- How are character meshes set up? Are body parts modular? I assume that when you equip boots on your character the foot meshes are replaced with the boot meshes, but how is this set up within the character model file? Are they just separated meshes? Is there something I need to do to allow the game to recognize certain mesh sections?
- Is armor assigned to the character via the skeleton? i.e. do boots get assigned to feet in relation to the foot joints?
- What sort of special set up for armor would I have to do with my character mesh if I make a completely custom character model? For example, making sure helms fit over the head. How do you test armor on the character mesh?
- How does face deformation in character creation in game work technically? What do I need to do with my mesh to prepare it for customization?
- How do I include custom hair, skin patterns, etc.?
- I've seen many sites that talk about using nifskope to edit meshes, but apparently it does it with .obj's. Since obj's are geometry-only files, how do you bind the mesh to an existing Skyrim skeleton?
- How do I set up my new race to show up and be used in the game?
I'm plenty proficient on the art side so I've got that part covered. I'm planning on using the argonian race as a starting point, then heavily editing it. I would greatly appreciate any advice you have to offer!