HUD free 1st person

Post » Sat Feb 26, 2011 4:12 am

This is not a movie. The HUD doesn't get in the way at all, you have PLENTY of room to see around in. This is a game. Without a HUD the only way you could tell if you were about to die is if there's red crap around your screen, but that's not a very accurate representation of your actual health. The health bar shows you exactly how close or how far you are away from death. I want to be able to look down and visually be able to tell I if I have 25% health or 5% health, not varying shades of red and blood covering the outside of my vision. Same goes for magicka and fatigue.


There are plenty of ways to tell how much health you have left without the "red" around your screen. This isn't WoW. There are the ways above explained by hlvr and there are things like blood splatter and what not.

1. The reason 100% of us play video games is for entertainment. I don't play video games for realism, I play video games so I can be entertained and have fun. Realism is okay to a point, taking away the HUD is where I draw a line and say "that's it, no more"
2. Like I said before, blurred vision, heartbeat sounds, etc. wouldn't be a very accurate representation of your health
3. Same thing above can be applied to what you said about magicka


1) Did you know that 100% of the people in the world disagree with this statement? See how misrepresentation of numbers works? An RPG is about RPing and a big aspect of the RP experience is realism. Yes we play games for entertainment but realism in our games makes it MORE entertaining. If you draw the line at no HUD then fine, I guess we won't be seeing you playing Skyrim. I think we will be fine though, the handful of people that quit because they are unhappy with just the idea of Skyrim (and before I go on I'm not saying your wrong, it's your own opinion and your choice if you don't want to play a possibly great game) then the TES game population will be fine seeing as how we will most likely gain exponentially more people with Skyrim than we lose.

2) It doesn't have to be an accurate representation to the number if it even is represented that way. It just has to be a general representation of your health.

3)Every game has had some some sound the represents not being able to cast a spell. I do however think there should be some indication of magicka in some visual way also so that you don't think you have a last ditch effort to finish them and then you find out you have no magicka left.
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Minako
 
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Post » Fri Feb 25, 2011 7:03 pm

As Todd said, they are trying things without being sure if they work. This HUD thing is surely one of them, and it will either be a success or a complete failure.
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mike
 
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Post » Sat Feb 26, 2011 7:06 am

I hope I'll at least be able to see my Health Bar and Magicka Bar. If I can't then it's a bad idea.
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ANaIs GRelot
 
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Post » Sat Feb 26, 2011 4:25 am

You don't have a source for any of this, these are just your assumptions. Seeing as we have yet to see anything about how exactly this feature will be implemented, you should calm down and see how it's done before you, er, "draw a line".


I'm not saying it's all true and that's how it's going to work, but how else would they represent it? It's the only logical thing they COULD do without a HUD. >_>
I mean, look at any other game without a bar to show your health, what possible way could they show your health? They ALL use some form of heart pounding and red covering the outside edge of the screen to emphasize low health, but it's not an accurate representation of your health. It could be doing that when you're only at say 30% health, which isn't really that low, but since it's pounding and turning red you panic and waste a potion or something.
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Courtney Foren
 
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Post » Sat Feb 26, 2011 9:22 am

I've played games without a HUD before and they were all great imo. I believe most people will love it but since this is the gaming community, there will be those that will never be happy with a feature no matter how well it is implemented. It is just taste, someone can just not like a system because it doesn't feel right to them even if the majority of people believe it to be a good system and vice versa.
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[Bounty][Ben]
 
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Post » Sat Feb 26, 2011 2:46 am

I role-play while playing oblivion. I imagine me inside of that world and what my charakter would do in the situations he is in. Removing the HUD makes it more realistic and makes it easier to role-play. Though i like to plan alot before i go in caves and such. I count mana points and health points. Entierly without Health or Mana notifications would be very bad for my playstyle. (and many others i belive) I hope they have a good way to present health and mana without the bars. :)
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Jessica White
 
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Post » Sat Feb 26, 2011 6:56 am

There are plenty of ways to tell how much health you have left without the "red" around your screen. This isn't WoW. There are the ways above explained by hlvr and there are things like blood splatter and what not.



1) Did you know that 100% of the people in the world disagree with this statement? See how misrepresentation of numbers works? An RPG is about RPing and a big aspect of the RP experience is realism. Yes we play games for entertainment but realism in our games makes it MORE entertaining. If you draw the line at no HUD then fine, I guess we won't be seeing you playing Skyrim. I think we will be fine though, the handful of people that quit because they are unhappy with just the idea of Skyrim (and before I go on I'm not saying your wrong, it's your own opinion and your choice if you don't want to play a possibly great game) then the TES game population will be fine seeing as how we will most likely gain exponentially more people with Skyrim than we lose.

2) It doesn't have to be an accurate representation to the number if it even is represented that way. It just has to be a general representation of your health.

3)Every game has had some some sound the represents not being able to cast a spell. I do however think there should be some indication of magicka in some visual way also so that you don't think you have a last ditch effort to finish them and then you find out you have no magicka left.



100% of people DO play video games for entertainment... That's a true statement. I don't know one person who plays video games regularly for any purpose other than entertainment. That is not a false number or misrepresentation. You play Elder Scrolls because it entertains you, you RP because you think it's fun. Realism is fine to a point, most of us would agree on that (apparently not you, however). Taking away the HUD, for me, is one of those things that is just too much. I can stand having a coldness factor, I can stand the idea of hardcoe mode and I would most likely play on that mode, but taking away the thing that shows me how much health/magicka/fatigue I have in an effort to get things out of the way is a bad idea. I would be all for moving them to a point where they're barely noticeable, or even to make it toggle-able via button press, but to take away the thing entirely is a BAD IDEA. Might as well hitch a ride on the Fable wagon and ditch potions, minimap, and everything else that makes an RPG game good and replace them with dogs, guns, and a bread crumb trail. >_>
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tiffany Royal
 
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Post » Sat Feb 26, 2011 2:36 am

I'm not saying it's all true and that's how it's going to work, but how else would they represent it? It's the only logical thing they COULD do without a HUD. >_>
I mean, look at any other game without a bar to show your health, what possible way could they show your health? They ALL use some form of heart pounding and red covering the outside edge of the screen to emphasize low health, but it's not an accurate representation of your health. It could be doing that when you're only at say 30% health, which isn't really that low, but since it's pounding and turning red you panic and waste a potion or something.


Or they could have the HuD fade in as you get damaged / lose magicka and fatigue. We just don't know at this point. I think it's probably safe to assume that they will do it in some way so that it doesn't interfere with playing the game and at any rate it's certainly too early to say that the new style is terrible etc etc.

E: you don't even know that there isn't just a toggle for the whole UI... Don't you understand how little sense it makes to complain about systems we know nothing about? lol
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Danel
 
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Post » Sat Feb 26, 2011 12:10 pm

Bethesda has several games in the works including the unnamed and unannounced MMO.

Shows what you know.
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Charlotte Lloyd-Jones
 
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Post » Fri Feb 25, 2011 11:43 pm

1. The reason 100% of us play video games is for entertainment. I don't play video games for realism, I play video games so I can be entertained and have fun. Realism is okay to a point, taking away the HUD is where I draw a line and say "that's it, no more"
2. Like I said before, blurred vision, heartbeat sounds, etc. wouldn't be a very accurate representation of your health
3. Same thing above can be applied to what you said about magicka
same here but i believe the HUD is Toggle-able and the option to turn it off it probably was done to see the world whit no symbols , thought i hope the HUD is similar to oblivion.
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Vickytoria Vasquez
 
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Post » Sat Feb 26, 2011 4:11 am

1st person, with no HUD!
Personally, I look forward to it :D

Yup.

You can always use the menu to look at health if you care that much.
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maddison
 
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Post » Sat Feb 26, 2011 6:23 am

I like the idea of having a faded HUD. An example could be, when you draw your weapon the HUD emerges and demerges(is that a word?) when putting the wapon away. That way you can simply draw you sword to se huw much health/mana you got when you are not in combat. Also you can always look in the charaker inventory ssection :)
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Ana
 
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Post » Sat Feb 26, 2011 12:11 pm

who the hell told you arkane was working on skyrim?
they're not

and since when do legs = HUD?

however, I'm also curious as to ow the whole no HUD thing will work
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Tanya
 
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Post » Sat Feb 26, 2011 2:12 am

Was it said that only 1st person view is HUD free?
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Lance Vannortwick
 
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Post » Fri Feb 25, 2011 10:50 pm

Bethesda has several games in the works including the unnamed and unannounced MMO.


Shows what you know.


Actually, he is right. At least if he means Bethesda Softworks the Publisher and not Bethesda Game Studios the Developer. There is a difference as Bethesda Softworks has a lot of games under it's helm at any one time like these (Bethesda Softworks is the PUBLISHER of these games, developers are in parentheses):
  • Brink (Splash Damage)
  • Hunted: The Demon's Forge (inXile Entertainment)
  • RAGE (id Software)
  • Doom 4 (id Software)
  • Prey 2 (3D Realms, Human Head Studios)
  • The Crossing (on hold) (Arkane Studios)
  • The Elder Scrolls V: Skyrim (Bethesda Game Studios)


So... Shows what YOU know.
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Miguel
 
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Post » Fri Feb 25, 2011 11:23 pm

who the hell told you arkane was working on skyrim?


It's an assumption based on the fact that Zenimax acquired Arkane studios. It's baseless though because it's also a fact that they are working on a Dark Messiah sequel.
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Yvonne
 
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Post » Sat Feb 26, 2011 9:47 am

Not sure how well this will turn out but we'll just have to wait and see. I kinda like seeing my health/magicka/fatigue, which weapon/spell I have equipped and compass (a simple N-E-S-W mind you, not the one littered with gps markers and radar). ;)
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Sweets Sweets
 
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Post » Sat Feb 26, 2011 10:30 am

Not sure how well this will turn out but we'll just have to wait and see. I kinda like seeing my health/magicka/fatigue, which weapon/spell I have equipped and compass (a simple N-E-S-W mind you, not the one littered with gps markers and radar). ;)


This

I'm worried about it, I personally like the HUD
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Jessica Phoenix
 
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Post » Sat Feb 26, 2011 7:29 am

I believe they said Toggle-able for 1st and 3rd person.

/\This is true if I remember correctly, no HUD is all well n gud but my tes fighting is like racing with out your revomiter/StaminaBar to balance on youl just get pwn'd...
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Clea Jamerson
 
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