» Mon Jan 25, 2010 2:18 am
Yep, Geonox is right. The vanilla meshes only contain the bone nodes that the current mesh uses. Copy-paste the node from your copy source, and then rename it to match the node. Name strings are from an index now, instead of stored in the mesh itself, so you'll have to change the index name. Same goes for the mesh itself. If it pastes over and its name index goes to a bone node, expect funkiness in the game.
Also, replacing the NiTriShapeData is useful when attempting to avoid the need to redo Texture Set overrides in the GECK. When you do that, Robert, make sure you transfer over the BSDismemberSkinInstance as well, as the one in the mesh is not valid with your new NiTriShapeData.