Wait you actually want to be able to fail casting a spell based on nothing but chance? No wonder Bethesda dont listen to their fans. Also Mark/Recall was rendered obsolete by fast travel, herp derp.
It really really wasnt, and as an argument that makes no sense, since Daggerfall also had teleportation.
Nothing is more annoying than having to backtrack through a long, windy maze when I couldve just had cast mark at the entrance, if only it existed.
It is also a constant irritator that I have to travel to Skingrad, walk the streets, enter my house, when all I wanted was to dump some stuff and move on. A mark in my bedroom wouldve been so much handier.
And even less skills is very, very bad for obvious reasons. Without attributes its hardly an RPG anymore as is and such few skills seriously hinder character building, roleplaying and freeform gaming.
I always thought that the 21 skills of oblivion were far too few, especially compared to the 27 of Morrowind and the 35 of Daggerfall.
So 18 skills? Very, very bad.