It caught my eye because I didn't realize these kind of things were a big deal---especially to those who are competitive and want to do
competitive matches or those who are more casual and don't want to "grind" in games, etc.
One was not being able to change certain things once you are in a match.
The second revolves around the if you want to re-spec (I think it's when you choose another ability instead of the one you "bought" or when you want to
"refund" an ability or something like that, I guess?), you would have to lose one level of experience.
Here are some direct quotes from the topics:
"As it stands now this is what can and can't be changed mid-match:
Bodytype and/or skills and abilities = no
Class and/or weapons = yes
....to further clarify the "weapons = yes", you can change loadouts you want to carry but you cannot actually modify the weapons themselves while in a match." (Maadawg)
"There is no 24 hour trial period. If you want to respec you can at any point for the cost of one level of experience." (Exedore)
Topics are http://www.splashdamage.com/forums/showthread.php?t=23738 and http://www.splashdamage.com/forums/showthread.php?t=23761, if you are interested in seeing what all the fuss is about. ^_^
How do you feel about this and what are your thoughts?
I personally do not care about the not being able to change bodytypes or abilities. I feel like for this kind of game, you either adapt or die. Also, it keeps
the game unpredictable (which is fun about random matches) if you don't know much about what abilities or classes the enemy has, etc. I understand that
it would be a pain if you found out that the enemy has an advantage, but I would think changing your class and then adapting to the situation is more...dynamic
and interesting gameplay for me.
Or maybe I played too many RPG's, so this kind of "permanent" character abilities and the game penalizing you whenever you
want to change drastically is something I'm used to, I guess?