How Do You Play Fallout? :)

Post » Thu Mar 25, 2010 8:27 am

How do you play the Fallout games?

Are you good, bad, neutral? What choices do you make? Who do you kill?

Any game from the Fallout series. :)

I will put Fallout 3, because that is the only one I have.

I am doing the bad karma trophies now. I did the good karma trophies last playthrough.

I think once I get the bad karma and neutral karma trophies done I will be mostly good.

Though being evil is fun sometimes.

The first good playthrough was closest to my heart.

Not looking forward to doing the neutral karma trophies.

There are some things I will do every time though.
I will always find Brian WIlkes a home with Vera.

Kill Dave and Dukov in Gotta Shoot Them In The Head. They are too creepy to live.

Always get the Winterized T-1B Power Armour as soon as possible. :)

And I am always polite.

Apart from some people who do not deserve politeness.

When I was good I gave a lot to the water beggers. And scrap to the ghoul in Underworld and the man in Megaton.
Because I wanted to and it was nice.

I also gave lots of creepy teddy bears to Midea.
Not for the altruism as much that, more for the caps and good karma.

That was the only reason I was going back to that pathetic dlc that time.

I ignored the water beggers this playthrough, or killed them. I killed Carlos. My bad karma got eroded by a good deed.

I use the failsafe in Traquility Lane. To do otherwise is cruel.

And I will always sabotage Vault 101. That sick experiment needs to end.

I find every place I can. :)

I am, never, ever playing The Pitt ever again once I get the 100 steel ingots trophy.

That is the worst dlc to stink up any game, ever.

I am going to try and get it this evil playthrough.

And I am only trying to get it because I know I can get the rest of the trophies and I want to complete it.

So how do you play Fallout games? :)
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An Lor
 
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Post » Wed Mar 24, 2010 6:39 pm

Taking my time, roleplaying, svcking every ounce of enjoyment out of the game that I possibly can. 2 out of three of those apply to pretty much any other game I play. I never try for a particular karma, mostly because in New Vegas it means close to nothing. I base my dialogue and actions on my character, not myself or a desire to be a certain karma or reputation.
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c.o.s.m.o
 
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Post » Wed Mar 24, 2010 8:41 pm

I role play a bunch of different ways, mostly a wandering bounty hunter who helps people alot but sometimes kills or steals from good people if it greatly benefits him.
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Crystal Clarke
 
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Post » Thu Mar 25, 2010 9:55 am

I mainly play it as if my character is me, doing things based on my morals etc.

I've never been good at roleplaying, I try to start one but I can never seem to keep it up
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Cayal
 
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Post » Thu Mar 25, 2010 4:37 am

I mainly play it as if my character is me, doing things based on my morals etc.


This.
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Erich Lendermon
 
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Post » Thu Mar 25, 2010 9:27 am

I mainly play it as if my character is me, doing things based on my morals etc.

I've never been good at roleplaying, I try to start one but I can never seem to keep it up


+1
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neil slattery
 
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Post » Thu Mar 25, 2010 11:20 am

I always do the first charecter(the longest) as myself with like +4 in balls.

Then from there I ll do a more all for themselves charecter (usually a really hot chick named Azreal) She is soooo damn hot she won t where helmets of any kind. She usually only wears leather armour,but sometimes situations call for something that can withstand more punishment. She really isn t good or bad its all about whats best for at the moment.

Then I get out "Dahmer Bundy" he just looks like the nicest guy in the world, but he s a psycho killed. Not a dumb I m killing everyone psycho killer, calm pro psycho killer. His past times in nv are finding little groups of vipers and sniping the men so he can walk in and cut the female vipers up with a dual butcher knife. He never runs when people r around he s in no hurry. Last thing he did lol (and it sickens me) Is got Veronica as a follower and lead her like 300yds away and just shreaded her with the dual knife. He can t help it. He s not right.
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Shirley BEltran
 
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Post » Thu Mar 25, 2010 5:40 am

I'm mostly a do-gooder because in the wasteland if you give someone a bottle of water they'll give you a sniper rifle. They're funny with rewards like that.
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NIloufar Emporio
 
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Post » Wed Mar 24, 2010 8:03 pm

Hell, I'm the exact opposite really. I always tend to try and develop my PC's personality and motives as separate from my own, simply because I don't find planting my own personality into the situation as compelling as characterising someone else’s. In pretty much all RPG's I play I will have my character do at least something I wouldn't condone in real life, simply because their reasons for doing so are more compelling than mine for not.

The Vault Dweller
----------------------------
Name: Albert Jacoren
Gender: Male
Age: 29
Height: 5,10
Favourite Food: Red hot Chilli
Favourite Book: Great Expectations (even if he did horribly misread the central message)
Alignment: Neutral Good

With the Vault Dweller I play him as extremely charismatic and charming, but a bit of a big head that’s gotten himself in over his head, and often has to be yanked out of the fire grudgingly by his followers. As the game goes on he finds himself increasingly emotionally wrecked as the situation worsens and his friends start dropping like flies. By the end he's completely broken, and walks away from the vault a shattered man.

The Chosen One
---------------------------------------------
Name: Albert Jacoren III
Gender: Female (As the heir of the Vault Dweller's legacy she was expected to carry his name in his honour. They'd been hoping for a boy but beggars can't be choosers)
Age: 25
Height: 6,2
Favourite Food: Wholegrain Porridge
Favourite Book: Atlas Shrugged
Alignment: Lawful Good

On the other hand I play the Chosen One as very focused and serious minded. She's been moulded for the role of saviour her entire life, and thus exits Arroyo with a very calm and driven frame of mind. While she'll certainly help out people she finds deserving, she has a harsher, 'Results at all costs' mentality than my other protagonists. Basically her upbringing, hailing her as the heir to the Village's hero and the town's future saviour means she has a larger than life opinion of herself, totally buying into her own mythology. In contrast my VD and LW saw themselves as normal, if skilled individuals and are more prone to self doubt and regret than the Chosen One.

The Lone Wanderer/Courier
--------------------------------------------
Name: Albert Clark (James and Catherine had agreed it would be Albert for a boy and Ruth for a girl. Sadly, Catherine's death left James so distraught that it was only after his first year in the Vault that he realized that in his grief ravaged despair he'd signed the wrong name on his daughter's birth certificate.)
Gender: Female
Age: 23-27 (I role-play that he spent 4 years out the Vault before tracking down James so that he'd have a somewhat believable level of experience, and as for the other 4 years I like to imagine that the bombs disrupted the timing systems on the West Coast, leading the dates to be 4 years behind DC. Pure fanwank on my part and it has no basis in canon; I just did it out of a dislike for having annoyingly young protagonist take on legions of trained Enclave and hardened raiders)
Height: 5,9
Favourite Food: Gently boiled fire ant Nectar with a smidge of Tabasco sauce
Favourite Book: Discworld: Guards! Guards!
Alignment: Neutral Good

Fallout 3 and New Vegas were something of a unique case since I role-play the Lone Wanderer and Courier as being the same person, meaning I got to develop her more over the course of the two games. I did this for quite a few reasons, mostly that Broken Steel only allowed her to end up as the Brotherhood's all powerful, goody two shoes champion, not a position my Ghoul loving, Zombie hugging PC was at all happy with. But to be quite honest it was probably just because Mass Effect 2 spoiled me.

A science brat who liked to keep to herself and who's main problem other than Butch's bullying was James's increasing aloofness, she found herself completely out of her depth upon his escape, barely sneaking past the guards and radroaches. Having no combat skills beyond practise with an old BB gun she was never too keen on, she avoided directly fighting any enemies until meeting Charon, from who she able to pick up a lot fighting techniques. She spent four years out in the wastes learning how to survive. While she didn't actively seek out wrongs to right, if she stumbled on a situation like Arefu or Big Town she'd throw herself head first in to help.

Eventually she stumbled over James's farewell tape, and felt she owed him the honour of tracking him down. Expecting to find nothing more than a corpse, she was caught off guard to find him alive and well in Vault 112. Still, after all she had been through after his escape from the Vault she had a hard time reconciling with him. Having to work with the Brotherhood was a major issue for her because of the way they treat Ghouls, and their aloof attitude drove her up the wall.(I like to imagine that she mumbled, 'I happen to like being a trashy wastelander thank you very much..' at Sarah during the end of Broken Steel.)

Flash forward four years to New Vegas and she's become a little lost. With the Super Mutants now on the run thanks to the Enclave Technology revovred from Adams Air Force Base the Brotherhood were able to take their dislike of Ghouls to the next level, actively hunting them down and exterminating them. Albert naturally wasn't having any of this, but after putting a bullet in Paladin Tristain's head for attepting to open fire on a group of Ghouls, the situation only got worse as the shock of her betrayl made the Brotherhood all the more resentful of the Ghoul population. The problem only worsend, with most ghouls having to flee the Captial to survive. Hunted by the Brotherhood for her treachery, Albert was forced to flee as well, becoming something of a nomad, wandering for four years in a journey that took her from southern Canada to California.

In the opening of New Vegas, I play her very differently than from Fallout 3. She's had years of Wasteland experience, and even though the physical trauma from the beggining has slowed her down a bit after facing Behemoths, Deathclaws and taking down an entire airbase, she's perfectly calm about taking on the worst Vegas can throw at her from day one. Her moral centre is slightly of kilter at the start however. After falling out with the Brotherhood and her failure to help the Ghouls she's become more cynical and jaded, trying (poorly) to repress her alturistic tendancies, always rationalizing that helping out will cause more problems. In the early stages she tries being mostly merceanry, doing jobs for the Powder Gangers and Crimson Caravan Company, but after hearing of Jacobstown from Neil she set off to find it, hoping the the off chance that she mer Fawkes ever agains it would give him a cahnce for compainonship of his own kind. She was moved by Lily's selfless volunteering in Dr Henry's experiemnts, leading her to drift back to her more alturistic outlook.

Still, after years of cyncism she's still a little crusty and often tends to be sarkier than she was in Fallout 3. That said, she's quickly remourseful if she finds out she actually hurt someone's feelings, and tirelessly compassionate to thos ein need. The Legion secretly worries her, for althogh she would never think of supporting them their efficency and strength makes her worry that they may be an ideal social structure for human nature. Indeed, she's pretty much lost faith in humanity as a whole, preffering to hang out with the Mutants of Jacobstown.

This lead her to briefly try to use Yes Man to tak eover the region, feeling that the only way she could give people a shot at a decent life was to keep them under the thumb of the securitrons who lacked any such falibilties. However, her increasingly ruthless streak beagan to shock her back to her senses, stopping her just short of demolishing the Brotherhood's bunker, realizing her obsession with 'fixing' humanity was beggining to sound all to much like Casear. She went with NCR eventually, because for all it's fault the lack of dictitorial control meant that it's better people would always have a chance to stand up against its nasty side.

Currently she's working on 'The Wasteland Survival Guide Volume 2: City Lights and Nightkin Blues' (co authored by Arcade Gannon and Veronica Santangelo)
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Manny(BAKE)
 
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Post » Thu Mar 25, 2010 11:09 am

I play all games according to my own morals and beliefs. Unless I have to do otherwise for some trophies.

And then I delete the ones I don't like once I get the trophy.

Sometimes I am as evil as possible. Or as good as possible with some bad things that I think are the good thing to do.
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Marie Maillos
 
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Post » Thu Mar 25, 2010 4:37 am

In the originals I mostly played a gun toting scientist doctor. :)
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Jonathan Windmon
 
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Post » Thu Mar 25, 2010 5:04 am

In Fallout three I played as Dimitri the White Ninja I grabbed my Ninja Outfit from the Outcast's then lockpicked and hack my way across D.C Turning those who got in my way into ash



In New Vegas I played as Dawn the Merc with a mouth a few plasma grenades and the Oh, Baby! The Legion was destroyed under my rusty hammer of death and House was trapped in his tube
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Jonathan Braz
 
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Post » Wed Mar 24, 2010 11:30 pm

I mainly play it as if my character is me, doing things based on my morals etc.

I've never been good at roleplaying, I try to start one but I can never seem to keep it up


Me too
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Captian Caveman
 
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Post » Wed Mar 24, 2010 11:51 pm

It depends for me. I only have Fallout 3 and Fallout 3 GOTY.
If i'm playing plain Fallout 3 then I grab myself the Lincoln's Repeter as soon as I can, grab a good armor like talon company, reily's rangers, or some kind of power armor, load up on caps ans stimpacks and go in guns blazing.

If i'm playing GOTY I find instead of going guns blazing I get the chinese stleath armor, level my guns, stealth, lock pick, expolsives, ect. to 100, grab myself some caps, a few stimpacks, and a silenced pistol and I start silently killing people and reverse pickpocketing grenades.

No matter how you slice it I play the good guy, I do a few dikeish things but I mainly just do good stuff for people.

My nephew though plays it the opposite way I do, he is a guns blazing guy, I don't know what he'll do now that I have GOTY but he just kills people for no reason, he killed everyone in Megaton, got the mission from burk to blow up megaton, blew up megaton, got the mission to kill the ghouls, killed the ghouls, then killed everyone in Tenpenny Tower, all of this in just the first hour of play.
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Markie Mark
 
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Post » Thu Mar 25, 2010 9:51 am

As a cannibal and energy weapons specialist.
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Maeva
 
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Post » Thu Mar 25, 2010 8:03 am

I don't have much patience with too much sneaking and talking.

I get annoyed after a point and want to kill everyone in the way.

If it is easier to kill every enemy and it suits my plans I will.

I always prefer the option that involves fighting unless I want the rest of the people to stay alive.

I never do compromises.

Either one side wins or the other side does.

I did Escape from Paradise today.

I wanted the slavers to stay alive so I did not kill them all like the good one did.

Killing Forty by sneaking and reverse pickpocketing frag grenades did not work because getting out of Paradise Falls would be hard.

And I don't see the point in killing the slavers, lol.

So I waited till I got my speech high enough and sent him off to ask Eulogy about better duties, lol.

Then my patience snapped when it came to rescue Rory or make Penelope leave.

So, though I was inclined to save Rory, I made her leave, because I could not face any more messing about with Forty.
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Steven Hardman
 
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Post » Wed Mar 24, 2010 10:10 pm

I play like a badass.

'Nuff said. ;)
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Jake Easom
 
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Post » Thu Mar 25, 2010 8:51 am

I murder raiders.
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Dale Johnson
 
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