>>Actually, a dip in FEV has a chance of modifying Intelligence, but it doesn't always increase it. Some people do gain increased intelligence, a larger majority lose intelligence and most people remain the same. It also depends if people have enough radiation damage to be turned into ghouls or super mutants.<<
If so, then people dipped in the Vats can become ghouls instead of supermutants, if they are radiated. I think that easily matches Harold's case...
Fallout 2:
{100}{}{You see a particularly leathery-looking Ghoul.} {101}{}{You see Harold.} {102}{}{You see a very old but still spry-looking ghoul.} {172}{}{Put a sock in it ya smelly old ghoul. Goodbye.}
Loxley (F1): {244}{LOX_69}{Harold? He's a good enough sort, for being a ghoul an all. Lives on the south side.}
As you can see, Harold is called a ghoul in the game.
Butch (F1): {233}{BUTCH46}{Alright, so it wasn't the Death Claw. But what would the mutants in Old Town want with our caravans? Unless it's some kind of conspiracy.}
As you can see, there are more muties in the Hub Old town, not only Harold (though we don't see them in the game). And they are all called both 'mutants' and 'ghouls'.
I think the point is that you call 'ghouls' only the ones that were exposed to 'wild' FEV in the air and radiation, and not the ones that were screwed-up results of dipping (like Harold and Talius). I think both kinds should be called 'ghouls', because, though they were created with different methods, the result is identical, and they were both result of radiation and FEV (ghouls of Necropolis are radiated people that were exposed to mutated FEV in the air, and Harold and Talius are result of dipping people with radiation damage - think this is what Chris Taylor meant).
All good points - Tim Cain and Chris Taylor agree with you, and they say Harold's a ghoul. To quote statements within the past week:
Chris Taylor: Ghouls are a type of mutant.
Harold is a ghoul. He's also a little special.
Super Mutants are humans with no or minimal radiation damage who have been exposed to FEV.
Ghouls are humans with significant radiation damage exposed to FEV.
Harold is, well, Harold.
Tim Cain: I know we treated him as a ghoul, but not a Necropolis one. He may have been irradiated before or after. All I remember was that he went in there with the guy whose name I forget (the one who fell into the vat and became the Master), and only Harold came out. Harold's memory is totally whacked, btw.
...most people don't know when they get irradiated, so he [Harold] just may not know what happened to him. I do know that radiation and FEV do not mix. Mutants are immune to radiation effects, but an irradiate human is killed by exposure to FEV. So one thing is sure: Harold is not a mix of radiation and FEV. He's got to be one or the other, and I think he's a ghoul.
According to Chris, ghouls are irradiated humans exposed to FEV.
According to Tim, ghouls are due solely to radiation.
Both agree Harold is special. And I don't mean handicapped.
Officially: Ghouls are a mix of FEV and radiation. Harold is a mutant who resembles a ghoul. Harold may have had some radiation damage before he was exposed to FEV, but his mutation (outside of his surface appearance) makes him different than a ghoul. Most ghouls are the result of extreme radiation + FEV exposure, but Harold's change was due primarily to FEV exposure (again, he could have svcked up a few rads in the wastes without him knowing, especially considering how long he ran caravans in the wastes).
He is hideously mutated enough so that he looks like a ghoul, but he's not technically one, and this is the mistake that Loxley makes (Loxley only judges a book by its cover, and he knows nothing about genetics or anything beyond a surface appearance).
You can call him a ghoul if you want, but the official answer is:
"Harold is Harold."