerial view of Leyawiin. The skies are thick with pollution from the region's Hist-distilleries, and as we watch, a Blackwood Company Trilobite submersible briefly cuts the surface of the water (and the amber-colored industrial runoff from the nearby city) before disappearing again into its depths. The sun rises from behind the Valus moutains as a Jeremy Soule theme begins to play, and as it does more of the Imperial Province is illuminated: the floating ring-city of Cheydinhal with its sloped purple roofs (and the Velothi slums of Lower Cheydinhal), the Royal Naval Academy of Cyrodiil, framed by the husks of decommissioned Battlespires, and of course, the Imperial City itself, the heart at the center of an arterial network of summoned familiars, paperwings, and levitating carriages running errands, messages, and heads of state to and from all corners of the province. Below, we can see horses and carriages, as well as Legion red dragons, jostling for space on the crowded highways, and on the river, a merchant galleon being boarded by customs officers from a Kraken-class warship while smaller ships and gondolas slip past unnoticed. The camera pans to the west and south, and we catch a glimpse of Anvil and Imperial whalers on the Abacean Sea before panning up to see an Imperial megalomothship descending through the clouds, escorted by a circling pair of impressed Sunbirds. The camera zooms toward the hold of the ship and into the darkness within. Chargen begins here.)
Basically, give me Trans-Cyrod: Insurgency, or give me death.