» Mon Jun 21, 2010 5:16 am
I like the lack of a HUD in Mirror's Edge, but it's true that there are more things to consider in the HUD in older TES games. Do we even know if they are retaining item condition and health/magicka/fatigue as in earlier games?
At a guess:
1. Heath and fatigue: Could be represented by blood spatters on the screen or red shift (health only), heavy breathing (fatigue only), or desaturation or a blur effect (either).
2. Spells are now wielded in your hands, so magicka could be shown in the intensity of the spell effect on your hand or by the brightness of a glowing rune on your hand or something similar.
3. Weapon condition could be shown on the item skin, though probably only in two or three stages.
4. You probably won't know enemy health as precisely as having a bar, but maybe enemies would have "injured" animations, damage skins, and health-indicating sounds.
5. The compass and map can be in-game items, as in Thief and Far Cry 2. The journal could be too, though it probably won't be.
6. I would imagine inventory and spell selection and 4th wall breaking stuff like stats and attributes screen will still have a normal UI, but that doesn't really count as a HUD.