I personally don't care. However, unnecessary nudity in games and movies makes them look extremely juvenile and awkward, so I'm definitely in favor of using it sensibly if at all. Nothing screams, "this game is for drunk, horny frat boys" like oodles of briasts flying everywhere for no reason.
Waw that is bull crap there blaming video games for violence. I've played violent games ever sense I was 5 years old and I've never been in a fight. I've never thought about violence. All the kids I've seen getting in to fights where in mexican gangs or where getting beat by there parents or getting picked on by older kids or weren't getting love from there mothers. All the gamers I know or did know where calm not violent.
The reason they blame games and movies is because the lazy or abusive mothers don't want to get in trouble.
I'm tiered of CNN and it's propaganda.
While I agree that the bigger issue is parenting (censorship is only necessary with parents and the rest of society aren't doing their job raising the nation's kids), it's neither here nor there. As has been said multiple times in this thread already, it's a matter of money and has nothing to do whatsoever with morality. Crossing a certain line with your game's content can get your game banned from certain retailers, and bad PR (such as from purist parent groups raising a stink on the news) can cost you money. Not to mention the (albeit small) possibility of litigation. Developers have to decide whether adding the content in question does more to help or hurt the success of their game.
By the way, it's not CNN that is constantly demonizing the games and film industries, it's
http://www.youtube.com/watch?v=PKzF173GqTU.
If it would increase sales and have no backlash then Beth would do it. That's not the case though so they won't.
This is my thought as well.
The main issue with Nudity in games is the same issue with Nudity in Movies.
I mostly agree, but the games industry has it a lot worse than the film industry does. At least film has been accepted by the general public as a medium for advlts as well as children. A large cross-section of Americans still views gaming as an activity for children, and they can't be convinced otherwise regardless of how the ESRB labels a game. For that reason there are people that will be up in arms anytime "advlt" content is included in a video game. Even though the game is clearly labeled as being for ages 17+ they'll still decry the game's corruption of our children, unfortunately.