...How do you swim in Daggerfall?

Post » Wed Feb 02, 2011 12:12 am

I must really be doing it wrong, but i cant seem to go any lower in the water, I try what feels instinctive to descend, and after that doesn't work i bust out the downloaded manual which tells me to use the float up and float down things, which do absolutely nothing. So uh, can somebody elaborate how you're suppose to descend in water, and how you maneuver after wards.
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Etta Hargrave
 
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Post » Tue Feb 01, 2011 8:42 pm

Page up and Page Down are the default keys to ascend or descend inside water.
This can only be done in dungeons' water, as the water in the wilerness can only be swam over.

The possibility to explore underwater worlds was planned, but was cut. All we have left is a picture of underwater ruins. I'm afraid I can't fight the screenshot, but someone might know which one I'm talking about.
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Leonie Connor
 
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Post » Wed Feb 02, 2011 12:12 am

Ah, sorry, I didn't realize I had changed the default keys for descending and ascending, thank you, all makes sense now ^^
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Zosia Cetnar
 
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Post » Tue Feb 01, 2011 9:41 pm

Ah, sorry, I didn't realize I had changed the default keys for descending and ascending, thank you, all makes sense now ^^

Edit: another question, where do you get lockpicks from in daggerfall?

>_> i had used the edit but it posted as a new post..
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Angel Torres
 
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Post » Wed Feb 02, 2011 1:07 am

Lockpicks do not exist. Anyone can pick a lock, but only a good amount of Lockpicking skill will allow you to get inside locked areas. :)

You have only one try at locked doors. You can then try again the next day. Or bash open the door.
But remember to save before bashing a residence/location's locked door. Sometimes, there's a bug that will render the door not usable. So you bash, and bash, and bash, hear the guards coming but then you try to activate the door and no message appears. This means the door just got bugged and you have to reload.

Inside dungeons, bashing doors is fine though. No bug there. :)
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m Gardner
 
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Post » Tue Feb 01, 2011 9:29 pm

Lockpicks do not exist. Anyone can pick a lock, but only a good amount of Lockpicking skill will allow you to get inside locked areas. :)

You have only one try at locked doors. You can then try again the next day. Or bash open the door.
But remember to save before bashing a residence/location's locked door. Sometimes, there's a bug that will render the door not usable. So you bash, and bash, and bash, hear the guards coming but then you try to activate the door and no message appears. This means the door just got bugged and you have to reload.

Inside dungeons, bashing doors is fine though. No bug there. :)

ohh, very cool! That would explain why it said pick fail, even though I had no lockpick, I assumed it was poorly written error message (i.e. You have no lockpick, stop trying!), also explains why it only came up once. Another question, do the classes get specific race bonuses (besides magic bonus for casters), like in Morrowind WoodElves got +15 to marksman, or something like that, is there somewhere where I can see the stat bonuses, or are there none?
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Elisha KIng
 
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Post » Tue Feb 01, 2011 10:46 pm

Well, first you take a deep breath....... :P
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Nicholas C
 
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Post » Tue Feb 01, 2011 3:56 pm

Well, first you take a deep breath....... :P

clever clever =_=
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Ludivine Dupuy
 
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Post » Tue Feb 01, 2011 1:00 pm

Sorry, couldn't resist....
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Becky Palmer
 
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Post » Tue Feb 01, 2011 5:34 pm

Sorry, couldn't resist....

You've scared away cliffworms, he was giving me legitimate responses.
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Sophie Payne
 
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Post » Wed Feb 02, 2011 12:58 am

I think he's practicing his swimming. I'm not sure how though. Worms don't have arms. Or legs. Perhaps he just wiggles.....?
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FABIAN RUIZ
 
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Post » Tue Feb 01, 2011 10:11 pm

I think he's practicing his swimming. I'm not sure how though. Worms don't have arms. Or legs. Perhaps he just wiggles.....?

/passing up fishing + worm joke = his death in hopes that he comes back alive to answer my questionz
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lauraa
 
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Post » Tue Feb 01, 2011 9:11 pm

Indeed, it's a real shame that all the water on the surface can only be treaded on top of - you should get on your horse and check out the Iliac Bay sometime. It's just a massive puddle, sadly. The water in some dungeons can be very dangerous, I must tell you. Slaughterfish, Dreugh, Lamia, and even skeletons which walk along the bottom for whatever reason. Be warned that items in your inventory will weigh you down whilst swimming. A modest amount of encumbrance will make you swim up slower, and too much will make you completely unable to return to the surface - be sure to drop off any extra items you won't miss outside the water before diving in! Some people mistake this for a control error, but it's not - you can get away with very little excess in your inventory while underwater.

Cliffworms, is http://www.uesp.net/wiki/File:DF-SS-Seacave1.gif the image you were thinking of? There's no ruins in sight, but it definitely looks like it's part of the overworld and not a dungeon of any kind. Yeah, it's a real shame that the Iliac Bay had no real purpose in the game - there's a whole bunch of neat shipwreck and underwater foliage sprites sitting in the game's files, unused. :unsure:

Another question, do the classes get specific race bonuses (besides magic bonus for casters), like in Morrowind WoodElves got +15 to marksman, or something like that, is there somewhere where I can see the stat bonuses, or are there none?

Skill bonuses? I don't believe so. There are supposed to receive attribute bonuses, but you don't really have to think about them because a coding error in the game keeps them from working properly when you choose your race.

EDIT: Frogs can dispense equally invaluable information. When they're not busy eating worms and other sorts of pests.
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Shannon Marie Jones
 
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Post » Wed Feb 02, 2011 1:38 am

Indeed, it's a real shame that all the water on the surface can only be treaded on top of - you should get on your horse and check out the Iliac Bay sometime. It's just a massive puddle, sadly. The water in some dungeons can be very dangerous, I must tell you. Slaughterfish, Dreugh, Lamia, and even skeletons which walk along the bottom for whatever reason. Be warned that items in your inventory will weigh you down whilst swimming. A modest amount of encumbrance will make you swim up slower, and too much will make you completely unable to return to the surface - be sure to drop off any extra items you won't miss outside the water before diving in! Some people mistake this for a control error, but it's not - you can get away with very little excess in your inventory while underwater.

Cliffworms, is http://www.uesp.net/wiki/File:DF-SS-Seacave1.gif the image you were thinking of? There's no ruins in sight, but it definitely looks like it's part of the overworld and not a dungeon of any kind. Yeah, it's a real shame that the Iliac Bay had no real purpose in the game - there's a whole bunch of neat shipwreck and underwater foliage sprites sitting in the game's files, unused. :unsure:


Skill bonuses? I don't believe so. There are supposed to receive attribute bonuses, but you don't really have to think about them because a coding error in the game keeps them from working properly when you choose your race.

EDIT: Frogs can dispense equally invaluable information. When they're not busy eating worms and other sorts of pests.


lol, good information, thank you ^^

One more question.. so if there isn't skill bonuses is there any incentive to play any of the other races besides breton (for magic resistance) ? I know this game has bugs and parts of it weren't fully thought through but that sounds like a pretty big leap to basically make all other races obsolete, or do Bretons get no resistance bonus in this?
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mike
 
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Post » Tue Feb 01, 2011 2:09 pm

:rofl:
You guys are killing me! :D

Cliffworms, is http://www.uesp.net/wiki/File:DF-SS-Seacave1.gif the image you were thinking of? There's no ruins in sight, but it definitely looks like it's part of the overworld and not a dungeon of any kind. Yeah, it's a real shame that the Iliac Bay had no real purpose in the game - there's a whole bunch of neat shipwreck and underwater foliage sprites sitting in the game's files, unused. :unsure:


No this is not the one. This picture, used for promotion, is actually possible in-game. When you get inside the mines dungeon and you get below the water level.

The one I'm talking about was in the series of screenshots of things that never made it in-game. The screenshot showed one or two slaughterfishes (or was it skeletons?) under water, with columns and water plants. The other screenshots showed two NPCs on horses riding with a temple in the distance, and another screenshot showed two werewolves in a swamp.

I can't seem to find it on the Daggerfall Museum, so I do not remember where I saw the screenshot.

EDIT: Frogs can dispense equally invaluable information. When they're not busy eating worms and other sorts of pests.


:rofl:
:woot:
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Joey Bel
 
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Post » Tue Feb 01, 2011 11:44 pm

more noob questions.. even though my last one wasnt answered :D

How do bounties work? or is there none in this game? also, where can i view my reputation
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adame
 
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Post » Tue Feb 01, 2011 4:22 pm

One more question.. so if there isn't skill bonuses is there any incentive to play any of the other races besides breton (for magic resistance) ? I know this game has bugs and parts of it weren't fully thought through but that sounds like a pretty big leap to basically make all other races obsolete, or do Bretons get no resistance bonus in this?

High Elf are immune from being paralyzed.
Nord get a decent resistant to cold.
Supposedly, Argonians are suppose not be tired out when swimming (which I can say its false; my main toon is a Female Argonian but can she cannot swim very well without magic).
I dunno about Bretons, to be honest.

In the end, its all cosmetics.

more noob questions.. even though my last one wasnt answered :D

How do bounties work? or is there none in this game? also, where can i view my reputation

You would know when you get a bounty when one hear the follow:

HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT!

As for your your province legal reputation, one can check with your Status Button (I dunno whats your set as). Message like "You are a common citizens" and what not. As for you status in the guilds or with people, I use an outside program like Dagrep to view it. The program can be found here: http://www.uesp.net/wiki/Daggerfall:Files#Save_Game_Editors
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Adrian Powers
 
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Post » Tue Feb 01, 2011 12:20 pm

High Elf are immune from being paralyzed.
Nord get a decent resistant to cold.
Supposedly, Argonians are suppose not be tired out when swimming (which I can say its false; my main toon is a Female Argonian but can she cannot swim very well without magic).
I dunno about Bretons, to be honest.

In the end, its all cosmetics.


You would know when you get a bounty when one hear the follow:

HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT! HALT!

As for your your province legal reputation, one can check with your Status Button (I dunno whats your set as). Message like "You are a common citizens" and what not. As for you status in the guilds or with people, I use an outside program like Dagrep to view it. The program can be found here: http://www.uesp.net/wiki/Daggerfall:Files#Save_Game_Editors

ah, I see. Thank you =D
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Natasha Biss
 
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Post » Tue Feb 01, 2011 11:39 pm

How do bounties work? or is there none in this game? also, where can i view my reputation


Bounties do not exist. If you commit a crime and you manage to get away safely, no one will remember it. So if you pickpocket a person on the street and manage to outrun the guards, you'll be fine.

In some situations it's fine (Few people would remember your face if you pickpocketed somebody in a crowded area) but in others, like killing every citizen you see, it is strange to get away with it if you're not caught. :P

If the guards are pursuing you, be careful. The first hit you get affects your reputation, because you get caught. It is bug, though. Because the hit can come from anything. If you fall off a roof and hurt yourself, you'll get the "Do you surrender to the guard?" message. Or if a rat hits you.

Should you surrender, you are brought to court and your reputation will be affected by it. To view the reputation, click on the compass or press the associated hotkey. (Check the Controls option to see it)
Checking your reputation is also useful because the text also states what time it is, where you are and, most importantly, if you have a disease. Sometimes you might miss the "I feel bad" text and not notice you are diseased.

Reputation is unique to every province. So if you are banned from a province, simply go to another and continue your crime spree there. :D

Playing as a criminal has always been my favourite type of characters in any RPGs. I wish future ES titles would bring the court system back, instead of the silly Fines in Morrowind and Oblivion, where any wealthy criminal can get away safely with mass murders.
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OnlyDumazzapplyhere
 
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Post » Tue Feb 01, 2011 8:36 pm

The one I'm talking about was in the series of screenshots of things that never made it in-game. The screenshot showed one or two slaughterfishes (or was it skeletons?) under water, with columns and water plants. The other screenshots showed two NPCs on horses riding with a temple in the distance, and another screenshot showed two werewolves in a swamp.

I'm not sure about the underwater image, but The Imperial Library certainly had the werewolf and temple screenshots in its gallery. http://www.imperial-library.info/content/elder-scrolls-ii-daggerfall
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renee Duhamel
 
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Post » Tue Feb 01, 2011 3:11 pm

Why don't they scale the images to display correctly? Why doesn't anybody ever do that with screens from old games. You'd almost think we had widescreen monitors and people naturally looked squashed in the 90s.

Swimming in Daggerfall is terrible without magic. It's just too hard without a spell for water breathing and water walking (that's walkining through water).

The weirdness with the Iliac Bay comes when you get a ship. The ship is always in the middle of the ocean somewhere. If you get the small ship and jump off you can ride your horse in the ocean. The small ship is on a square section of water that's raised slightly above the rest of the water. If you go in the correct direction you can find the big ship, but you can't ride your horse right next to the big ship. If you go in another direction there's an entrance to a dungeon from the end of the game. Sometimes the game gets confused and fills the ocean with trees and rocks.
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Alexander Lee
 
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Post » Tue Feb 01, 2011 11:02 am

More questions, do I just svck at the stealth in this game or are the enemies all able to see you through the 'walls'? My stealth is at 28 and if i spend the whole time in a dungeon trying to sneak around, in hopes to get the first hit, backstab, ect, the npcs are always able to detect im there; even if im not in the same room as them. Is this normal for the game? or is my stealth just too low to be of any real use?

edit: this applies to looking through people's stuff also, even if I take nothing I always get assaulted by HALT! screeches after just looking.
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Nikki Hype
 
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Post » Tue Feb 01, 2011 8:08 pm

Stealth always seems random to me. Some enemies don't see me, but most do. I suspect they can hear you through the walls, but I don't know any specifics about that in Daggerfall.

Looking through people's things doesn't work right. It brings the guards every single time. So does the "Steal" option on the shelves. Breaking into shops at night (use the cheapest possible open spell) lets you take anything you want without even having to try and be stealthy.
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Roberta Obrien
 
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Post » Tue Feb 01, 2011 12:47 pm

Stealth always seems random to me. Some enemies don't see me, but most do. I suspect they can hear you through the walls, but I don't know any specifics about that in Daggerfall.

Looking through people's things doesn't work right. It brings the guards every single time. So does the "Steal" option on the shelves. Breaking into shops at night (use the cheapest possible open spell) lets you take anything you want without even having to try and be stealthy.

ah, yeah, issue was the quest was to steal something from an inn, which dont close, and I can't be caught.. doesnt matter now though, I gave up before you even responded; it was getting frustrating.

Are you sure its completely broken? That's pretty disappointing to know that even with higher levels of stealth / pick pocket, I wont be able to steal things while people are three rooms over..
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JLG
 
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Post » Tue Feb 01, 2011 5:39 pm

It is easy to outrun the guards inside a building. If the guards arrive, you don't have a bounty on your head (Doesn't exist) and your rep won't be affected. If one of the guards manages to hit you, that's when your rep takes a hit as well.

So if the guards arrive when you stole stuff from a box, you can get out of the house fairly easily. Depending on how many there are and how big is the house. The AI is very poor, so it is easy to lead a guard into a room and get him stucked there, allowing you to run back and get out. When you leave the building, the guards won't follow you, but they will still be there if you get back inside.

Stealing from a store is very, very, very hard. Even at high levels and it's not worth it at all. Your Pickpocket is the main factor for succeeding in it. Same with the containers inside houses. But the formulae is a bit bugged because even if you are a master pickpocket, the guards will show up most of the time.

Pickpocket is much more useful against peasants or guards. It succeeds way more often.


Stealth is a bit difficult as well. The sneaking is not like in Oblivion. It is an odd formulae as well. I found it more useful to have a high Backstab skill then a high Stealth. Because Backstab sometimes make the enemies not notice you, and there's an higher chance they'll spawn looking in the opposite direction.
But when you have both a high Stealth and Backstab, most enemies will spawn and not see you unless you get in front of them.


I'm not sure about the underwater image, but The Imperial Library certainly had the werewolf and temple screenshots in its gallery. http://www.imperial-library.info/content/elder-scrolls-ii-daggerfall


Hmm I really am wondering where I saw that. It was on a site showing things that could have been in the game. And the Museum doesn't have it. Wait.. I think the website showed a picture where there is a sprite of the daedra lord Peyrite inside a city wall. The dragon-like daedra lord. Maybe it was The Essential Site?
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Chantel Hopkin
 
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