How do you like Fallout 4?

Post » Mon Jan 18, 2016 6:32 am

Mixed reviews, as expected. Seems like it has moved on a bit from the Fallout "feel" but as I haven′t played it myself I won′t give the game a rating :)

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nath
 
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Post » Mon Jan 18, 2016 2:11 am

the game is a lot closer to a 10 than a 0, what game do you like thats so much better than fallout 4?

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Reven Lord
 
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Post » Sun Jan 17, 2016 9:59 pm

I like it, although I liked fo3 and NV more. I feel as a lot of role play was taken out of this one via dialog via voice actor, and player moral choice as... Well none was really put in. Aside from killing old ladies and doing drugs...


The mechanics I love, I like the story. But I feel it caters to people such as myself, and could totally see people that are not mature parents not liking the story at all. Now when I say I like the story, that is almost a oxymoron as I appreciate what was done with it. However it saddened me to no end, as I write that, I don't want to set the world on fire comes on ^_<



The AI is horrible in terms of companions and enemies do not fair much better, the companions feel as though they are worse the fo3 enemies feel better.


Really I care nothing about any of the companions I don't care about there stories. I find them drill and boring.



The weapon system I love. The Armor system I love. The moding system, is good could do with some improvement. For one there is no ammo. There is no repair. Even the skill of repair is gone instead of replacing something such as vans...



The perk system I love. However I think a skill system on top of that would have worked, and made it so you gained a perk every 2 levels, may have been a better choice.



The enemies them self I felt where bland. As I said before poor AI. But more then that, to cope with that there is just legendary mobs. Which is focusing on MMO style let me get BIS gear. Something I loath. I had my feel with WoW and came to Bethesda games due to that, I do not wish to go back to grinding for BiS. Which goes more to the loot system its self. I like the new system of looting not having to open chest actually, I hate as mentioned above BiS system. I know a lot of people will like it that have not been in the MMO field as it is a addiction. And I dislike that Bethesda is cashing in on that. If you want to see a good monster system for a fallout game look at a mod called Marts Mutant Mod for fallout 3. Thats a monster system worthy of a AAA game...



So let's see what is left.


The music.


The ambient music I turned almost all the way off via volume it is nothing good nor bad to mention. The radio was 100% lackluster though. I was really expecting two main radio stations one rockabilly, and one normal fallout, and maybe classical on top of that. OR the ability to find rockabilly soundtracks to store in the pipboy a la Ipod. What I was stuck with was a punk kid with no self esteem, ( Not going into this as it could lead to spoilers ) playing two different genres of music on one station. Not hating on the DJ mind you. I actually like what they did with him, I just feel there should have been another DJ. Perhaps 3dog could have came in with the BoS. But nope. As for the tracks them selves I thought they where good choices. rather mad out of the 600+ hours though I have only heard Dion maybe 4 times...



NPC's there are so many bloody essential NPC's it hurts. I want risk vs reward. I want the option to be able to ruin my game by being evil/dumb and killing the wrong person. What I found most of the time though was no one could be killed that catered to my play-style. Preston, anyone from sanctuary hills. A good chunk of people in goodneighbor. etc. the list just keeps going. And it erks me to no end.



Anyways, that is a short list of my feelings towards the game.


Again a even smaller version is I enjoyed it. A good deal. But, it does not feel like a good RPG at all. It is a well made game however.

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lolly13
 
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Post » Mon Jan 18, 2016 9:54 am

I think the game is extraordinary. Underrated by the community and reviewers alike--seeing piffle like Rocket League and the masochistic tedium that is Bloodborne top so many reviewers' best-of lists over FO4 really made me wonder how much of the game they played. Hundreds of hours in and the game is still revealing new layers and secrets to me. It may not be my favorite Bethesda game--I prefer the Elder Scrolls series simply because I prefer fantasy settings--but I can understand why Todd Howard called this the studio's best work.
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Olga Xx
 
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Post » Mon Jan 18, 2016 8:12 am

How about Fallout 1-2-3-NV for RPG


Action or FPS how about GTA V


For... Building crap... How about a game that is based on just that called Minecrap.?



Fallout fanbase is a cult following of older RPG fans. We pwn noobs sure, we where the first to do so a la DOOM/Quake So we do not mind it going from strategy to fps at all. But when you take our Role play out... You cross a line. Something a lot of gaming company are doing a lot as of late. It is enough for the most part for me to rethink my hobbies. And people that ridicule someones opinion in a thread that ask for it... Does not help that cause.

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michael danso
 
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Post » Mon Jan 18, 2016 12:49 am

Three characters, 592 hours and still have as much enthusiasm playing Fallout 4 as I had the day the game was released.

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Ladymorphine
 
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Post » Mon Jan 18, 2016 7:00 am

Over 600 hours played, all on survival difficulty, on a single playthrough (the joys of being semi-retired) and lovin' it! Literally my favorite video game of all time.


The game is not perfect but I agree with Hellbishop's opinion post. And I agree with ?Bekkylin that these are all just opinions not professional reviews, so having a go at Hellbishop seems unnecessary.


For me the good far outweighs the bad. However, I have the advantage of easily identifying with the male protagonist, being a veteran, a husband and a father with a pretty neutral American accent. I was so immersed, so emotionally conflicted by the choices of the main story that I actually had trouble sleeping (hence getting 600 hours in already). I didn't think I would like the Institute or how such a sci-fi design aesthetic would look in a post-apoc game but as you can probably guess by my avatar I was persuaded. For some reason I am reminded of Space 1999 although they don't look that much alike when you look closely. I've not used VATS much so I have probably missed out a good part of what the game can be about, but the first person shooter aspects were good enough for me that it was only a rare occasion when I felt the need for VATS (looking at you stingwings!).


I enjoy the settlement management. I have downloaded a mod that makes settlers mortal... that really spices up endgame playing for me. That said I am tired of Preston and Freedom Radio.



The biggest gripe I have isn't about the game itself but about Bethesda. I would have expected more communication from them. With all the revenue they have made, I don't think it is too much to ask for some communication from them on what they are up to, from information on bug fix patches to the "early 2016" DLC promise. Not to mention the GECK, which the modding community is eagerly awaiting and will help ensure continuing endgame playability. Pay some overtime and get a decent public relations person to start showing some customer service love. Please. ??

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lydia nekongo
 
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Post » Sun Jan 17, 2016 8:58 pm

It's a decent open world shooter by last gen standards.

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Gill Mackin
 
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Post » Mon Jan 18, 2016 10:17 am


what's wrong with giving a 10?


a game that gets a 10/10 doesn't have to be perfect... it's the same as giving the game a 9,6


and there were several games in the last 20 years, that might have deserved this score


a 0 on the other hand is completely different



and why do the people that love the game have to add the negatives?


every single game out there has flaws... but it seems like everyone expects you to criticize F4, no matter how much you love it



read some Witcher reviews for example ^^


barely someone will mention the bad things about it, and everyone's fine with it


so why aren't we allowed to talk about our favourite game as well, without nitpicking?

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suniti
 
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Post » Mon Jan 18, 2016 3:53 am

I like it. I think its a great improvement on Fallout 3 and Fallout New Vegas in some ways, unfortunately it also takes a few steps back. My favourite parts of the game so far is the combat system and the main story.



EDIT - Also people above here trying to nitpick on someones review is abit weird. To someone a game is just so good that you forget all the small annoyances you have with it. I've played a few games like that in my time. 10/10 doesn't mean a game is perfect, it just means you love it.

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Kelly Osbourne Kelly
 
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Post » Mon Jan 18, 2016 11:28 am

Decent game with more than few problems dialouge being one of them. Nearly all of the named NPC's were all diffrent from each other with diffrent motives and emotions. so overall the game is decent and I'm sure it will become a classic in 30 years or so. :)

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Dawn Farrell
 
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Post » Mon Jan 18, 2016 5:32 am

I think the game itself is ok. It's a good game. What I'm trying to do now is learn how to role-play in this game world. Once I have a handle on that getting 1,000+ hours into this game will be easy. The problem is some games are easier to role-play in than others. This game is not the easiest by far. There's a lot of things Bethesda gives you full freedom in, while others (character background, evil/bad choices, end game faction options, etc.) you have little to no freedom. About all you can do is do exactly what Bethesda wants you to do, but do it in a sarcastic way. :(

Once the kit comes out and I start adding mods it may change some things up, but the basics of the MQ would be something difficult to overhaul.
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Elizabeth Falvey
 
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Post » Mon Jan 18, 2016 7:57 am

Dissapointed and concerned. It's an average shooter and an below average rpg. For me it feels like a Far Cry x Mass Effect mix. It's the first beth game i will say and agree with the "wide as an ocean and deep as a puddle" argument. While the world is beautiful and i love exploring it, it feels empty at the same time. Just Raider/SM and turrets. Any interesting location is just filled with raiders and that's it. No lore or anything special.

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Robert Bindley
 
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Post » Mon Jan 18, 2016 9:52 am

F4 turned out more to be a shooter then actual an rpg. There are still some rpg elements left but beside the weapon perks nothing really affects the world (will explain a bit later).



The improved gunplay and graphics look really nice and fit the fallout theme. Music is great but i miss some changes for some reason - most things are orchestral (thats really ok) but i miss a bit the industrial/cyberpunk style. Would give the whole game a bit more flexibility and dynamic in the changes of music.



The reduced rpg part really drives me sad, sure i have to specialise a bit first but later i turn into he-man or she-ra able to fight and unlock everything. Not a good decision in my point of view.



Far too many often repeating radiant quests - superboring. Where are the interesting multilined/webbed quests from the predecessors are gone? They are nearly completly missing. Only missions like "go there, fetch that" are existend and most of them are done in 5 minutes.



Exploring started to get boring VERY fast. At some point (not so short after you start the game) you already recognize that something is missing. This problem is also webbed with perks like lockpick and hacking etc.


In former Fallouts exploring got rewarded as in nearly every location something nice was hidden. The perks lockpick and hacking made sense as it opened some door or safe or whatever in these locations to give you your "reward" for exploring this area. Mostly some legendary or unique armor or a hint for another hidden Treasure. Fallout 4 breaks with this "classic" rule as it nearly puts all legendary/unique equipment into vendor inventorys or directly on the mainquest route. This makes exploring boring, 10 seconds to read textbooks/computerlogs that dont lead anywhere can′t replace this. This leads to the next problem.



Conversations. What the hell happened here. I get tons of useless computerlogs and textbooks everywhere but in a conversation my character and conversation partners are only able to choose from 4 sentences that have the quality of a discoteque smalltalk. Where are they gone, the tons of options you choose from, the ability to decline a quest and suddenly get the same quest with another possibility for solution from another person?



Building settlements is an interesting idea for the first, but as it does not really provide any impact on the area/surroundings/story itself it starts to feel useless at some point.



The legendary enemy system feels a bit displaced in this game. If Bethesda was trying to ... erm ... copy a bit from Borderlands they should also have known that every legendary enemy had it′s own legendary item it had a chance to drop. With how it′s now it′s so random that you will nearly never get what you would like to have.



So, what do i want to say.



Fallout 4 is - watching it alone - a nice shooter with ok graphics in a Fallout outfit. But for my poor thats it.


The Fallout franchise always was famous cause it gave the players somehow a very special and unique feel of imersion in the destroyed gameworld - this was an ensemble playing of all the parts like world, rpg, conversation, quests etc. together. Fallout 4 is missing too much of all of this to be able to reproduce this imersion even in small parts and does not meet the label.



Bethesda is really great in building game worlds, but they seem to lack on filling them with content. I know they went bad with obsidian somewhen for whatever reason, but the F4 gameworld filled with the content style Obsidian provided would have been a blast.

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Jessica Colville
 
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Post » Mon Jan 18, 2016 4:36 am

As a person who played all the Fallout games, 4 is the same as the other games. There are still RPG elements, nothing has really changed about that at all, except the removal of a pretty arbitrary skill system that was broken to hell. A lot of perks actually do change things for instance armorsmith and gun nut let you better modify your gear, caps collector lets you invest in shops that increases the shopkeeper's caps, locale leader lets you set up shops alongside caps collector and let's you set up caravans and supply lines. Then you have the charisma perks that let you pacify hostile enemies through intimidation, science let's you build more stuff in settlements, sneak and pickpocket effect your, well, pickpocket skills and stealth.

There are numerous perks that aren't solely related to combat that still have a use. Not everything useful in the perk menu is just combat based and there are a ton more examples to use all you have to do is read through the perk list and you'll see that.
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Colton Idonthavealastna
 
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Post » Mon Jan 18, 2016 10:15 am

That's your opinion and not a fact

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Yonah
 
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Post » Mon Jan 18, 2016 12:27 pm

You know it runs both ways. I actually think some Roleplay elements have improved. To me, part of roleplay is immersing myself in the world and at some level quasi forgetting its a game and caring about things and FO4 does that quite well for me.

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Scarlet Devil
 
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Post » Mon Jan 18, 2016 2:29 am

I wasn't saying my opinion was fact? I was just saying not all perks that weren't combat oriented are useless nor did I say I'm right about that. When it comes to RPG elements though, yes that's very much a focus of the game seeing as perks are character progression and effect how good you are at certain things, like stealth, bartering, settlement construction, weapon and armor modification and various other factors. That sounds like RPG elements to me and I feel they were vastly well done in Fallout 4 compared to the other games, especially now there is no level cap which personally feels out of place for some RPGs because people don't just stop learning things.
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Jason Wolf
 
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Post » Mon Jan 18, 2016 6:53 am

Sure ti is,. They've already got it covered. Frankly if I had to name the negative stuff, most of it of it would be so nitpicky as to not be taken seriously. Shame on you and the world if a honest positive review can't be taken seriously. Frickin' young folks.

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jennie xhx
 
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Post » Mon Jan 18, 2016 12:26 pm

But they actually are useless. Lockpicking and hacking have lost their meaning since the best/unique weapons are random drops for mobs. There aren't any alternative doors or shortcuts anymore. When was the last time you found something unique locked away? The only thing i can think of is the cryolator in vault 111. It's funny that you talk about character progression, because there really isn't one. You can't progress what you when you want. Hey i want to be the best at sneaking...NOPE...have to wait till level 50 to get all the perks. Hey i really want to focus on gun customization....What?...oh i have to wait till level 39 to get the best mods/scopes. In essence i have to wait til level 50 in order to be who i want and do what i want. And by the way....passive stat increases doesn't make a game an RPG. Those are only one of many elements. What about the Dialogue? Choices? Lore? Character development?

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aisha jamil
 
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Post » Mon Jan 18, 2016 12:11 pm


This topic is about everyones personal opinion, not to discuss about each of them.



I played from F1 and far older other EoB and D&D games (Gurps and all stuff beside), still my points won′t weight more for you, so upgrading yourself makes no sense at all. Maybe it was arbitrary but it was not broken and even if you declare it broken stuff has to be repaired and not cut out or simplified like hell. The actual skill and perk system is not demanding on the player or even rewarding at all as you skill armorsmith and use it... 2-3 times? Wow. It′s filled up with useless stuff to make the new upgrade/build implantations more attractive so it only solves itself, not making more fun over a long period of time.



The settlement argument in any case is not worth anything as settlements simply don′t affect the gameworld in any manner and only serve themself and the playtime factor. Was Fallout ever about playing the sims? Do the maxxed out shopkeepers even have enough stuff in their inventory (20 bullets of 5mm, i laughed loud, they never had more available). Nice try on chessplay mister Howards. Something that works as a avocation should not be declared as an official timesink. When you have build up all settlements you will see that....really nothing has really happened beside the fact you grew a bit older.



I can read (that′s why i am so mad about the absolute boring smalltalk conversation system) but this game does not even try to deliver the same imersion as the previous fallout parts did.



If it′s enough for you it′s absolutely ok, but me as a mature player does not feel demanded of this style of fallout design. Too easy and too cheap, not enough imersion and not my character anymore.

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Benito Martinez
 
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Post » Mon Jan 18, 2016 11:30 am

...Ok that was kind of uncalled for, so I'm not a mature player because my opinion differs? I've been playing RPGs my entire life and the way Fallout 4 does RPG is no different from the previous games or any other role-playing game. There is still character progression, there are still choices, settlements do effect the world by allowing you to build your own settlement and establishing caravan supply lines going from one to another, some settlements even rely on such a system.

Maybe I'm reading it wrong, if so I'm sorry, but I'm not an "immature player" because I feel that some of your points are straight up wrong and can be disproved by simply playing the game. Also yes, debating is fine in this thread.
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Ells
 
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Post » Mon Jan 18, 2016 7:46 am

Please elaborate. I would like to see how his points are wrong

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Cody Banks
 
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Post » Sun Jan 17, 2016 8:10 pm

My wife is jealous of the amount of time I spend on this game




... so, there's that.

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Ray
 
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Post » Mon Jan 18, 2016 10:24 am

Again, keep it nice, guys. I want people′s opinions here, not arguments over "what is an RPG" and other such things. A simple "I like it because..." or "I don′t like it because..." is what I was looking for here, mmkey? :)

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Prue
 
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