Hub Update Jan 13, 2011 thread #3

Post » Mon Mar 14, 2011 4:43 pm

Orc for sure :D
But seriously - as for me he looks like Khajiit a little
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Jonathan Windmon
 
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Post » Mon Mar 14, 2011 2:33 pm

There was an update yesterday and there may be another today. I personally found the update yesterday interesting. It's about twenty five minutes worth of interview with Todd Howard, but very little of it is about Skyrim. It can be found at www.gameinformer.com/skyrim if you want to see it.


Aren't they like 5 minutes each?

Anyway, it was okay, certainly better than the previous one, which basically just told us stuff we already knew except that the previous games events were prophecised to lead up to it for some reason. At least here we got some info on the Dwemer ruins, though I was dissapointed when he said he was always looking for stuff to remove to simplify it.
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Jarrett Willis
 
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Post » Mon Mar 14, 2011 3:44 pm

altmer I guess


Altmer? He's much too short...Bosmer.
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Charles Weber
 
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Post » Mon Mar 14, 2011 3:35 pm

Or, "Being the mother of a Skyrim designer - from toddler to Todd".
Haha! I like that.
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Eduardo Rosas
 
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Post » Mon Mar 14, 2011 5:45 pm

What are the twitter names that are important for this? I want to follow them.
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Ezekiel Macallister
 
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Post » Mon Mar 14, 2011 5:32 pm

Aren't they like 5 minutes each?

I think one was 10, one was 8, and one was 6.

What are the twitter names that are important for this? I want to follow them.

www.twitter.com/andrew_reiner
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rae.x
 
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Post » Mon Mar 14, 2011 6:36 pm

Hmm, I would say Todd is a Breton. He seems like a nice guy, he works magic and his hair looks like http://www.rankopedia.com/CandidatePix/2928.gif
As for the Bosmer comparison, I say that only holds true because of his height. I don't find him annoying. Do you? :P

I really liked the interviews and was hoping for more behind the scenes type stuff :) +1 for his opinion on Jrpg's. That's petty much how I feel about them :shrug:
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Lizzie
 
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Post » Mon Mar 14, 2011 4:14 pm

As for the Bosmer comparison, I say that only holds true because of his height.

And his voice. :hehe:
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WYatt REed
 
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Post » Mon Mar 14, 2011 2:06 pm

Todd is CLEARLY an Imperial, seeing as he http://www.youtube.com/watch?v=v3YTX-mmJoA

Gotta love the Toddtest cells. I wonder how Toddtest is going to be in Skyrim?
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Paula Rose
 
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Post » Tue Mar 15, 2011 12:10 am

What if there will be no hub update today?
:cryvaultboy:
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Far'ed K.G.h.m
 
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Post » Mon Mar 14, 2011 4:46 pm

What if there will be no hub update today?
:cryvaultboy:


Would it really make that much of a difference? It's not like we've gotten tons of screenshots and stuff the last few times we've waited for a hub update.
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The Time Car
 
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Post » Mon Mar 14, 2011 8:31 pm

Mixture between a Breton and a Bosmer. Height and intelligence
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Casey
 
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Post » Mon Mar 14, 2011 10:25 pm

Would it really make that much of a difference? It's not like we've gotten tons of screenshots and stuff the last few times we've waited for a hub update.



No but there is a big chance we will now.

No possibility on interviews or the magazine cover stuff and the secret of the wall and stuff and behind the scenes in the studios. We all saw that now.

Maybe this time...

:bowdown: :bowdown: :bowdown: SCREENSHOTS OF SKYRIM
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Vera Maslar
 
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Post » Mon Mar 14, 2011 5:47 pm

Don't get your hopes up man. That's the mistake we've all been doing, and look where that got us?! I lost my wife, my car and my kids to this waiting for Skyrim updates. Hell, I even ate my dog in lack of food now that the wife was gone. It had better be a damn good game.
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Brandon Wilson
 
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Post » Tue Mar 15, 2011 2:55 am

Don't get your hopes up man. That's the mistake we've all been doing, and look where that got us?! I lost my wife, my car and my kids to this waiting for Skyrim updates. Hell, I even ate my dog in lack of food now that the wife was gone. It had better be a damn good game.



You know. Maybe you guys are right.

I should not be that excited for it because else it will be a let down.

But I still hope it will be awesome. :biggrin:
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Crystal Clarke
 
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Post » Tue Mar 15, 2011 4:27 am

Alright guys, help me out with this.

We know every skill will go towards leveling up. Higher skills will level you up faster. Going from 30-31 destruction will attribute more to leveling than 10-11 blade.
So, by that system how will you "level up faster early on" as Todd Howard says in yesterdays hub update? Wouldn't you actually level up faster later on if you stick to your favored skills? (the ones who use the most) Since we do not have classes anymore all of your skills are going to start out relatively low. With some being higher due to race I assume? Do you level up faster because those lower skills advance faster than higher ones, thus accumulating enough to grant a level? Then the higher skills advance slower but attribute more to a level to balance it out I suppose?

I know we don't know the precise rates at which skills will advance but for the sake of discussion:

It would take you roughly the same amount of time to go from 10-20 in say three skills as it would to go from 80-90 in one skill for instance?
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Nicole Kraus
 
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Post » Tue Mar 15, 2011 2:04 am

Alright guys, help me out with this.

We know every skill will go towards leveling up. Higher skills will level you up faster. Going from 30-31 destruction will attribute more to leveling than 10-11 blade.
So, by that system how will you "level up faster early on" as Todd Howard says in yesterdays hub update? Wouldn't you actually level up faster later on if you stick to your favored skills? (the ones who use the most) Since we do not have classes anymore all of your skills are going to start out relatively low. With some being higher due to race I assume? Do you level up faster because those lower skills advance faster than higher ones, thus accumulating enough to grant a level? Then the higher skills advance slower but attribute more to a level to balance it out I suppose?

I know we don't know the precise rates at which skills will advance but for the sake of discussion:

It would take you roughly the same amount of time to go from 10-20 in say three skills as it would to go from 80-90 in one skill for instance?


I'm thinking that the time you must spend training each skill much lower at low levels compared to higher levels, so your player level will react to this and level faster as well. But, as you get into the higher levels with whichever skills you want to be using, they will take increasing amounts of time to level up, but they will effect your player level more the higher they go. So, you'll gain fewer skill levels per player level at higher levels, but the time it takes to level will be greater than the time it takes a lower levels when your essentially learning the basics so its easier to level skills.

This was just my take on it from the GI article though haha, just a guess.
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SiLa
 
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Post » Mon Mar 14, 2011 3:02 pm

Yes, that's a good question. :unsure:

Let's see...

You're level one. You got all skills roughly at, say, 8. Levelling any those to 9 will bring you only 2 "points", since your skills are low. But you need only 10 "points" to go to level 2, so it goes fast, any five levelled gives you what you need.

You're at level 30, with skills from 8 to 60. Levelling the lowest skill gives you still 2 "points", levelling the highest, gives you 50 [higher skills counts more toward levelling]. But you need more "points" to go to level 31 - like, 1000, so it takes longer [you do level faster at the beginning].

Note that I know there's no such things as "points" or that these values are completely unrealistic. Just wanted to give an example of how I understood those two facts in brackets to go together.
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Romy Welsch
 
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Post » Mon Mar 14, 2011 3:42 pm

I'm thinking that the time you must spend training each skill much lower at low levels compared to higher levels, so your player level will react to this and level faster as well. But, as you get into the higher levels with whichever skills you want to be using, they will take increasing amounts of time to level up, but they will effect your player level more the higher they go. So, you'll gain fewer skill levels per player level at higher levels, but the time it takes to level will be greater than the time it takes a lower levels when your essentially learning the basics so its easier to level skills.

This was just my take on it from the GI article though haha, just a guess.



Yes, that's a good question. :unsure:

Let's see...

You're level one. You got all skills roughly at, say, 8. Levelling any those to 9 will bring you only 2 "points", since your skills are low. But you need only 10 "points" to go to level 2, so it goes fast, any five levelled gives you what you need.

You're at level 30, with skills from 8 to 60. Levelling the lowest skill gives you still 2 "points", levelling the highest, gives you 50 [higher skills counts more toward levelling]. But you need more "points" to go to level 31 - like, 1000, so it takes longer [you do level faster at the beginning].

Note that I know there's no such things as "points" or that these values are completely unrealistic. Just wanted to give an example of how I understood those two facts in brackets to go together.

I did not even think about the player level changing like that. Kinda of like how in games that require XP as you get higher level you fight higher level monsters that give more XP but the amount of XP you need to level also increases. So, you do level faster at lower levels... I guess I just got caught up in skills and didn't think of of the actual parts of "leveling up" What you two say completely fits into what I was thinking. Thanks for helping to clear that up for me :thumbsup: :hugs:
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luis ortiz
 
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Post » Mon Mar 14, 2011 11:22 pm

Remember, this thread is for the HUB UPDATE...

BUMP for anticipation. :P

I think the update will be an interview discussing the new combat system. They could get away with telling us just a tiny bit more, and get a lot of hits.

Of course, a tech demo of the new engine would be nice...
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Hella Beast
 
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Post » Tue Mar 15, 2011 1:01 am

I personally think that maybe the update has to do with the music of Skyrim. I noticed earlier one of the GI editor's twitter said she had a great interview with a video game music composer so I think maybe that could be it.
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Matthew Barrows
 
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Post » Mon Mar 14, 2011 3:57 pm

I personally think that maybe the update has to do with the music of Skyrim. I noticed earlier one of the GI editor's twitter said she had a great interview with a video game music composer so I think maybe that could be it.



That would be lame. In my opinion.

This time I would like to see some actual information or screenshots/artwork about Skyrim.
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Mashystar
 
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Post » Mon Mar 14, 2011 4:29 pm

That would be lame. In my opinion.

This time I would like to see some actual information or screenshots/artwork about Skyrim.


I personally would love to see a video about their new approach to a soundtrack, more songs and tunes then before, even sound effects to be heard :)
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keri seymour
 
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Post » Mon Mar 14, 2011 9:56 pm

I personally would love to see a video about their new approach to a soundtrack, more songs and tunes then before, even sound effects to be heard :)



Ow songs about Skyrim.

I misunderstood it then.

I would like that, but not as much as screenshots or info about Radiant AI or the new engine.
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Beulah Bell
 
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Post » Mon Mar 14, 2011 7:16 pm

I'll settle for 1 digital screenshot. That's it. That's all I want. The interviews and everything are great, but 1 screenshot wouldn't kill.
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Siobhan Wallis-McRobert
 
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