So how do you play TES? Or roleplaying games in general for that matter. The usual responses for this thread are “well I like...” and then you make a list. But for this one time, think about why you like that stuff. What's the key behind it all that makes you enjoy those things?
Personally I love the feeling of being transported to a different world. If the game is like a highly interactive novel then I'll probably love it. A sense of place, a consistent set of logical, internal rules; a consistent tone, etc. Things that are obviously "outside" of the game, or are too gamey, such as arbitrary bonuses, can ruin it for me. Same with things that break consistency or seem out of place. I.E. the sudden appearance of perks. Such as, if you "learn by doing" how do you "learn" to "ignore" a targets armor? If you can parry with a two handed sword how come you're too dumb to do it with a one handed sword? It's stuff like this which makes me wonder if I'll even like Skyrim, and no I don't care about your arguments to the contrary.
Oh, and of course the devs listen, they put so much effort into their weather stuff after everyone voted for that the most in the polls from a couple months ago. Though perhaps they listen a bit too much, as they've ignored their lighting a bit long in favor of something that was really a bit secondary.
Regardless, how do you play TES? That is the question of the day.