So How Do You Feel About The Info On Skyrim?

Post » Thu Oct 07, 2010 5:46 am

I read the article. Where did it say anything about fast travel or the compass?


I concur with this question. I would like to know.

EDIT: And who cares about fast travel. As long as quests are solvable in practical ways without the compass and fast travel, then you can just ignore it. If you use the tired "zomg long distances I can't control my patience so i give in to fast travel" excuse, then they probably added alternate forms of transportation and there should be no reason to complain, once again.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Thu Oct 07, 2010 5:18 am

In general, I like it. I don't mind the fewer skills that much, though it depends on what skills are gone. If fewer skills means all skills will be useful as a major to focus on, and there's no lame skill like athletics, I think it's an improvement.
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Thu Oct 07, 2010 7:48 am

I read the article. Where did it say anything about fast travel or the compass?

Seconded, there was nothing.

Although something that's annoying me - on the one showing skills like destruction, there's one on the far right which starts SMI... and maybe with a T.

Smithing? Why would they change the name of armorer? Unless...

You can craft weapons!

/realisation of what a dumb leap of logic that is.

Seriously, though, there were at least 7 magic skills, and 18 altogether. the old system was based on Stealth, Combat and Magic - I'm guessing that there'll be a couple less in stealth, and a lot more in Combat (than Oblivion).

Edit: And, reading the post above, removal of Acro+Athletics seems likely. Don't worry, you'll still get your jump spell... :P

Edit 2: I found something on the menu system, and yes, fast travel is real. But I don't see that as such a bad thing, I now can avoid Fast-Travelling in Oblivion :)
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Thu Oct 07, 2010 6:59 pm

My instinct says 18 skills is bad.

But, my mind says with each skill increase going towards a level, it might not be.

I wont know for sure if Im dissapointed until I know if I can levitate and mark/recall or not.
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Thu Oct 07, 2010 7:36 pm

I was a bit disappointed about there only being 18 skills for a few minutes but I'm already over it lol. Mainly because the way skills work sound like they are alot better.

But I do hope that they got rid of loot scaling, I will be incredibly bummed out if its still there. Enemy scaling I am indifferent about. The rest of the information I have read so far sounds great to me. Have to say I'm really excited for this game and for even more info still.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Thu Oct 07, 2010 3:21 pm

Wait, there is info? :confused:
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Thu Oct 07, 2010 3:39 am

Only solid, positive info I can gain are that hands, arms and faces look good.

Had the write up begun with a description, or at least an overview of skills, attributes etc I would feel more confident about the game's roll playing credentials. As it is, the write up jumps directly into a detailed overview of combat. I do not feel this is a good sign, game focus = combat. Indeed, mention is made of limiting certain progressions to 'avoid exploits' which, from Ob, roughly translates to 'protecting the combat experience' where I would prefer making the best of the game from the choices I make wrt character progression. This is back to the old argument of give the player enough flexibility and many will spoil their game through power playing and then come to the forums and complain the game is 'too easy'. Do we really need to be protected from ourselves? Just how much nannying will the game contain?


The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.


This is worrying on three counts:
1) Is it an indication that the player will never encounter instant death experiences a'la Ob? Reading too much into it perhaps.
2) 'automatically set the mission in a place you've never visited'. As an obsessive explorer I must ask what happens when I explore the entire region?
3) At worst this could bring back the feeling of the entire world revolving around the player. I hated that last time.

No mention of sneak, lock-pick etc.

No mention of factions.

No mention of clothing slots or levitation or so many other things :(

Dual wielding has me more worried about the combat centric nature of the game. I hope 2 swords = -30% agility, -50% block to add some level of 'reality'.


On the positive I see no annoying pop-ups lurking to break immersion and no wild enthusiasm for mini-games. Alchemy remains and Enchantment is once more a skill I believe, I wait with interest to see what they have done with them this time around.

Voted: I don't like the Information, very little in the write up appeals to me.

Overall enthusiasm is down.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Thu Oct 07, 2010 6:52 am

Overall my reaction so far is positive.

There are a few elements I'm iffy on, namely attributes being gone and the random quest system but I'm willing to wait until I know more about those things to make any serious judgments on them.
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Thu Oct 07, 2010 5:45 am

I'm not quite sure how I feel, I do like some of the additions, however I mourn for the loss of three more skills.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Thu Oct 07, 2010 6:02 am

First Post!

From what I have read, I think it sounds all positive at this stage. T. Howard is justifying the use of Level scaling well, I do not think it is a bad idea, in the example he uses he seems to make it clear it doesn't happen all the time just in some occurences to make sure the player doesn't get dominated by overpowered enemies, which is fine by me.

Also it says that the spells in the Mysticism category have moved around, so they still be in there.

The graphics look fantastic and the story sounds great aswell.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Thu Oct 07, 2010 5:07 am

I'm extremely disappointed. Many things seem to be dumbed down and clearly created with casual players in mind. Dragons will be common, not mystical. We will have to slay them repeatedly in 1vs1 battles (sh*t...) and even gain "dragon shouts" for doing so (wow, it's almost like the achievements system! GREAT JOB, BETHESDA!). Number of skills will be reduced - again. Conan inspiration does not bode well for uniqueness and the graphic style (bare-chested barbarians charging at dragons with giant swords in two hands) is very non-TES like. Even the graphics itself is not THAT impressive - first screen-shots from TESIII and TESIV made a better impression IMO. I cannot comment on the AI system - we were promised a great system once and it didn't work at all.

While I like some of the announced improvements (better faces, no zoom in dialogues, monsters that fit the province etc.), ATM it looks like some sort of mix between Gothic, D&D and Diablo, not another game from TES series. After a very atmospheric intro (the trailer, the encrypted message and the classic box art) I expected sth deeper and more interesting. I hoped that they would follow the trend of Shivering Isles, but the game may be even worse than Oblivion. I don't want to sound dramatic, but we may soon witness the destruction of the true, unique character of the series. Maybe it will be a good action game in itself, but that preview was a bit of turn-off for me.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Thu Oct 07, 2010 8:43 am

Only thing I'm hoping for is confirmation on whether or not we'll get armor customization like Morrowind's.

Like I said before, this is the Third Generation of TES games.

You and me both. Im excited (im here arnt i) but im also worried. Mostly excited.... but worried.
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Thu Oct 07, 2010 2:14 pm

Greatly satisfied with most of it, ambivalent about a little of it.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Thu Oct 07, 2010 10:46 am

I have higher hopes for this than Oblivion, but I'm still skeptical about quite a bit. A gameplay video is needed, I think. I've become a lot more picky about what games I buy and a lot more poor, so I'll probably wait and just pick it up after the nudie mods come out.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Thu Oct 07, 2010 12:21 pm

I'm cautiously optimistic. There is stuff that gives me a lot of hope (Alduin), stuff that doesn't (more action oriented gameplay), and stuff that makes me shake my head and wonder if Bethesda would have been better off ignoring the fans. Over all, I'm underwhelmed.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Thu Oct 07, 2010 8:02 am

wait wait wait wait wait...

BULLET TIME? WTF?

That and I'm worried character leveling will not be as customizable. 18 skills is fine as long as the leveling is very customizable.
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Thu Oct 07, 2010 11:54 am

only 18 skills.

bullet time skill

dragons a common enemy

graphics not mind blowing.

fast travel comes back along with compass.


Why yes, I would say I am worried.


Based on the same, I'm no longer worried.

My expectations, based on the old saw "When in doubt, predict the current trend will continue," have simply been confirmed. :shrug:
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Thu Oct 07, 2010 1:00 pm

I'm cautiously optimistic. There is stuff that gives me a lot of hope (Alduin), stuff that doesn't (more action oriented gameplay), and stuff that makes me shake my head and wonder if Bethesda would have been better off ignoring the fans. Over all, I'm underwhelmed.


Same here. Well, there's also generated quests which gives me hope but overall I think it will be highly be a question of trying it to see how it ends up being played, some things are hard to truly get a grip of just by a small description. Though I really, really hope there is an hardcoe mode with a travel system since the Oblivion fast travel is back.
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Thu Oct 07, 2010 8:43 am

Well I don't know, to me IF they merged speechcraft with mercantile and acrobatics with athletics, as well as getting rid of mysticism (but putting the spells in different categories) to get to 18 skills what would be wrong with that? Seems like a logical progression from Oblivion since they were all basically the same thing anyways (or should have been)...
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Thu Oct 07, 2010 4:48 am

I'm optimistic. I really hope the article lives up to the AI. I also really want to see what they're doing with the races, mostly Khajiits and Argonians. I do miss my claws.

And stealth. Wasn't too big of a fan of who thievery was handled in Oblivion, but here's hoping for improvement. :celebration:
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Thu Oct 07, 2010 3:18 pm

Sounds like this game in someways more "doubed down" :(
......in other words the more I hear the worse it sounds. :(
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Thu Oct 07, 2010 12:37 pm

When I heard it will only have 18 skills, level scaling like Oblivion and no class selection, I was in shock. Really Bethesda? Guys, I'm out.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Thu Oct 07, 2010 10:50 am

I'm extremely disappointed. Many things seem to be dumbed down and clearly created with casual players in mind. Dragons will be common, not mystical. We will have to slay them repeatedly in 1vs1 battles (sh*t...) and even gain "dragon shouts" for doing so (wow, it's almost like the achievements system! GREAT JOB, BETHESDA!). Number of skills will be reduced - again. Conan inspiration does not bode well for uniqueness and the graphic style (bare-chested barbarians charging at dragons with giant swords in two hands) is very non-TES like. Even the graphics itself is not THAT impressive - first screen-shots from TESIII and TESIV made a better impression IMO. I cannot comment on the AI system - we were promised a great system once and it didn't work at all.

While I like some of the announced improvements (better faces, no zoom in dialogues, monsters that fit the province etc.), ATM it looks like some sort of mix between Gothic, D&D and Diablo, not another game from TES series. After a very atmospheric intro (the trailer, the encrypted message and the classic box art) I expected sth deeper and more interesting. I hoped that they would follow the trend of Shivering Isles, but the game may be even worse than Oblivion. I don't want to sound dramatic, but we may soon witness the destruction of the true, unique character of the series. Maybe it will be a good action game in itself, but that preview was a bit of turn-off for me.
I'm just going to start off with saying you're way too cynical. Your comment about it looking like a mix between Gothic, D&D and Diablo instead of TES is hilarious. Furthermore, series evolve over time to improve themselves and keep the series fresh. Having 40-odd skills and dicerolls was nice 20 years ago, but worthless nowadays. The series was always going to have more action, and it's not weird that the less useful skills such as mysticism disappear.

Also, if there wasn't any thought given to casuals, the game wouldn't sell nearly as much. Which would mean AI probably would have the same level as morrowinds (read: pretty much none), graphics would lag behind to modern games, and physics would be poor.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Thu Oct 07, 2010 3:40 pm

Very impressed.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Thu Oct 07, 2010 7:50 am

When I heard it will only have 18 skills, level scaling like Oblivion and no class selection, I was in shock. Really Bethesda? Guys, I'm out.


1) It is just weeding out unneeded skills 2) It is not a replica of Oblivion's, it is a new kind and 3) It will basically be like making a custom class, but this time you are not picking from a list.
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

PreviousNext

Return to V - Skyrim