» Fri May 27, 2011 7:40 pm
I generally play with several restrictions and "difficulty enhancers", with a few variations from character to character:
Necessities of Morrowind - The character carries sufficient food and water for a "reasonable" outing, and at least one item of cooking gear for extended trips. I made a patch to add the Morrowind Crafting foods and a few other items to the NoM "acceptable foods" list, so it can select them at mealtimes. The NEW version of NoM includes all of my old changes and then some, so I won't need that patch anymore, and it also allows voluntary eating between meals, which the old one didn't. Incidentally, I altered the timescale (with the Tempus Fugit ring, available as a stand-alone mod, also included with Abot's Waterlife) from 30:1 to 8:1, so instead of a full day passing about every 50 minutes or so, I've got about 3 hours of real time to spend. That makes the eating and sleeping schedule much more sensible than stuffing your face every 25 minutes and needing to nap every couple of miles.
No sale of home-made potions - If I make it myself, I use it myself. Selling gazillions of DIY potions just floods the game with way too much money. Besides, what even marginally intelligent shopkeeper would buy yet another Restore Fatigue potion when he's already got 600 of them sitting there, and never sells a single one?
No "stacking" of potion or enchantment effects; a maximum of one each. That also goes for making "stronger" potions, where I won't use a stat-boosting potion in order to make a STRONGER stat-boosting potion.
No training in Major skills, no more than one session per level in Minors.
Depending on the character, there may be addtional restrictions on theft, morality, spellcasting, etc.