How do you like Fallout 4?

Post » Mon Jan 18, 2016 2:01 am

I really enjoyed it.



Also graphics are more important than "RPG"



:D



haha



someone had to say it.



Nah I enjoyed running around taking in the sights, finding hidden stories and unmarked quests...Taking guesses at what story each environment was telling was really a very enjoyable part of the game for me. Top it all off with the game running so well on my hardware and dang the Shooter elements were really just a blast and I very much appreciate that it finally does feel like a good shooter game hey I'm sorry if the other fans cant stand it but hey Fallout in first person with guns had better be a good shooter and well Fo4 finally delivered on that. Ya I said that, I know Im the guy that is upset about weapon ranges and damage but those can be tweaked in GECK so its no biggie.



All that said sure there are a lot more things to find and hidden texts on computers to read but I sure would like to see some growth on the role playing front towards "more options, with meaningfully different outcomes."



Truth be told the title does come a looooong way from Fo3, and the game has it in spades, but we all know that the dialogue options don't feel like the other options do anything well at all really....



All that and it was worth each dollar I spent, very good action game will play again.



I think when we're throwing around the 3 letter word RPG what we're really getting at is more outcomes that are meaningfully impactful during dialogue and endgame conclusions.

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Darren Chandler
 
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Post » Mon Jan 18, 2016 7:29 am

I <3 Fallout 4 and has been my major time sink in comparison to other games for so many reasons that I can usually over look a few things that get on my nerves (Preston & his missions)! lol Whether is be out shooting enemies apart, solving a mystery or chilling out, building/creating my settlement.

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Je suis
 
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Post » Mon Jan 18, 2016 5:53 am


She*



I played Daggerfall before Morrowind, the graphics has nothing to do with it. Is why your comment about it being irony makes no sense. The stale animations and that I wanted different looking bodies had everything to do with it. The graphics of the rest of the world was great.

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jason worrell
 
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Post » Mon Jan 18, 2016 12:15 pm

Moved on to better games weeks ago. Or perhaps rather "moved back" ;)

Don't really have any desire to mod the snot out of it and return either due to the whole "My baby! My baby!" stuff. Well, we'll see if the talk about alternate main quest mod ever gets anything concrete done, but it seems i'll be saving my money and not buying the DLC, and TES6 only after the version with DLCs are released.
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lydia nekongo
 
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Post » Mon Jan 18, 2016 12:52 am

I'll give it a 75%.

Pros: Exploration, weapons, building shelters

Cons: Not a lot of depth or content, bland characters, bland story
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Jessica White
 
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Post » Mon Jan 18, 2016 12:11 pm


I agree, been to use to todays graphics, it's hard going back to. I feel bad a bit about that, because now I am saying graphics are more important that game play. Oh the hypocrisy from me. :P





She? Not sure what you mean by that. I am sure I didn't call you male. If I did, I am so sorry.



As for comment being irony, it does make sense. You are talking about animations. I guess for me, animations is part of graphics so that is why I said it. :) I am not saying you are wrong, just thought it was funny at the time to me.



Now the more I learn about this game, the more I am having fun. Yes there is a lot that Bethesda needs to be ashamed about. But besides all it's faults, Bethesda has still made a great game. I am still awed by the game. I still slap my hand over my head in some of the stupidity as well. But how does the saying go? "The good out weighs the bad?" Some like that.



So now that I can play longer periods of time, I haven't gone back to Witcher 3 yet, so drawn in with Fallout 4.

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OnlyDumazzapplyhere
 
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Post » Sun Jan 17, 2016 11:44 pm

Comparing it with every other game this year it's masterful and a gift from heaven. But remember that Bethesda only releases master pieces, so the expectations are always disproportionate, people always expect the game of the millenium in every Beth release, and anything a bit lower than that can cause dissapointment in the eyes of many. In my case I try to be objective when I rate Bethesda games, and this one deserves a perfect score.

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Jason Wolf
 
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Post » Mon Jan 18, 2016 2:13 am


Animations are part of the immersion for me, just like the look of my character. I was used to the gorgeous (yeah I thought they were gorgeous back in the day) paperdolls of Daggerfall characters. I remember getting really annoyed I could not look as cool and sixy as my Dunmer female char in Daggerfall, in Morrowind. Instead I got this stick character with a walk and run animation that made me laugh and then shake my head. I could not take my character seriously, at all. Unfortunately the animations stayed mostly the same even after all the modding years, but at least we got better bodies. However it was, and still is, a great game. But as I said, overhyped, imo.



So there is irony here, actually. I prefer Daggerfall to Morrowind because DF was my first Bethesda game. Nostalgia. Heh..

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Inol Wakhid
 
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Post » Sun Jan 17, 2016 9:15 pm

I'm at least 5 accumilated days of added up play time for both of my first 2 characters and 18 hours on my third and still having a lot of fun playing. :smile:
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Peter lopez
 
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Post » Sun Jan 17, 2016 9:11 pm


No. No Fallout 4 doesn't deserve a perfect score. I always give Bethesda when credit is due, I am also harsh on Bethesda and Todd when they are wrong or make mistakes. Fallout 4 is a great game. Masterful? All opinion, just like how I think it's not. Problem with giving a perfect score is, what will Bethesda fix then? How will they get better then? By giving anything a perfect score, they can never improve.



If anything in my Opinion, while Bethesda has made masterful games, they are only masterful after 1 or 2 years of patching (in other words they released the game too early) and in case of Fallout 3 and Skyrim, it was patches and DLC that made those games masterful. So in time Fallout 4 can become a Masterful game, it's not there yet. So much to improve and FIX.





Oh I love Daggerfall. You have just reminded me, I need to reinstall that game (as well as Arena) on my PC. I wonder if Bethesda is still giving those games away for free.

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Rachel Eloise Getoutofmyface
 
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Post » Mon Jan 18, 2016 8:56 am

It is better than Fallout 3 in some aspects. I enjoyed playing Fallout 4 at first but I find it has no replay value for me. Building things was interesting at first but it ended up being what I thought it would be and that's a big time sink. I started a replay and I found myself spending the bulk of my time just building things, running around gathering things to build more things. It gets old fast for me. There aren't that many quests in the game, but the ones that are in the game are interesting and I enjoy that Bethesda put in multiple ways to finish the main quest. But that being said they were predictable and I know what would happen before I even do them. The other quests in the game are limited when it comes to completing them. Charisma has gone from being a somewhat useless part of Special to the only part that matters.



Spending my time building things and going the same "radiant" quest over and over doesn't get me excited to play the game anymore than I have already. Maybe the DLC will change that but who knows.



All the other Fallouts, including Fallout 3 have replay value for me. I look for things I haven't found before, do quests in ways I didn't do them before to see how things play out. I know many people who have just given up on Fallout 4 already for pretty much the same reasons.



So do I like Fallout 4? No replay value for makes it hard to say I like it. I don't hate it but I am not loving the game. It is full of wasted locations. Raider settlements and so on that look like they would be very interesting places to go and hang out but for some reason the people kill on sight. I know they are raiders but some locations look as if they actually have businesses. So why would they kill potential customers?

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STEVI INQUE
 
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Post » Mon Jan 18, 2016 1:20 am

After two MQ finishes of F4, I'm ready to play more Skyrim.



I like F4, but I love Skyrim. What I can't figure out is, why? What does Skyrim have that F4 doesn't? I know most of the comparisons of F4 have been against F3 and FNV, but for me, Skyrim is the game that set the bar.



My playstyle is Explorer and there is plenty to explore and min/max in F4, arguably more so than Skryim, so it's not that.



I suspect that part of it is that Skyrim doesn't penalize you for playing a faction story line all the way through. If you want to totally ignore the MQ or civil war and focus on becoming the leader of the Brotherhood, you can do that. And then go back and start/continue the MQ if you want.



It's more complicated in F4. The factions are all intertwined with the MQ. I think that might have been a mistake.



I suspect that another part of it is that settlements are not entirely optional. I suppose if you grit your teeth and ignore the warnings that your Nth settlement is under attack, one that you only have because you completed a side quest and didn't realize the reward was yet another settlement being opened, you can say that settlements don't matter. It feels like a penalty, like you are playing the game wrong, if you ignore settlements. I think that's a mistake too. It got to the point where when I realized I was about to pick up another settlement as a quest reward, I'd reload to a previous save and not complete the quest!



But those are not the complete answer. I can't quite figure it out, but there's just something about Skyrim that makes it worth revisiting over and over again that seems to be lacking in F4.

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Ludivine Dupuy
 
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Post » Mon Jan 18, 2016 12:00 pm

I really don't understand the Skyrim thing. I have over 800 hours in it and now it's just another TES game. ESO kicks it's but all over the place and once you have played enough Skyrim it's boring. None of the Fallout 3D games ever became boring for me.

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Stephani Silva
 
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Post » Sun Jan 17, 2016 9:32 pm

Does this game scale level everytime I level up and does the game itself get harder on very easy difficulty.

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Dan Stevens
 
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Post » Mon Jan 18, 2016 12:52 am

I like it with caveats...when the settlements are fixed (currently in the works) i'll like it a lot. :)

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Cathrin Hummel
 
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Post » Mon Jan 18, 2016 8:31 am

I have previously played Fallout 1, 2, 3, NV and now Fallout 4. I have enjoyed them all, and I am currently enjoying Fallout 4.



I have likes and dislikes about all of them. If I had to rank them, in order of most to least liked it would be as follows:



Fallout 1


Fallout 4


Fallout 3


Fallout 2


Fallout NV



But I enjoyed them all.



Speaking of Fallout 4 by itself:



Likes


  • Faction Moral Ambiguity

  • Brotherhood of Steel

  • The Institute

  • The Game World

  • Settlement System

  • Its Been Relatively Bug Free For Me

Needs Work



  • The Minutemen

  • The Railroad

  • The Perk System

  • The Dialogue

  • Quest Variety

Dislikes



  • The Voiced Protagonist

  • The Backstory


Mods will likely fix what I dislike, so I will be playing Fallout 4 for months to come.

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Baylea Isaacs
 
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Post » Mon Jan 18, 2016 3:22 am

Yea,I can resonate a lot with that..actually considering going back to the snow until the settlement mechanic is fine-tuned or modded out ..when the geck arrives.

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Damien Mulvenna
 
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Post » Sun Jan 17, 2016 10:31 pm

Meh, everything bad that could be said about Fallout 4 was a million times worse in Skyrim. That's the reason why unlike New Vegas or 3 nobody compares the two.

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Robert Jackson
 
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Post » Mon Jan 18, 2016 12:23 pm

Yep,on the right track here i reckon..this is all about immersion and that in it's self is totally subjective..there's no right or wrong here.Everybody is immersed by different things in different ways.

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Shianne Donato
 
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Post » Mon Jan 18, 2016 12:29 am

it's not like that. what's usually talked down to "graphics", with a denotative undertone, is in fact no less than the very interface that connects you to the gameworld.


if you're an entity in the game world, it's your eyes, ears, hands, feet, is all you _are_ and all you get, it's _reality_.


i've seen ridiculous numbers of good gameplay silently go under due to just that misunderstanding on their coders' sides over the decades.


and it of course doesn't matter [censored] how many pixels, colors, nifty real time waving hair fx that graphics got, what's important is the artistic quality not only in usual measures of the graphic arts, but also and most of all in how much it succeeds in providing just that bubble around the human mind and the machine world that make them one.


talking down graphics is just as ignorant and stupid as talking down a game for it's gfx not being "last gen" (the ridiculosity of this measure in itself!!)



that said, when i go back to old games now, of course all of their gfx are outdated on a technical level.


some though still work and still look good (i think i'll love spindizzy in yet another 30 years :-) (edit: and hey, "pong" DOES look good, or not? :-)) while others just make you go "omg eye cancer".


the former ones being those whose artists went for good stlye.


the latter ones being those whose artists went for latest fx.


i've never seen any exception (generally though, the latter ones were the ones that sold better in their days)



which is kind of good news: with today's tech, pretty much every artistic style including photorealism is available. so whatever gpu supported real time eyebrow angular dampening innovation bs they'll yet come up with, can't, with all styles already available, have too much artistic impact anymore (except 3d maybe, we'll see, but i fear for another floodwave of bad style :-). an artist who has all the options is thrown back to think on his own :-), so in the future, i think we'll at least get less "past" games that look [censored] because they overdid on some then brand new gfx tech

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Jessie
 
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Post » Mon Jan 18, 2016 5:58 am

i like it , it's a alot better then previous fallout games

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Jaylene Brower
 
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Post » Sun Jan 17, 2016 10:38 pm

Like the game so much. It is actually quite a few degrees harder than previous Fallouts, so I think Bethesda did indeed listen to comments of what players wanted the next Fallout to contain, and cleverly integrating 'Building' into the Fallout, without making the game a sim city type of game, the game is really a Masterpiece of vast game-play. Locations needing often quite some thought and consideration, and the need to be aware of some sudden surprises, the game is quite a 'Tactical' game in a lot of ways that the other Masterpiece Fallout Tactics was. I love this game, with so many ways to play it, allowing many ways of devising the result that the player wants.






(Footnote: confusion in another thread as to what a Kiddywink is. It's an affectionate term for a very young adorable child, shrug. Off-topic, apologies, delete if you like.)

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Tai Scott
 
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Post » Mon Jan 18, 2016 6:08 am

I haven't played in over a month now, waiting for extra content as I ran out of compelling things to do at the 100th hour. a 100 hours is great for a game, but very poor for a Bethesda game. I like a lot of fallout 4, but I find it lacks alternative combat methods so although gun-play IS improved a bit, it still gets repetitive and becomes joyless over time. The game has some good alternatives, even enough to build classes around. Unfortunately these are limited to consumable items, like darts with special effects or grenades that summon allies and are not viable to play for any extent of time. almost like removing magic from Skyrim altogether, but leaving in scrolls.



I love the new music. Wanderer and Atom bomb baby are always fun to catch on the airwaves and play to.



The landscape is not very interesting. maybe it would be if I had ever been to Boston or lived there, but as it stands i don't feel very excited setting out to find new things. I still do, for chance of picking up epic unique loot, but i find the new legendary items section has nullified that. legendary items are random drop in the wildest sense, and their being farm-able from even previously cleared location reduces the joy of setting out to find your next best gear piece to repetitive grinding. you don't HAVE to, but that fact you so clearly can takes the "tangible reward" aspect from exploring WAY down for me.



All in all I agree with the consensus of 80% to 85%, a great 100 hours to play, and I don't regret the purchase one bit. That being said, as a Bethesda game I was planing my next 8 months around playing I am VERY disappointed. This has to be, FOR ME, the worst Bethesda game (TES/FO) released of all time.

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Miragel Ginza
 
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Post » Mon Jan 18, 2016 12:55 am


Oh, I feel the same way. Let's just say that visuals can add to game play. One of Bethesda's strong suits has always been creating a believable "immersive" world that invites exploration as a key aspect of their game play. Visuals do add to that.



Note though that I have no complaints about FO4's graphics right now. Except the available AA settings, never enjoyed post-processing blur AA since it distracts me. And perhaps the NPC faces and animations, at least when compared to (for example) The Witcher 3 where the relative fidelity of those did a lot to make the NPC's more "real".

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Amy Siebenhaar
 
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