I'll summarize my thoughts:
In general, I liked what I read. I really loved
“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations."That's something really smart and nice. Thumbs up for you there Bethesda
Another thing I really liked was
"Once you choose a perk, it lights up the corresponding star in the constellation, making it visible when looking up to the heavens while interacting in the world."If this means that the ACTUAL night sky changes a bit, depending on your perks, etc. Then this is awesome. I really like this idea
Something else that caught my attention was:
"Pulling the camera as far away as possible gives you a great respect for the size of the game world."Hopes and wishes that the game world is bigger than Oblivion
Ideal would be 70-100 square kilometers to me.
-
About the UI in general: I think it's a good idea that you press your buttons (left,right,up,down) to navigate instead of clicking on tabs. It sounds smoother, faster and less annoying.
Good idea about that Bethesda :thumbsup:
What I'm really sad, unsure and disappointed about is:
-
From the map view players can manage quest icons. Does this mean we'll have QUEST MARKRS!? :chaos: Hopefully it also means that we can disable them? Since it says "manage." Quest markers destroyed the meaning of thinking, discovering, tracking, exploring (imo).
-
From the map view players access fast travel.Really disappointed about this
, even though it was stated in the GI article as well. This kind of "click on the map you travel anywhere, from anywhere" svcks according to me. I'd much more prefer something more immersive with a somewhat logical explanation, like Morrowind's fast travel system - where you had to pay a travel service-NPC for a transportation to other towns, plus teleport spells like mark/recall and intervention
-
From the map view players can plan their travel route.Not really sure what this means? Plan their travel route? Anyone got an idea what it would actually mean in practice?
"I think it'll be like a GPS Navigator. You put your own marker(s) on the map and an additional arrow on the compass points to it." - Eps
If it means what Eps said, then I'm sad/disappointed about that as well
Why? Because I hate any GPS function to an RPG game. If it means marking on the map, sure; I definitely like that. But I really don't like any magic GPS features... whether it's compass icons, quest markers or this.
- I think this
favourite menu system can be practical; but if there is no fast, easy hotkey as JUST "press "1" and change weapon immediately (without any more clicks), then I'm sad
Having both would be good I think