» Mon Aug 10, 2009 7:15 am
The question is, what do you do? Do you ever shoot grenades? How often do you disarm mines? Do you play mainly in PUG's, with a dedicated team, or a revolving roster of friends? Do you ever switch classes to help with a specific objective?
I took most of the Engineer abilities. Engineer was the first class I was excited by. However, I never disarmed a mine on my way to 20. Operatives are too busy getting radar ops, and stealing faces to mark mines. That means I didn't buy Nerves of Steel. Some folks seem not to like turrets. I can see only getting Light Turret if this is you. I love turrets, so I bought; Light Turret, Medium Turret, Gatling Turret. Gear Head, and Improved Weapon Buff are a given. Extra Mine is difficult to argue against... maybe if you're a heavy, and don't have as much time to do things from being slow. I play light body type, so I took Extra Mine. Command Post Upgrade and Extra Kevlar? I see going either way. If you never take commend posts and are always working on objectives, I can see forgoing Command Post Upgrade. Let the stupid AI fight over the command posts, right? If you do take them however, why not double the benefit? I take them enough to bear the cost. Extra Kevlar is going to depend on how closely you guard your supply, and perhaps body type. If I was a heavy I might leave it off, getting the weapon buff on all the light's racing away from you is difficult enough. I took it. If I see an "X," I press "X."
As far as Universal skills. I've never tried to shoot grenades, I've never wanted to throw them while sprinting. Grenades feel more difficult to actually make go where you want, as opposed to other shooters.... I have a hard enough time getting them to go where I want when standing. So I didn't buy Sprinting Grenade or Grenade Shooting. I never noticed whatever signal Combat Intuition is supposed to give me, likely because I svck, so when I respecced in Rank 4, I dropped Combat Intuition. Sense of Perspective didn't seem to let me disengage from taking a command center, or objective, fast enough to stop my dying, so-- Sense of Perspective got dropped. Downed Fire is an open argument, I can see sense in either decision. Do you want a chance to take down the enemy who got you, and make sure the enemy has to take you out, or do you hold out hope for being ignored and having a medic arrive? Right now, I hope for medics, I didn't take it. I could see that changing. Organized groups seem to focus more on making sure you're down. I'm still running with and into lots of PUGs... if that changes then it will be worth respeccing.
Battle Hardened, Supply Max Increase, Sprinting Reload, and Resupply Rate Increase would be hard to argue against not having. I can respect someone deciding not to have Silent Running, but I'll never have a character skip it.
To review, these are my Engineer and Universal Abilities: Battle Hardened, Supply Max Increase, Sprinting Reload, Resupply Rate Increase, Silent Running, Extra Kevlar, Gear Head, Light Turret, Command Post Upgrade, Medium Turret, Improved Weapon Buff, Extra Landmine, Gatling Turret. This leaves 7 skills, which is enough to get most of a second classes abilities, especially Operative and Medic which only have 8 abilities to buy.
I took all the Operatives abilities, except Sticky Bomb, as I'm svcking with grenades. I've been thinking instead of going with a few abilities from the other three classes. Soldier; Flashbang. Medic; Increased Supplies, Improved Life Buff, Lazarus Grenade. Operative; Homing Beacon, Caltrops Grenade, and either EMP Grenade, or Comms Hack. I haven't used EMP Grenade yet, so I'm unsure how to weigh it versus Comms Hack.
http://http://brink.wikia.com/wiki/Abilities if you want to review all the abilities.