Uh...immersion above all? What does TES have to gain by adding a day and night cycle other than it looking pretty? Some people wanted a mod that lets them cycle the weather themselves, others wanted a more random experience which parallels what I was talking about in my other post to that other guy. The choice to hear your character should be there, but also the option to skip over what he is saying by pressing spacebar or something...just like in Mass Effect. What's the harm in appealing to both crowds?
haha...but having a city full of mimes and telepaths with text bubbles is somehow not a joke..please...
You can end it whenever you want..but I still haven't been convinced at all that voice casting is pointless. If Bethesda has the resources to give hundreds of NPC's different lines and dialogue they sure shouldn't have trouble giving one character lines and dialogue.
You speak of immersion when you have empty capital cities where people all speak with the same voice about random things like mudcrabs on a daily basis? Voice is great and all when is implemented properly, which is very hard to do on games as huge as TES. If you can't do it properly, the result is the shattering of that same immersion you are trying so hard to maintain by implementing voice acting in the first place. And where do you get the telepath thing? So characters in books are telepaths because you read their words? Its simply a different method to deliver information, not proof that people communicate with their thoughts. :unsure: Voice casting is not pointless, the problem is that the approach you propose is something that can hurt the game, as proved on Oblivion, if its not done the correct way. You keep bringing Mass Effect up, and fail to mention that most people loitering about just say one liners, and the amount of voiced npcs in that game is not even 10% of Oblivion.
When you try give voice to the player character in a game like Oblivion, you end up with a headache because the amount of resources and time necessary to give each race a female and male voice track, using a distinctive voice from regular npcs. Notice that I'm putting aside my roleplaying reasons, since to you they make no sense so there is no point arguing about those. So we go from 2 voice tracks, In a game like Mass Effect, to 20, and that's something no game has been able to come up with a budget for, at least to this day. So you get a bunch of races, you get a bunch of ways to play the game, and you settle for the next best thing, and give important characters a voice, because otherwise your project would be a nightmare to the accounting dept.?
Please stop comparing TES to Mass Effect, one is designed as a free roam rpg, the other as a cinematic experience. Worlds apart, in my opinion.