So How Do You Feel About The Info On Skyrim?

Post » Thu Oct 07, 2010 1:23 pm

I dont know If I like the cut of skills, and I also heard that there was lvl scaling. I mean WTF?
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Hussnein Amin
 
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Post » Thu Oct 07, 2010 9:16 am

I'm not going to freak out just yet. Its either going to be much better or bitterly disappointing.
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Michael Korkia
 
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Post » Thu Oct 07, 2010 6:30 am

The graphics look amazing - I just hope that PC owners will get full self-shadowing and true soft-shadows since it would make the enviroments look even more immersive and real.

Also, at least have an option to turn off level-scaling. That would make the game perfect. ;)
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Maria Leon
 
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Post » Thu Oct 07, 2010 2:33 am

Only thing I'm hoping for is confirmation on whether or not we'll get armor customization like Morrowind's.

Like I said before, this is the Third Generation of TES games.
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Wanda Maximoff
 
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Post » Thu Oct 07, 2010 3:11 am

Some of it sounds potentially very dumb. Some of it sounds potentially very cool. It all depends on execution. I'm withholding a final opinion until we get more details on that.
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Harinder Ghag
 
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Post » Thu Oct 07, 2010 5:42 am

I need to know they do level-scaling right before I make any judgement
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Christine
 
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Post » Thu Oct 07, 2010 3:50 pm

As Urdnot Wrex would say: "Better than I feared, worse than I expected".

Literally that :)
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Krystal Wilson
 
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Post » Thu Oct 07, 2010 2:19 pm

I've come to the conclusion that...there just isn't enough information in the article for me to decide.

My instinct is 18 skills is bad...but perks could make up for it.

My instinct is that dual-wielding gives them excuse not to give us thrown weapons/spears/crossbows (kind of like archery was their excuse with Oblivion).

I'm happy they're addressing the UI which was incredibly frustrating in both Oblivion and Fallout 3/NV (especially on PC)

The article just doesn't go into enough detail about the things I care about. That's just me. I need more information. Item/level scaling? No-fail casting? Mark/Recall/Levitate?

That said, they'd have to really be trying very hard to disappoint me worse than Oblivion lol :foodndrink:
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Charlie Ramsden
 
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Post » Thu Oct 07, 2010 6:55 am

So far, Meh.
18 skills is not good, unless they somehow make up for it. But as it stands, Bad move.
Level Scaling is hopefully not Oblivion level. If it exists, fine but if its to that extent, I will be waiting for Oscuro's Skyrim overhaul(or any Overhaul that would achieve the same result)
Graphics, I could care less about.

Until we get more detailed information, I am not impressed so far.
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Anthony Santillan
 
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Post » Thu Oct 07, 2010 7:40 am

Extremely impressed, the new combat and speech systems seem stellar.
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Matt Terry
 
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Post » Thu Oct 07, 2010 5:39 am

I dont know If I like the cut of skills, and I also heard that there was lvl scaling. I mean WTF?

Well, there has to be some form of level scaling, it'd be stupid otherwise - all the games have had that in.

And what made me really, really happy:

Enchant as a skill
You ARE the Dovahkiin!
Dual wield
What Dragons will be like

Although I'm not sure what the 18 skills will be... hopefully the game is good enough to make up for the meta.
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jodie
 
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Post » Thu Oct 07, 2010 2:55 pm

I also don't like the little info on roleplay elements. To me, it looks like Dark Messiah.
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Meghan Terry
 
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Post » Thu Oct 07, 2010 7:54 am

New combat system
New leveling system
New dialogue
Better faces
Varied dungeons

I hope the level-scaling is better this time than last time. Last time was horrible.
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Ana Torrecilla Cabeza
 
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Post » Thu Oct 07, 2010 3:17 pm

I also don't like the little info on roleplay elements. To me, it looks like Dark Messiah.


Don't be ridiculous. DM is as lineal as any shooter. Comparing that to ES is like comparing graqes with carrots.
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Kayla Oatney
 
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Post » Thu Oct 07, 2010 9:29 am

Am going to wait till I hold the game in my greedy palms, put it into my dvd drive, and then judge how I like it or not.

I will buy it, it depends how I like it that will determine my opinion.
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Gavin Roberts
 
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Post » Thu Oct 07, 2010 4:34 am

Well I heard that level scaling is only going to be implemented to things like random quests.
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SaVino GοΜ
 
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Post » Thu Oct 07, 2010 6:15 am

I'm very happy with it all. Theres things that i'm worried about, but they're limited in numbers and mainly revolve around the lack of information on the subject.

My biggest issue is the fact that I have to wait a whole year for this game to come out. I don't think I was even this impatient for Starcraft 2.
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Emilie M
 
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Post » Thu Oct 07, 2010 11:57 am

On my end, I'm pretty happy with it. They're doing things with it that should have been done with Morrowind, NPCs no longer look like horrible alien monstrosities, they seem to be trying (again) to fix the combat, and they're apparently focusing on making the overall game world considerably more dynamic. It definitely doesn't sound like what most fans of the series have been clambering for, but it's pretty much exactly what I'd wanted out of it.

My instinct is 18 skills is bad...but perks could make up for it.

Well, it's only three fewer skills than in Oblivion, and some consolidations certainly make sense (combining Mysticism with the other magic schools works, using an example of something they confirmed in the article, and they could consolidate in some other places like between Speechcraft and Mercantile).

My instinct is that dual-wielding gives them excuse not to give us thrown weapons/spears/crossbows (kind of like archery was their excuse with Oblivion).

Archery wasn't their excuse for spears. Their excuse for spears was that no one used them. Their excuse for crossbows and thrown weapons was archery, but it wasn't just "we have archery so there", it was because they wanted to focus on actually properly developing the archery system. I'm not seeing why dual wielding is equivalent to that in any way.

The article just doesn't go into enough detail about the things I care about. That's just me. I need more information. Item/level scaling? No-fail casting? Mark/Recall/Levitate?

Level scaling's confirmed in the article to some degree and with some of the quests.
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Jimmie Allen
 
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Post » Thu Oct 07, 2010 10:42 am

only 18 skills.

bullet time skill

dragons a common enemy

graphics not mind blowing.

fast travel comes back along with compass.


Why yes, I would say I am worried.
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Erika Ellsworth
 
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Post » Thu Oct 07, 2010 4:35 pm

If Mysticism is gone does that mean definitely no Mark/Recall and Intervention spells?
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Judy Lynch
 
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Post » Thu Oct 07, 2010 6:40 pm

only 18 skills.

bullet time skill

dragons a common enemy

graphics not mind blowing.

fast travel comes back along with compass.


Why yes, I would say I am worried.


Hate to agree with nearly all of that.

That's why I give this game an "aww, nice!" (at least by now), and not an "OMFGOMFGOMFG THATS AMAZINGLY IMPRESSIVE, EPICNESS!!! I.....(heart attack)".
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aisha jamil
 
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Post » Thu Oct 07, 2010 2:20 pm

After looking at a couple more pages, I must say that I have no idea how it'll be.

It really doesn't look good, bad, or somewhere in between to me.

It just looks different.

Which is a great thing, in itself.

I want this game, now!
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Aaron Clark
 
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Post » Thu Oct 07, 2010 9:20 am

sorry if I have missed something, but I have to ask, anything on fast-travel?
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Marilú
 
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Post » Thu Oct 07, 2010 5:41 pm

How can you NOT be happy about the info? its better than i ever thought it would be
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Caroline flitcroft
 
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Post » Thu Oct 07, 2010 11:48 am

fast travel comes back along with compass.


Why yes, I would say I am worried.

I read the article. Where did it say anything about fast travel or the compass?
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James Rhead
 
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