GI Hub Update, UI #2

Post » Sat May 28, 2011 7:59 pm

There are only 3 birthsigns, the nebulae contain perks for the associated warrior, mage or thief set of skills, nothing like any of the other birthsigns present in previous chapters.

No there are 3 NEBULAE - the warrior the mage and the thief, each of which has a few constellations in it. All the birthsigns are still there.
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D IV
 
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Post » Sat May 28, 2011 10:40 am

the new map system sounds like the one in just cause 2.. which i hated, it took away all need of exsploration. :confused:


It dident show all the locations, you had to find them first.
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Dewayne Quattlebaum
 
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Post » Sat May 28, 2011 2:15 pm

Looking closer at the screenshot... Could it be that those smaller "skill signs" are parts of the bigger ones? Destruction would certainly fit the head part of the mage sign, with only the brightest stars actually forming it... :unsure2:
All I have to say is I loved Oblivion's items menu and such. If this is anything like fable 3 I'm gonna be upset... :sadvaultboy:

Worry not, the screenshot does not show the Dragonborn walking around the sky and opening skill chests.
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Nathan Hunter
 
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Post » Sat May 28, 2011 9:36 am

I don't like the idea of favorites menu. I want hotkeys. :(
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Angela Woods
 
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Post » Sat May 28, 2011 6:57 pm

What your saying is that because you can see the The Great Wall of China from Google Earth, then you have no incentive to go there and see it. I cannot compute that.

I'm not talking about the great wall of china
It's like if you're in a dungeon, and you are told exactly where to go, what corners to turn at and what traps are along the way. Where is the exploration in that? How worth it will that reward be if you are told where to go? This is what it would be like exploring with the map (as it seems). It would be less exploring and more following a clear path to your destination. By then, you might as well use fast travel, since no geographic places can surprise you.
As for "being able to see anything durrp hurrp" (not saying you can see everything, but making a point):
The map that came with Morrowind (the paper map) actually allows you to see every dungeon (that can be access from the outside) on it. It even has little caves where the mines and caves are.

I wouldn't compare the outside map that came with the game with the ingame map (I would, personally, love a detailed poster/map, and to be honest, I was still plenty able to get lost with the morrowind one). The in game map would be like the outside game morrowind map, but it would show you exactly where you are, where you need to go, and its use would be unavoidable.
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Nymph
 
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Post » Sat May 28, 2011 11:22 pm

Take a http://www.imperial-library.info/sites/default/files/gallery_files/mapmorrenormous.jpg How's that for detail of everything?


Orzorn, thanks for that map. My real one is starting to show it's age. :mohawk:
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Portions
 
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Post » Sat May 28, 2011 5:14 pm

People are just finding something to complain about for the sake of complaining (most will still buy the game regardless of what they are saying on the forums). Not a big surprise. We will see this until the game finally releases on Armistice Day. I just can't wait to see the first in-game footage of Skyrim!

What's armistice day?

Where does it say the new map shows every location from the very beginning? All dungeons and miscellaneous places?
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Olga Xx
 
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Post » Sat May 28, 2011 4:36 pm

It dident show all the locations, you had to find them first.


This map reminds me too much of Fable 3.

I kinda want the map to look like a map. It feels better with this sort of fantasy game.
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Ross
 
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Post » Sat May 28, 2011 10:28 am

Well, 2 handed skill confirmed.


Which I really don't like, the distinction between blade and blunt in Oblivion was nice. The ridiculous amount of skills in Morrowind was annoying. But its Bethesda's game, the can do whatever they want with it, and chances are I will still play it
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Bryanna Vacchiano
 
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Post » Sat May 28, 2011 8:08 pm

I don't like the idea of favorites menu. I want hotkeys. :(

They never said what the other directions on the pad do. We'll have to see when we get a better written article.

I mean, seriously, this was an ordeal. These articles are gag worthy. I think that's part of why there's been so much kicking and screaming on the forums. People are misinterpreting bad writing/information.
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Julia Schwalbe
 
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Post » Sat May 28, 2011 10:25 pm

They never said what the other directions on the pad do. We'll have to see when we get a better written article.

I mean, seriously, this was an ordeal. These articles are gag worthy. I think that's part of why there's been so much kicking and screaming on the forums. People are misinterpreting bad writing/information.

GameInformer is infamous for poor wording in their articles.
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Facebook me
 
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Post » Sat May 28, 2011 6:22 pm

They never said what the other directions on the pad do. We'll have to see when we get a better written article.

I mean, seriously, this was an ordeal. These articles are gag worthy. I think that's part of why there's been so much kicking and screaming on the forums. People are misinterpreting bad writing/information.

Agreed. Almost all of my criticism of the new information in these updates has centered around how it's presented to us, and/or the ambiguity of it, and not the implications of one design decision or another. Opinions are one thing, but this level of debate is the result of us not actually learning much of anything about how the game works.
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Nitol Ahmed
 
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Post » Sat May 28, 2011 8:04 pm

Which I really don't like, the distinction between blade and blunt in Oblivion was nice. The ridiculous amount of skills in Morrowind was annoying. But its Bethesda's game, the can do whatever they want with it, and chances are I will still play it

There's more of a difference in fighting styles when you compare one-handed to two-handed. It makes more sense. Besides, there will still be specialization with each weapon type with perks.
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kevin ball
 
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Post » Sat May 28, 2011 8:15 pm

No there are 3 NEBULAE - the warrior the mage and the thief, each of which has a few constellations in it. All the birthsigns are still there.



"Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill."

No mention of any other constellation except the ones relating to skills. Where does it say all the birthsigns are still there? Bethesda is preserving the player’s ties to star signs by making the individual stars that make up each constellation light up when the corresponding perk is selected.

“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says." Pretty clear on how the system works, and the way it will affect the night sky itself.

Again, no mention whatsoever about any additional constellations of birthsigns, in my opinion.
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Susan Elizabeth
 
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Post » Sat May 28, 2011 5:48 pm

It's not about pressing "one more button". It's about having to navigate an endless series of clunky UI screens just to find one piece of information. It's about having to find my way to the map screen in order to check on quests. It's about having to navigate through "nebulae" to see all my skills.

In Morrowind all you do is right-click and all the relevant information you could ever need for your character is presented in a single screen. No fuss, no muss. With the exception of the journal which could be accessed by pressing...get ready for it..."J".


Does everything have to be a rush? Yeah, no fuss in Morrowind, but Morrowind was also a simple boring interface. I hope they change it so it's more PC-friendly, but the GUI as it stands sounds awesome and I like their forward-thinking.
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Bedford White
 
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Post » Sat May 28, 2011 1:20 pm

I'm not talking about the great wall of china
It's like if you're in a dungeon, and you are told exactly where to go, what corners to turn at and what traps are along the way. Where is the exploration in that? How worth it will that reward be if you are told where to go?

Like I said, the map Morrowind had (which was also the same map in-game as well) did exactly this. I don't understand your problem. Any normal, real life map would describe the topography to such a degree (for instance, a cliff) that you could easily avoid it ahead of time.
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Cat Haines
 
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Post » Sat May 28, 2011 2:54 pm

So....the map could be something similar (with many differences of course) to something like this?

http://eceplayground.com/wp-content/uploads/2010/08/mb_warband-2010-08-03-14-13-19-46.jpg
http://i277.photobucket.com/albums/kk58/Krayzie_333/Album/Pictures/Empire-TotalWar/Empire-2009-03-06-02-06-38-98.jpg
http://media.pcgamer.com/files/2010/09/21454Campaign_1.jpg

I don't know, it doesnt sound that bad, the favorites could be cool to quick acces weapons or spells, but i have my concerns on how much time it will take to easily open the map or the quest list. Anyway, it can't be that bad, it depends on how much long its the compass appearing and zoom out animation, i now it sound silly, but even 2 more seconds of animations can be realllllyyyy annoying after 10 hours of gameplay, imo.
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 6:00 pm

I just think that Bethesda are trying to make it more appealing to people that haven't played past Elder Scrolls games and make it more "user-freindly" not "PC friendly"
Which, to me, is a BAD thing.
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Lizs
 
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Post » Sat May 28, 2011 4:24 pm

That article doesnt sit well with me for some reason...
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Neko Jenny
 
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Post » Sat May 28, 2011 8:16 am

Though they may not be pretty, players need a way to easily manage items, review skills, and map out directions to their next dungeon crawls.


Hmmmm...
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StunnaLiike FiiFii
 
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Post » Sat May 28, 2011 8:31 pm

Like I said, the map Morrowind had (which was also the same map in-game as well) did exactly this. I don't understand your problem. Any normal, real life map would describe the topography to such a degree (for instance, a cliff) that you could easily avoid it ahead of time.

how is http://www.ulujain.org/images/vvardenfell.jpg in any way comparable to the paper one you got with the game? And I'm not asking for NO map, as you said, any normal map would show rivers and cliffs and mountains and roads, but not to the exact precision of viewing the entire world. on a normal map, "There's a swamp here, I might be able to cross it to get to this town on the other side, I'll have to go and explore the area to try and find a walkable path through.", however, with the map (as I can infer from the article) "There's a swamp here, I can clearly see dry spots that would allow me to cross it, and now I won't have to explore the area to find my way through."
How much of a reward is exploration if you don't really have to explore anything to get from place to place?
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Tanya Parra
 
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Post » Sat May 28, 2011 3:59 pm

I don't like the idea of favorites menu. I want hotkeys. :(


We're still planning on having hotkeys on PC. A couple other things to note from this thread:

  • For those wondering, the sky you see is the menu is not the actual sky when playing the game – it’s just the “menu’s sky”.
  • Also, the map is treated, meaning, it doesn’t look exactly as it does in the world. And with all the mountains in Skyrim, you get a lot of high views of the actual world. It looks really great, and is a feature of the game that always impresses me when I see it.

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MR.BIGG
 
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Post » Sat May 28, 2011 10:55 pm

"Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill."

No mention of any other constellation except the ones relating to skills. Where does it say all the birthsigns are still there? Bethesda is preserving the player’s ties to star signs by making the individual stars that make up each constellation light up when the corresponding perk is selected.

“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says." Pretty clear on how the system works, and the way it will affect the night sky itself.

Again, no mention whatsoever about any additional constellations of birthsigns, in my opinion.

Then read http://www.imperial-library.info/content/morrowind-firmament. Just because they haven't been mentioned, it does not mean its not there.
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luis ortiz
 
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Post » Sat May 28, 2011 6:16 pm

Guess we have a candidate for the worst update?
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sas
 
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Post » Sat May 28, 2011 8:46 pm

"Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill."

No mention of any other constellation except the ones relating to skills. Where does it say all the birthsigns are still there? Bethesda is preserving the player’s ties to star signs by making the individual stars that make up each constellation light up when the corresponding perk is selected.

“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says." Pretty clear on how the system works, and the way it will affect the night sky itself.

Again, no mention whatsoever about any additional constellations of birthsigns, in my opinion.


Oh great, the 'no mention=/=it's not in game' philosophy...

What makes it worse is there is actual proof this time:
In previous games, astrology played a large role in character creation. Though Skyrim abandons the class structure in favor of a "you are what you play" philosophy, Bethesda is preserving the player’s ties to star signs.
This heavily implies that birth signs are gone.
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Symone Velez
 
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