» Sat Aug 11, 2012 1:33 am
Personally, I use a simple system (if you can even call it a system anyway) to design my characters. What works for me is establishing a core concept about the character in question, the thing that I'm setting out to try to depict with this person; that could be anything, from an occupation (say, a mage-hunter), to a mental condition (like psychopathy, from a past example I thoroughly enjoyed RPing), to another character from another universe.
Afterwards, everything grows around that and the character tends to develop along the lines that answering questions about the core concept takes them. Supplementary ideas and directions help guide the process down a particular path, like deciding what background the character comes from and how that interacts with their core concept; looking at the usual expectations lowered at someone of their race, gender, social status, occupation and such, and determining whether these expectations can be played with to some meaningful effect that would make the character feel more unique and/or alive.
That later stage is where RP-specific concerns also come in since I don't really have the chance to reuse characters unless it's for the same continuity. Since, obviously, a character has to work for the RP as well as for myself.