How do you feel about The Institute? *Spoiler*

Post » Thu Dec 03, 2015 12:16 am

I'm not so enthusiastic about having to contemplate the feelings of synths (''do androids dream of electric sheep'', etc).

It's a very interesting subject handled well by films like 'Bladerunner' but I feel the subject matter is a bit tame and incongruous

for the Fallout world.

It's a brutal world. Should we start to worry about the feelings of Supermutants because they were once human and

are now grossly deformed? I'm sure Bethesda will handle it well, but I prefer to decide for myself which characters I want to go

all touchy feely over.

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Kathryn Medows
 
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Post » Wed Dec 02, 2015 3:35 pm

Agreed. The whole 'are synths people too' would have made a good side quest IMO, but really isn't MQ material. Super Mutants and Ghouls need more 'rights' protection than machines. Just wonder if I can play through the game at all with a Synths are just machines attitude, or do I need to delude myself to pretend they can be people also just to get through the MQ.

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Sami Blackburn
 
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Post » Wed Dec 02, 2015 9:34 am

Yeah [censored] those toasters.

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Nicole Coucopoulos
 
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Post » Wed Dec 02, 2015 6:56 pm

I hope I'm not forced to love synthetics as a plot point. I wanna tell Legate Rikke hell no, even calling them our "fellow man" insults me.

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Robert Garcia
 
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Post » Wed Dec 02, 2015 3:40 pm

I am pro institute.

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Flutterby
 
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Post » Wed Dec 02, 2015 11:31 am

Why did I just read that "I am prosttute"? I need some more coffee.

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Bethany Short
 
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Post » Wed Dec 02, 2015 1:24 pm

Ultimately, I have a formula when it comes to taking sides...

If what you want to do possibly involves a lot of people...usually innocent people...dying, I'm going to have to revoke your breathing license...

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W E I R D
 
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Post » Wed Dec 02, 2015 10:35 am

They and their abominations will be exterminated with extreme prejudice.

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dell
 
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Post » Wed Dec 02, 2015 6:24 pm

I think The Insitute is the most interesting place to explore so far, out of the things we haven't seen. I accidentally got a spoiler image of some various things relating to it, and I must say im impressed.

Them as the bad guys seems to be telling a story that is more in the realm of golden age sci fi rather than post-apocalyptic fiction. I welcome it since we've kinda run out of main quest material after 4-ish games set in the post-nuclear world. Mutants trying to take over the shattered world and declaring themselves to be the next evolution, pre-war government full of evil trying to reestablish control, scientists trying to rebuild the wastes with haphazard but miraculous technology, and nation states arising from the ruins and having wars of their own.

I wonder how the more classic sci fi themes will relate into the post-apocalyptic themes though. Not much we can tell so far, but we'll have to see how my initial impression of it being post-war scientists creating technology far in advance of the pre-war world but falling to their own hubris will hold up to my final impression.

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Dawn Farrell
 
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Post » Wed Dec 02, 2015 10:39 am

I have a formula as well... It goes like this - 'If what you ultimately want to achieve is something I like, I don't care how many 'innocent' people die for it. People die all the time anyway'. ;)

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Leilene Nessel
 
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Post » Wed Dec 02, 2015 4:35 pm

I don't think ive ever played a character that doesn't straight up kill people he thinks are scum.

Its very...Cathartic.

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BlackaneseB
 
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Post » Wed Dec 02, 2015 5:15 pm

Eh, I have restraint. I'm at a point in my life where just outright killing anyone who rubs me the wrong way doesn't bring me just pleasure like it used to when I was a teenager. I need a reason to kill people in games. Like self defense, naturally. Or if someone is aggressively encroaching on my goals. Or does something stupid to someone I come to like.

All of my characters I play, are the nicest, most sincere people you'll ever meet...but if you cross them or go against them, they will burn on everything you love.

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Chloe Yarnall
 
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Post » Wed Dec 02, 2015 9:05 am

Same. I like being able to do that, unlike in real life. But I realize I have a... broad and personalized definition of scum...

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Taylor Bakos
 
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Post » Wed Dec 02, 2015 11:34 pm

You guys should look at things from the Enclave mindset. Everything is technically the enemy so do what-ever you want regardless of morality. Except help the Brotherhood of-course.

When you supported a faction who's goal is to kill everyone but them it ultimately renders everyone moot. It's so liberating.

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Anna Kyselova
 
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Post » Wed Dec 02, 2015 11:16 am

The Fo2 Enclave or the Fo3 Enclave?

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marina
 
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Post » Wed Dec 02, 2015 1:16 pm

Either. If you've been on-board with killing everyone else it puts everything else into perspective.

For me anyway, I've been doing this Enclave-shtick since 2007 now. It's kind of tainted the lens I view the whole universe with.

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Queen
 
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Post » Wed Dec 02, 2015 10:24 pm

Well, I mean, The actual Enclave in Fo3 didn't want to kill everyone, only Eden did.

The Fo3 Enclave was going to let most of the "mutant" population live, though probably as second class citizens.

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Evaa
 
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Post » Wed Dec 02, 2015 2:58 pm

If they help me crush the Railroad, I'm with them.

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Stacy Hope
 
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Post » Wed Dec 02, 2015 2:44 pm

Hmm I don't think we should derail this thread discussing this. Feel free to PM me if you like though.

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tiffany Royal
 
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Post » Thu Dec 03, 2015 12:36 am

Everybody craps on the Enclave until they ask for help killing psychotic, misogynistic, slaving Roman-wannabes at Hoover Dam. THEN EVERYBODY STARTS BEING REAL NICE. BLOW UP ANOTHER OIL RIG, JERKS.
-
To be fair, I hope one say there is a genuinely grey Enclave Remnant that is honestly working to reassert federal (read as: Constitutional) control of the nation. The Enclave Remnant in NV was a great step and showing another side of them.
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Catherine N
 
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Post » Wed Dec 02, 2015 12:15 pm

did someone watch Ex Machina?

do you think the 'creatures' in the institue might be something similar to that film?

that they'll try to convince the player, how they're the good ones and how they need protection

this might turn out very interesting ^^

I just hope that there's more to it, than what we had with the Legion, who made pretty obvious by enslaving children and women that they're a faction that you don't want to be part of

even talking to Caesar didn't make you feel better about them, because he didn't explain anything, that would make you want to join the legion more :/

I hope that this whole 'institute' thing will actually make you want to join the 'bad' guys as well and be unsure about who actually wants the best for the city

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Kayla Keizer
 
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Post » Wed Dec 02, 2015 4:58 pm

The Institute is the declared bad guy? Are they going to start carrying cards too and twirling their cartoon mustaches? If this is their idea of a better direction to take their stories I scoff at their lame efforts. I can only hope that's not true and things won't be so hilariously black and white like some bad kids movie.

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asako
 
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Post » Thu Dec 03, 2015 12:21 am


If the synths are as illogical and remarkably moronic as the ending of that film, I might become a damn synth slaver. >:(

(Rest of that movie was A++)
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barbara belmonte
 
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Post » Wed Dec 02, 2015 5:12 pm

I just don't want the choices to be Bad or Good. Just like picking between the Stormcloaks or Empire was not a Bad/Good decision, but it was a choice and the end results were different (though the game never actually showed these end results). This is looking a lot more like a Vampires or Dawnguard choice IMO, which I'm really not liking.

Granted just like how in Skyrim I often just never do the MQ (or Dawnguard ... which I have to mod to stop the killings) so maybe I can just play FO4 while ignoring the whole 'I Robot' story line.

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Tessa Mullins
 
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Post » Wed Dec 02, 2015 9:29 am

Well we certainly know that the Brotherhood of Steel can be defeated, presumably, with the destruction of the Prydwen; guess we'll have to see how tied to the main story that is.

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Gisela Amaya
 
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