How do you limit yourself in Morrowind?

Post » Fri May 27, 2011 2:09 pm

Sometimes I'll walk in cities.

I'll also change clothes while in cities. Something more casual or, at the very least, less armored.
I stick with one weapon most of the game. I may upgrade once or twice, but mostly the same weapon.
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Brian LeHury
 
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Post » Fri May 27, 2011 11:15 pm

I also only use things I find in the world ie. I dont buy any clothing/ armour/ weapons unless I absolutely have to
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Rich O'Brien
 
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Post » Fri May 27, 2011 4:48 pm

I also only use things I find in the world ie. I dont buy any clothing/ armour/ weapons unless I absolutely have to


Odd. Nothing wrong with purchasing things if you can afford it. It's called shopping. Merchants work both ways, bro. They're not just there to take all of your stuff.
Then again, you may not be roleplaying. You might just be one of those who throw very random rules around and post in one of those "How to play Morrowind hardcoe" threads.
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Ria dell
 
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Post » Fri May 27, 2011 12:24 pm

I simply try to avoid using or stealing items that are too powerful.
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Oceavision
 
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Post » Fri May 27, 2011 9:05 pm


...you may not be roleplaying. You might just be one of those who throw very random rules around and post in one of those "How to play Morrowind hardcoe" threads.

The original post said nothing about roleplaying. Roleplaying isn't a crtierion. The original post merely asked us to list our different ways we limit ourselves. And Drumachine provided one. This is not a thread requesting critiques. If you have an issue with any of the ways players limit themselves I suggest you either PM that person, start your own thread with a new topic or keep it to yourself.
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Kevan Olson
 
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Post » Fri May 27, 2011 7:40 pm

I agree.

The original post said nothing about roleplaying. Roleplaying isn't a crtierion. The original post merely asked us to list our different ways we limit ourselves. And Drumachine provided one. This is not a thread requesting critiques. If you have an issue with any of the ways players limit themselves I suggest you either PM that person, start your own thread with a new topic or keep it to yourself.

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Lexy Dick
 
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Post » Fri May 27, 2011 2:02 pm

I play games to get away from real life so this is one of the rules I gladly break and not feel bad about it. :)


Here, here! :cookie:
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James Rhead
 
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Post » Fri May 27, 2011 4:44 pm

I never use training, mainly because it takes all the fun out. I enjoy challenging level ups such as sneak at low levels. I also don't take potions in combat. If I do, I would usually attempt to paralyze the opponent and then wait about 4-5 secs to allow myself to 'drink' the potion. Sometimes I also like to walk in cities but most of the time I can't be bothered lol.
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James Hate
 
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Post » Fri May 27, 2011 7:40 pm

I generally play with several restrictions and "difficulty enhancers", with a few variations from character to character:

Necessities of Morrowind - The character carries sufficient food and water for a "reasonable" outing, and at least one item of cooking gear for extended trips. I made a patch to add the Morrowind Crafting foods and a few other items to the NoM "acceptable foods" list, so it can select them at mealtimes. The NEW version of NoM includes all of my old changes and then some, so I won't need that patch anymore, and it also allows voluntary eating between meals, which the old one didn't. Incidentally, I altered the timescale (with the Tempus Fugit ring, available as a stand-alone mod, also included with Abot's Waterlife) from 30:1 to 8:1, so instead of a full day passing about every 50 minutes or so, I've got about 3 hours of real time to spend. That makes the eating and sleeping schedule much more sensible than stuffing your face every 25 minutes and needing to nap every couple of miles.

No sale of home-made potions - If I make it myself, I use it myself. Selling gazillions of DIY potions just floods the game with way too much money. Besides, what even marginally intelligent shopkeeper would buy yet another Restore Fatigue potion when he's already got 600 of them sitting there, and never sells a single one?

No "stacking" of potion or enchantment effects; a maximum of one each. That also goes for making "stronger" potions, where I won't use a stat-boosting potion in order to make a STRONGER stat-boosting potion.

No training in Major skills, no more than one session per level in Minors.

Depending on the character, there may be addtional restrictions on theft, morality, spellcasting, etc.
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KRistina Karlsson
 
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Post » Fri May 27, 2011 6:31 pm

I don't steal, even from the dead, which means no grave-robbing. The only time I broke this was for a recent character, when I stole Divayth Fyr's armor. Otherwise, unless I have to take something for a quest or win it in battle versus someone who attacked me first, I don't take things. I try to play with as strict a moral code as I live by in real life - it's more fun for me that way.

I do use glitches to max out my character quickly, but I will finish by using glitches to make sure I don't have extra points allotted to skills or attributes. Then, I quest as if i had spent a thousand hours legitimately leveling up my character (that's when the game actually begins for me). Nothing aggravates me more than leveling up. Otherwise, I avoid glitches.

On the rare occasion I play on PC, I never use COC to transport. It's just no fun that way. Mages' Guilds, silt striders, or my feet are more enjoyable; the most fun comes out of just hoofing it everywhere.
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Tracey Duncan
 
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Post » Fri May 27, 2011 7:49 pm

Hmm... this sounds interesting. What do you mean by this? Would this be like killing the guy behind the Arielles Trade Store and you kill him because of the dialogue? So you wouldn't kill anyone for thier house if the option wasn't there to talk to him?

I might try this, so can you please explain more.


I mean that if a dialogue option is available (most NPCs) I won't just run up and kill someone even if I know I will wind up doing so in about 30 seconds (because of previous playthrough.) Just a courtesy, really. If there is no option for dialogue (like most bandits start attacking right away) then it's game on.

In my current game I was pleasantly surprised by how Nelos (near Pelagiad) treats women differently than men. I wouldn't have found this out otherwise.
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Nicholas C
 
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Post » Fri May 27, 2011 8:38 pm

My rules: http://www.gamesas.com/index.php?/topic/1072332-requested-tamalaks-morrowind-rules/page__p__15589816__fromsearch__1&#entry15589816

It's hard to express how much more intense and immersive this made Morrowind for me!
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joeK
 
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Post » Sat May 28, 2011 12:59 am

Here are mine:
- no joining houses until level 30 (OK, this is mostly for creating a character that will be able to play all Tamriel Rebuilt maps),
- no selling stuff from equipment chests (particularly the books in the mages chest),
- no drinking two potions of the same type at once,
- no fighting daedra with enchanted/silver weapons.
Out of these four, the fourth one is the most limiting - even now on level 31 I cannot kill a hunger and other daedras are rather difficult. So exploring the eastern half of Morrowind is a lot of trouble. I'm soon going to replace it by "no selling daedric weapons".
I found that the game is not easy but not too hard this way, and you certainly don't get spammed with cash. Probably it would be better if there were no daedra on the Molag Mar and Azura's coast leveled lists in the first place, so one would actually have to go to Daedra shrines to get those nice weapons.
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ILy- Forver
 
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Post » Fri May 27, 2011 8:19 pm

Only use console commands if I can't move or my strength is 0 or I can't move . I think I may restart my second character because I used console to get full glass. Meh :shrug:
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Louise Lowe
 
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Post » Fri May 27, 2011 11:47 am

Try to sleep at night, and take helmets off in cities and if in the city or town that I live in I will change clothes when not adventuring.
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Andrea P
 
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Post » Fri May 27, 2011 8:29 pm

Try to sleep at night, and take helmets off in cities and if in the city or town that I live in I will change clothes when not adventuring.

I tried to do that as well, but stopped. I also did the when I go swimming thing, I am in my skivies. I just couldn't be bothered taking off, putting on, taking off putting on over and over again. I also said I had to have almost Zero weight when going swimming. I think it only lasted one time since I coudln't be botherer again to take every single piece I had out and then click on agian.
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how solid
 
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Post » Fri May 27, 2011 10:28 am

no over abusing creeper

only use trainers if i want to advance in a guild

no big time dungeon crawling for the heck of it unless the character has finished the main quest, tribunal, bloodmoon, and a designated faction (sadly by then everything gets to easy)
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Marilú
 
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Post » Fri May 27, 2011 5:17 pm

I have been playing for a while so I limit myself a good bit for some challenges.


- Difficulty @ 100
- Use hand to hand for weapon (Unless needed for quests or blood stocking)
- Never sell enchanted items or high quality unenchanted items (Ebony, Glass, Daedric)
- Become a vampire and use Vampire Embrace and Hunger. (Sort of like Necessities of Morrowind for svckheads)
- Use Sri's alchemy so there is a lot less alchemy abuse (No fortify intelligence)
- Use GCD so no 'godlike' master of all skills
- Use MCA + more enemies patch. Sometimes you can fight up to 20 or so enemies. It can get crazy.
- Can only join three factions. Two if not joining a house.
- No training purchases.
- Never drink alcohol. If I am playing a khajiit they can use moon sugar.
- If a companion dies they stay dead. No reloading to save their sorry butt.

Using that setup I die a lot but it is rewarding when going up against a cave full of bandits and only lose a companion or two.
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Carlos Vazquez
 
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Post » Sat May 28, 2011 1:50 am

I've also gone back to removing my helm whenever I'm not in combat or traveling extensively on foot.
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Guy Pearce
 
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Post » Fri May 27, 2011 8:56 pm

-Take off my helmet in towns
-Change into a Common Shirt and Common Pants when sleeping or lounging around my apartment
-Eat twice a day (I don't use NOM"
-Bathe at least once a week in the river
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gary lee
 
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Post » Sat May 28, 2011 12:35 am

1) My main character is a vampire. Just try telling me that's not a gimp. I don't use spells/effects to make him resistant to daylight either, so I'm limited to darkness. I do allow him Night-Eye but only indoors in caves/dungeons.

2) In my early days, I limited myself by accidentally killing off characters I needed later for faction quests. XD

3) One of my side characters, Blue Fin (the Argonian), was limited to the life of a fisherman. He lived in the Abandoned Shack near Gnaar Mok and only sold what he took from animals he had killed himself. He was allowed to do only low-level quests for: House Hlaalu and the Fighters Guild. Also, he was not allowed to own anything too valuable. He was, however, able to travel around the Bitter Coast, Ascadian Isles and anywhere accessible by boat. These were considered hunting/trading trips.
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Farrah Lee
 
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Post » Fri May 27, 2011 9:54 am

I don't currently have a character, but these are the rules I generally try to follow:
- Always walk unless there is a reason to run. (Combat, retreating, seeing something shiny that needs investigating etc.)

- Silt Strider fast travel is more expensive than the game claims. I pretend that going by Silt Strider is more expensive than it actually is to give myself a reason not to use them often. I sometimes use a mod to make this fact rather than something I pretend.

- Eat/drink/sleep when appropriate. I sometimes use NoM for this.

- Never join conflicting factions.This essentially means that I can't join factions that aren't compatible from a political point of view. Legionaries and Mages Guild mages couldn't join Great House Telvanni, for instance...And a Temple member couldn't logically join the Imperial Cult either. No Great House is compatible with the Morag Tong, since it would kind of svck if your Redoran archmaster was tasked with killing one of his underlings. (etc.)

- To join Great House Redoran, join the Temple first. It's in their rules, after all.

- Don't join a faction unless you have a reason to do so. Randomly joining factions just to get their benefits is a no-no.

- When faced with extreme weather conditions, dress appropriately. Warm clothes for Solstheim, cover yourself entirely in Ash/Blight Storms etc.

- Swimming with Medium/Heavy armour is a no-no. Swimming with light armour is okay if you aren't wearing something too restrictive. Swimming in normal clothing is okay.

- Don't abuse any glitches, console cheats, or exploits.

This is what I can remember off the top of my head, anyway.
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Ricky Rayner
 
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Post » Fri May 27, 2011 10:56 pm

Oh yes, a couple of other "rules" which I tend to stick to:

No using Creeper or Mudcrab Merchant until the cash doesn't matter anyway. Once you've already got 100,000 Septims or so, they're just a convenience, not a "gamebreaker" (the money supply is already broken, they're just another set of examples).

Always give a "human" (man, mer, or sentient beast race) opponent a chance to act before attacking. It's "fair" to shoot Daedra from ambush (they're "expected" to be "evil"), but wasting an NPC without even giving them a chance to explain themselves (or threaten you by drawing a weapon) is unfair. I've played at least one character who was frequently "unfair", but that was a conscious RP decision based on the circumstances, not on "gameplay".
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Jordyn Youngman
 
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Post » Fri May 27, 2011 6:22 pm



No using Creeper or Mudcrab Merchant until the cash doesn't matter anyway.

That reminds me of a rule I had. I would stay away from Creeper until my character went into the tavern in Pelagiad. My roleplaying assumption was that, Pelagiad being a small town, my character would overhear the amazing news about a local Scamp merchant pretty quickly. If my character never went into the Inn in Pelagiad he was not likely to learn about Creeper's existence. If my character spent a lot of time in Pelagiad he might learn about it without going into the Inn.

My character would learn about the Mudcrab while visiting Vivec. Since Vivec is a much larger place it would take my character much longer to overhear this news. He would have to hear about it while in a tavern or while visiting a few select spots in a few select cantons. If he didn't visit any of these spots he would never learn that the Mudcrab existed.
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ONLY ME!!!!
 
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Post » Sat May 28, 2011 12:04 am

No mudcrab merchant and Creeper only if I happen to be in Caldera.
No helmet, except for the Mask of Clavicus Vile.
No console, except for stupid NPCs. I got one stuck through the floor once... Made him cast waterwalk :D (Tribunal quest with the liches and the priest)
No trainers. Not because I find them game breaking but because I'm awfully cheap sometimes (also the reason for the helmet :blush: ). Seriously, what do I need 40k gold for?
Might not join some factions.
Don't really use alchemy. I'm just too lazy really :P

Now for the hard one:
Try not to know everything.
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Damned_Queen
 
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