How do you feal about greaves and cuirass being merged?

Post » Thu Jul 07, 2011 5:36 pm

Also, I'm more disappointed than I would have been before because I do recall a dev hinting at separate greaves a few weeks ago. I feel like Bethesda has no idea how to market their games. When you look at developers like Bungie and id Software, you can tell they are proud of their games, and they are happy to show off extensive gameplay, and divulge important information about gameplay. It seems as if Bethesda is second guessing themselves, were around 3 months away from release and they've shown a whopping 12 minutes of gameplay.
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Mark Churchman
 
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Post » Fri Jul 08, 2011 3:10 am

Wholly indifferent. RPG doesn't stand for Armor Customization Game.

Plus, now robes and light/heavy armor will be equal in terms of enchanting slots.
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Trish
 
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Post » Fri Jul 08, 2011 4:15 am

I felt the same way man! I just hope this pays off.
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Becky Palmer
 
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Post » Thu Jul 07, 2011 1:39 pm

Their reasons make sense so I support it. Hopefully this also means more armor sets.
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Abi Emily
 
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Post » Thu Jul 07, 2011 11:38 pm

I'd still take more armor pieces. Its all about the clothes/armor mods.
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lolli
 
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Post » Thu Jul 07, 2011 2:29 pm

Good with me, I don't think I ever had any reason to wear different greaves to chestplate, just in terms of cleaning up the interface I'm happy with it, if they get performance and animation benefits on top (and I have no idea why they'd lie about that) then fantastic.
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Kim Bradley
 
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Post » Fri Jul 08, 2011 4:53 am

Also, I'm more disappointed than I would have been before because I do recall a dev hinting at separate greaves a few weeks ago. I feel like Bethesda has no idea how to market their games. When you look at developers like Bungie and id Software, you can tell they are proud of their games, and they are happy to show off extensive gameplay, and divulge important information about gameplay. It seems as if Bethesda is second guessing themselves, were around 3 months away from release and they've shown a whopping 12 minutes of gameplay.

4 months.
and so what if weve seen 12 minutes of gameplay. you see 35 second trailers for movies youre excited for. but does that keep you from seeing the movie or doubting that it will be good?
i see nothing wrong with secrecy. i would rather know less than i know now about this game. i would like to walk into this game and be surprised and amazed with everything i see. rather than thinking to myself. "oh i know what happens here because i saw it in the gameplay footage."
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April
 
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Post » Thu Jul 07, 2011 5:15 pm

4 months.
and so what if weve seen 12 minutes of gameplay. you see 35 second trailers for movies youre excited for. but does that keep you from seeing the movie or doubting that it will be good?
i see nothing wrong with secrecy. i would rather know less than i know now about this game. i would like to walk into this game and be surprised and amazed with everything i see. rather than thinking to myself. "oh i know what happens here because i saw it in the gameplay footage."

I don't waste 20 dollars to see movies...

And I'd like to know what I'm buying before I drop 60 dollars on it. I can say that with all of the current information on Skyrim, I won't be buying Skyrim until the price drops unless Bethesda addresses the other issues that many are having with Skyrim.
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Stu Clarke
 
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Post » Thu Jul 07, 2011 8:50 pm

I don't waste 20 dollars to see movies...

And I'd like to know what I'm buying before I drop 60 dollars on it. I can say that with all of the current information on Skyrim, I won't be buying Skyrim until the price drops unless Bethesda addresses the other issues that many are having with Skyrim.

where does it cost 20 dollars to buy a single movie ticket?

and that boils down to opinion as well. you think there are problems with a game you haven't played yet.
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Romy Welsch
 
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Post » Thu Jul 07, 2011 8:20 pm

I was originally a huge hater of the merge. So much so, that I disputed them merging it all the way up until it was confirmed in the fan interview. However what Todd said surrounding it got me hopeful. Merging greaves and cuirass allows for a few things:

#1) Better armour looks and animations.

#2) More types of armour

#3) Far more people can fit on the screen at once.

After hearing the reasons why it was merged I realized, that I'd rather have those three things than separate greaves and cuirass. What about you guys? Have your views changed since reading the fan interview?


I'd trade out cosmetic options for those points any day, I wish they would put two enchantment slots in the the cuirass/greaves though.
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X(S.a.R.a.H)X
 
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Post » Thu Jul 07, 2011 5:14 pm

to people who say things like by their next game all armor will be all in one", its just the nordish styles that led to them being together. another style in the next game will most likely separate them again.


Wishful thinking. There is no guarantee about that. It's probably more likely that they won't go back. They haven't yet. They just keep removing more. Their claim that it gives them better performance would also mean that further reduction would give them even better performance. Or at least that's the line they'd probably use.

As for more types of armor, not really. Judging by the images we've seen, it's just the same pieces assembled in different ways. While that might be technically more types of armor, it really isn't. It's just rehashing the same stuff. Personally, I'd rather they give me the pieces separately and let me make my own combinations.
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Guinevere Wood
 
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Post » Thu Jul 07, 2011 12:46 pm

I disliked the merge at first until I saw that it makes the game much more smoother too run. They took out 2 things, it wont affect anything really. :spotted owl:

Can anybody explain to me how merging two armor pieces enables more characters on screen?
Not polygon count as the armors will be more detailed, or at least not less than in Oblivion.
Yes you get rid of one separate object for each character, still leaves helmets / hair, armor, boots and gloves in addition weapon and perhaps shield. The character itself is also an object so it’s 6-7 instead of 7-8, in addition you have rings and amulets who might be visible, not many polygons but still objects. In addition you have world object who can easy be more objects than the characters.
In an indoor scene like you will get objects you can kick around.
In short a small reduction of object count.

Now this also have a cost, if you want to show multiple armors you has to load them into memory, as the meshes are larger than the single cuirass in Oblivion, you can fit fewer variations into the game than you could with cuirasses, Skyrim armor 1,2,3 equals oblivion cuirass 1,2,3 and greaves or pants 1,2 and 3. Design, material or six gives you a new version.
Now you could have 6 variations in Oblivion for the same mesh/ texture cost as 3 in Skyrim.
Unless everybody wears the same I do not see how they can add more and keep a variation.

Now I buy the that combined armors are easier to make and also give more freedom designing the armor. But I don’t buy the more characters on screen argument.
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Louise Dennis
 
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Post » Fri Jul 08, 2011 12:42 am

where does it cost 20 dollars to buy a single movie ticket?

and that boils down to opinion as well. you think there are problems with a game you haven't played yet.

A movie ticket costs 10 dollars, and some movie are only shown in IMAX, which is 15 dollars. Plus buying any sort of popcorn or drinks is way overpriced, so often times a movie will cost more than 20 dollars. Also, I don't know whether or not the game has problems, but I'm not going to waste 60 dollars and end up finding out that the game is a huge disappointment.
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Kerri Lee
 
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Post » Fri Jul 08, 2011 12:18 am

A movie ticket costs 10 dollars, and some movie are only shown in IMAX, which is 15 dollars. Plus buying any sort of popcorn or drinks is way overpriced, so often times a movie will cost more than 20 dollars. Also, I don't know whether or not the game has problems, but I'm not going to waste 60 dollars and end up finding out that the game is a huge disappointment.

well yeah. but imax aside. the rest of that is optional. i rarely buy anything from the concessions stands. i just ask for a courtesy cup and fill it with fountain water. :thumbsup:

its not like i dont understand you apprehensiveness. but i mean. have some faith yeah? i havent played any bethesda games that i havent loved except for brink and no amount of information could have told me how that game was going to turn out.
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^_^
 
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Post » Thu Jul 07, 2011 5:21 pm

Looks like nobody really cares which is strange. They should have just gone all out and made single piece suits by the looks of things here, fallout style.

I hate the lack of more gear. I'd rather have tons of different pieces to collect to make obtaining a full suit feel even more rewarding.
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Camden Unglesbee
 
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Post » Fri Jul 08, 2011 4:40 am

Still don't give a damn.
I have a copy of that line already prepared for every one of these threads.
Look at the polls, most play in 3rd person, don't even see the armour that often, which leaves all this beautiful customisation that is so important meaning one thing : it has an effect in combat, nothing else. Anything else comes along that doesn't affect combat, like marriage or fishing, apparently unimportant fluff.
My admittedly massively biased conclusion, for all the talk of depth and options, apparently it's still only the fighting that matters, and mess with that and it's dumbed down, add anything to the rest of the world, apparently that is not adding to role play possibilities, it's wasted effort to appeal to the Fable crowd.
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Carolyne Bolt
 
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Post » Fri Jul 08, 2011 2:16 am

I was originally a huge hater of the merge. So much so, that I disputed them merging it all the way up until it was confirmed in the fan interview. However what Todd said surrounding it got me hopeful. Merging greaves and cuirass allows for a few things:

#1) Better armour looks and animations.

#2) More types of armour

#3) Far more people can fit on the screen at once.

After hearing the reasons why it was merged I realized, that I'd rather have those three things than separate greaves and cuirass. What about you guys? Have your views changed since reading the fan interview?

literally the same exact scenario as you. I was pissed then i read that this game will have more armor than any of the other games and then more people on the screen...I got very optimistic very fast. I am all for it but this is as far as I will go If they merge gauntlets boots and helmets into a full body suit in the next game..regardless of their reasoning i will be very sad
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JD FROM HELL
 
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Post » Thu Jul 07, 2011 8:35 pm

If they really create a significant amount of armour with variations, it's fine with me, but I'm concerned that we're going to end up with only 12 armour sets again.

Also, can they please not make so that when I hit level 30, every single freaking bandit is decked out in full Daedric? In Morrowind, there was barely two set's of it in the game, and if you got even just one, it was just a special experience.

The fact that I was tossing Daedric armour aside because it didn't have enough monetary value for my Oblivion character to bother with just makes me want to cry.
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Greg Cavaliere
 
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Post » Fri Jul 08, 2011 2:12 am

Looks like nobody really cares which is strange. They should have just gone all out and made single piece suits by the looks of things here, fallout style.

I hate the lack of more gear. I'd rather have tons of different pieces to collect to make obtaining a full suit feel even more rewarding.

A lot of people cares about this merging and about a lot of things that are out from previous TES games , thing is me for example i just gave up i can do nothing to change the streamline , i can do nothing to change what bethesda does on their own games :shrug:

One piece suits nordish styles ... what about elven, daedric, ebony , are those nordic style too? hmm

Merging greaves and cuirass helps to get more characters on screen... err sure :spotted owl:
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Peetay
 
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Post » Thu Jul 07, 2011 4:02 pm

If they really create a significant amount of armour with variations, it's fine with me, but I'm concerned that we're going to end up with only 12 armour sets again.

Also, can they please not make so that when I hit level 30, every single freaking bandit is decked out in full Daedric? In Morrowind, there was barely two set's of it in the game, and if you got even just one, it was just a special experience.

The fact that I was tossing Daedric armour aside because it didn't have enough monetary value for my Oblivion character to bother with just makes me want to cry.


You're going to end up with like 12 sets, arranged in different ways (like we use to be able to do ourselves). But they can claim they have like 20, since they come as single pieces this time.
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Rebecca Clare Smith
 
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Post » Thu Jul 07, 2011 3:11 pm

My opinion didn't change, in fact I'm even angrier, now that my hope is gone and it's confirmed.

And they'll never give us more than 169 armor sets, so there will be less variety (13 types of ore, 13 x 13 = 169 with cuirass and greaves seperated).
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Da Missz
 
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Post » Fri Jul 08, 2011 3:44 am

I'm disappointing, but I do understand where they are coming from in this decision. As long as they aren't fibbing in terms of 'armor customization/ armor variety' side of things, I don't think it'll matter to much.
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SaVino GοΜ
 
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Post » Thu Jul 07, 2011 2:39 pm

You're going to end up with like 12 sets, arranged in different ways (like we use to be able to do ourselves). But they can claim they have like 20, since they come as single pieces this time.


Hmm, I see.

When they said armour variations, I was hoping more along the lines of Daggerfall, where for example, there was numerous versions of the same kind of helmet, just for the aesthetic and customization.
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Yvonne Gruening
 
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Post » Thu Jul 07, 2011 7:34 pm

What's happening is pretty obvious...Morrowind to Oblivion, we lost Pauldrons. Oblivion to Skyrim, now the Pauldron-Cuirass unit becomes a literal unitard once Greaves are merged as well. 3 more games (Gauntlets, Boots, Helmet) and "Armor" will be a single head-to-toe garment. Who knows, maybe they'll even merge the shields. Why not, just consider it part of the sleeve on the one-piece "armor" garment. :thumbsup:

But then maybe once they merge all those other pieces we'll get entire armies on screen, eh? :lmao:

Lol. Well, to be fair, in III to IV, we lost paudrons, individual gauntlets, clothes under armor and robes over armor, the belt slot and a pile of spells. And Morrowind had more armor types than Oblivion.

If what they say and how I'm taking it is true, we're probably going to see a level of variety more akin to Morrowind than Oblivion, despite the merge. After all, we've seen.. what.. three or four variations on that harness/fur skirt thing posterboy Dovahkiin always wears, right? One with fur, one with leather pantsthings, one with just the harness, one with harness over leather armor, pauldron has switched sides on each..

Variation within one kind of armor seems all but certain, at the very least, to some extent. If this merged armor thing lets us have something that might even rival Morrowind's armor diversity, then.. sure.. why not.

Makes sense to me the way they explained it; less time spent making things not clip together, more time spent making different things. I like that.

EDIT: Also, this is from someone who was very disappointed at first with the whole concept of it.
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Daramis McGee
 
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Post » Fri Jul 08, 2011 12:51 am

If it works, super.

If it doesn't it will be modded out, assuming there is an extra body slot to use.
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Nitol Ahmed
 
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