In my combat mod strength (derived from several factors) is used to calculate knock back force similar to this:
Strength * Weapon mass * stamina = Force
However I do not want a 200 strength actor to do 200% the force of a 100 strength actor. How do I express this so that a 200 strength actor only does a fraction more (say more or less about 50%) = 150 force not 200.
But then a 400 strength actor should only do say about 75% = 175 force not 200 and not 400.
I hope that makes sense....
I need some kind of "square of" something I think.