How do you sabotage the economy like Mr.Howard said?

Post » Tue Dec 13, 2011 6:06 am

I wish when people make statements like Todd Howard said, or Bethesda said, they would post a link to what they actually said.

Not saying Mr Howard didn't make these promises, but that's the point. I don't know what he said.

All I can go on in this thread is memories and interpretations of what probably was a vague statement to begin with.


Slightly on topic; Do the books in shops where you can forge numbers actually do anything. Or are they for a quest I haven't done yet?
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sunny lovett
 
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Post » Tue Dec 13, 2011 12:39 pm




Slightly on topic; Do the books in shops where you can forge numbers actually do anything. Or are they for a quest I haven't done yet?


Spoiler
Thieves guild

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Leticia Hernandez
 
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Post » Tue Dec 13, 2011 5:03 am

Spoiler
Thieves guild



Thanks. Time for a not so goody two shoes playthrough. :liplick:
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R.I.p MOmmy
 
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Post » Tue Dec 13, 2011 12:03 pm

Bethesda Game Studios is a business. This business exists in this society to make money. Hype servers to garner mass revenue. Hype leads to misinformation, over-extension of advertisemant and poor customer relations.

Its called greed and it shapes EVERYTHING in this place.

Todd lieing? Bethesda [censored]ting people? Hah. If you dont expect that, then your naive. Not to say that it should be that way, but more often than not it is.

Bottom line, if your going to say something will be in the game, follow through. Keep your mouth shut if its not the case and dont influence people to believe in possibilities if your not going to actually state that its a possibility, and not a certainty.

I expect Todd to lie and I expect treachery and deceit from the company with the ultimate goal of ripping as much cash from my hands as they possibly can. I only let them because I have nothing else to do so pass the time with. The game is pretty.

I like pretty.
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Kristina Campbell
 
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Post » Tue Dec 13, 2011 6:41 am

Kill the person who owns the mill or the shop then steal everything and leave nothing for their child/wife or who ever takes over their job. :evil:
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мistrєss
 
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Post » Tue Dec 13, 2011 1:21 pm

I remember RPG Codex's huge list of promised features for Oblivion that never made it into the final game.


Do you have a link? Tried to google it with no results.
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Samantha Pattison
 
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Post » Tue Dec 13, 2011 8:35 pm

Remember when Mr.Howard said you can sabotage the economy if you wanted to?
well how do I go about sabotaging the economy like he said?
As far as I know Skyrim has no dynamic economy to speak of.
Is this dynamic and sabotageable economy still included in the game?


It's only minimal. After all it's a RPG and not a economy simulation.
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dell
 
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Post » Tue Dec 13, 2011 5:26 am

I found some evidence of it. Here's what I know:

No all vendor inventories reset in a hard way. For instance, sometimes a vendor will carry 11 iron ingots, and other times they will only have 4 or 5. Same vendor, full cash on hand both times. Also, the cash doesn't reset in a hard way. I've noticed that when "full" of money, some vendors don't always have the same amount they did previously, not exactly anyway. The range seems to be a % of the total.

I've also noticed that there is a regional difference in inventory. When there are lots of ebony ingots in Whiterun, for instance, there are usually none or very few refined malachite "ingots." Likewise, in Solitude, there was plenty of Malachite but no ebony.

So there is variation. The question now is whether or not that is caused, or even influenced, by the player in any way, or whether it's just randomized. Of this, I have no idea.
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Roberto Gaeta
 
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Post » Tue Dec 13, 2011 2:54 pm

ive noticed crafting identical item with same base item and same enchants lower its value. end of dynamic economy so far...maybe stores had diffetent amount of cash but hard to notice, and its hardly dynamic imo
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Julie Serebrekoff
 
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Post » Tue Dec 13, 2011 6:33 pm

double post..bump
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Bek Rideout
 
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Post » Tue Dec 13, 2011 8:19 am

you cannot sabotage an economy like my howard said because mr howard is a dirty stinkin' liar.

and why is shopping wood so profitable? if that guy in whiterun who does nothing but shop wood all day makes the same money as i do from it, he has got to be loaded... except that i only ever find like 9 gold in his pockets. i wonder what the hell he spends all his mad wood chopper moolah on?


women and skooma
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Dorian Cozens
 
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Post » Tue Dec 13, 2011 7:32 am

It's subtle.

They specifically said the dynamic economy would be a small, barely noticeable effect.

But subtlety is apparently wasted on some people

Your disappointment is your own fault.
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Red Sauce
 
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Post » Tue Dec 13, 2011 11:26 am

Can someone with a twitter acount please ask todd how this is supposed to work? I would ask him myself but im not modern enough to own a twitter acount
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Cartoon
 
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Post » Tue Dec 13, 2011 4:24 pm

i wonder now... if i kill all vendors except 1 .. will he have more than 790 g and i don't have to jump travel through all the cities to sell my stuff :spotted owl: this might take time if this economy system thing really works
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scorpion972
 
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Post » Tue Dec 13, 2011 6:22 am

Christ, they messed up on the economy front. Stop vowing to hunt down Howard and slit his throat.
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Kaylee Campbell
 
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Post » Tue Dec 13, 2011 11:42 am

Things like this would only upset me because of the insane amount of lies that went into Oblivion. Seeing more evidence of this in Skyrim shows the Elderscrolls heading down a bad path. However as some already said Todd stated the economy was an ultra light and almost unnoticeable thing so I wasn't expecting much to begin with. I still feel I was lied to on some level with Skyrim, but its not even close to Oblivion. (or something like Fable)
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Juan Suarez
 
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Post » Tue Dec 13, 2011 8:56 pm

I burnt down a windmill near Solitude. Have no idea if it actually had an effect on the economy though.
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Kahli St Dennis
 
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Post » Tue Dec 13, 2011 7:17 pm

The way I understood it was that venders would actually have real NPC suppliers/wholesalers that would come randomly to resupply the shops with goods or take old stock off the venders hands, and these suppliers would have escorts with them on the roads but would still be vulnerable to attack. So far, much to my disappointment I haven't really seen any of these wandering salesman yet, just a bunch of other random NPC's.


I came across a wandering trader or some such name, between Dawnstar and Winterhold. sadly, he was being killed by bandits, but when I got rid of them, and looted him, he had HEAPS of stuff. Mainly food and such, but he existed nonetheless
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Brittany Abner
 
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Post » Tue Dec 13, 2011 9:32 am

If you wander outside the cities you can find Khajiit traders. I've never seen them trade with the merchants in the cities, but it's implied they run a lot of the economy in these dark, dangerous times.

I have noticed big fluctuations in how much money some merchants have, but even those weren't in any way consistent.

Perhaps Tod Howard was playing Oblivion with OOO installed and forgot the way the economy behaves was a mod. :P
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Mandi Norton
 
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Post » Tue Dec 13, 2011 6:12 pm

You can sabotage the economy. If you kill a shopkeeper or constantly make them broke they will have crappy items and less money, or close down. Todd Howard even said it was a light touch so don't go around with pitchforks because its not the main feature of the game.

This is what I remembered from listening to Todd Howard. Haven't yet tried killing 'em off, though.
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Maria Garcia
 
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Post » Tue Dec 13, 2011 12:24 pm

Only instance I noticed a shop actually go downhill when I killed one of it's employees was Warmaiden's.

When you kill Adrianne Avenicci her husband says that since her death he has to buy everything from the Khajiit caravans.

When I checked what he had for sale all the stuff he had was pretty lame. No enchanted items, strong armor and weapons and such anymore.
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Sun of Sammy
 
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Post » Tue Dec 13, 2011 3:10 pm

Devs in not implementing some random pre release feature shocker! If i had £1 for every time devs have stated something would be included in a game, then not to follow through with it, I wouldn't be sitting here writing sarcastic posts. Instead I'd be sailing the seas in my multi million pound yacht surrounded by bikini clad women. people calling others liars, simply because something wasn't implemented in some video game get over yourselves ffs!
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matt white
 
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Post » Tue Dec 13, 2011 10:17 am

What about `forging the numbers` that you can in the business ledger? Anyone played with that? I imagine that would do something.
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suzan
 
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Post » Tue Dec 13, 2011 7:19 pm

I would think there was a way if there was more than one currency like in FNV

Cheers
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Kira! :)))
 
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Post » Tue Dec 13, 2011 11:24 am

The economy only exsists so the hero of the game, the one dude that really matters in the entire world, needs to buy and sell crap and get rich to buy frivilous stuff that often isnt even related to saving the world. Any other system on top of that is contrived and entirely fluff. So no, the in game economy is a pretty insignificant feature in the game, and *GASP* I heard Todd Howard say pretty much that on a live interview 2 months before the game was released. Get over it already children.
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Silvia Gil
 
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