I disliked the merge at first until I saw that it makes the game much more smoother too run. They took out 2 things, it wont affect anything really. :spotted owl:
Can anybody explain to me how merging two armor pieces enables more characters on screen?
Not polygon count as the armors will be more detailed, or at least not less than in Oblivion.
Yes you get rid of one separate object for each character, still leaves helmets / hair, armor, boots and gloves in addition weapon and perhaps shield. The character itself is also an object so it’s 6-7 instead of 7-8, in addition you have rings and amulets who might be visible, not many polygons but still objects. In addition you have world object who can easy be more objects than the characters.
In an indoor scene like you will get objects you can kick around.
In short a small reduction of object count.
Now this also have a cost, if you want to show multiple armors you has to load them into memory, as the meshes are larger than the single cuirass in Oblivion, you can fit fewer variations into the game than you could with cuirasses, Skyrim armor 1,2,3 equals oblivion cuirass 1,2,3 and greaves or pants 1,2 and 3. Design, material or six gives you a new version.
Now you could have 6 variations in Oblivion for the same mesh/ texture cost as 3 in Skyrim.
Unless everybody wears the same I do not see how they can add more and keep a variation.
Now I buy the that combined armors are easier to make and also give more freedom designing the armor. But I don’t buy the more characters on screen argument.