HUD free 1st person

Post » Fri Feb 25, 2011 7:05 pm

What's up with it? Is the game not intended to be played in 1st person, but it now exists only as a thing to take screenshots with? Then i guess that we won't be able to see our legs either, even though the devs from Dark Messiah (who are likely behind the improvements to the combat) currently work on Skyrim. I hope that we at least can activate the HUD in 1st person, i see no sane reason not to.
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Destinyscharm
 
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Post » Sat Feb 26, 2011 1:25 am

Hopefully the HUD is optional I mostly play in 1st person and rarely in third.
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Elle H
 
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Post » Sat Feb 26, 2011 2:24 am

I believe they said Toggle-able for 1st and 3rd person.
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Chris Guerin
 
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Post » Sat Feb 26, 2011 3:44 am

I always play in First Person.

I can only play in third when a game is built ground up for it
ex. Fable
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Jynx Anthropic
 
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Post » Sat Feb 26, 2011 2:49 am

I'm all in for HUD-free 1st person! Oh yeah! :D
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lucy chadwick
 
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Post » Sat Feb 26, 2011 5:24 am

1st person, with no HUD!
Personally, I look forward to it :D
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Manuel rivera
 
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Post » Fri Feb 25, 2011 4:11 pm

I'm all in for HUD-free 1st person! Oh yeah! :D


:rock:
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BEl J
 
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Post » Sat Feb 26, 2011 2:16 am

I don't see why having no HUD in first person is a problem. I think that it is the best HUD setup of all the TES games to date. I'm sure they have visuals that will allow you to see that your getting low health or low magicka. They wouldn't remove the HUD if they didn't have something to make up for it.

@ OP Also I highly doubt that Dark Messiah devs were behind the combat changes. Combat changes from each game and each time for the better. This is just the next step up and I'm sure the Dark Messiah devs put in their two cents but it's obviously not a clone of Dark Messiah combat as we already know things about the combat system but none of it really seems like Dark Messiah. Where I expect Dark Messiah to show up in combat is the animations which will be most likely a step up from Dark Messiah. (which would be amazing since Dark messiah's already looks great)
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Nice one
 
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Post » Fri Feb 25, 2011 11:40 pm

It will be toggleable and/or a fading HUD (fades out when not in combat, etc.). And NO, Arkane is working on their own game. Dark Messiah may or may not have influenced combat in Skyrim, but it's still Bethesda working on it, not Arkane.
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Ella Loapaga
 
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Post » Sat Feb 26, 2011 6:48 am

I love the lack of a HUD also how does no HUD mean no legs. When having no HUD is aiming to be realistic, so to take that one step further (lol a pun) is to add legs in First person.
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Julia Schwalbe
 
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Post » Sat Feb 26, 2011 4:27 am

It will be toggleable and/or a fading HUD (fades out when not in combat, etc.). And NO, Arkane is working on their own game. Dark Messiah may or may not have influenced combat in Skyrim, but it's still Bethesda working on it, not Arkane.


Well that hasn't been confirmed. If anything I think it will be a fading HUD if anything. And yes, your right, Dark Messiah would only be giving suggestions and not actually affecting Skyrim. I really only think we will see any gleam of Dark Messiah in combat animations if anything.
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Rude_Bitch_420
 
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Post » Fri Feb 25, 2011 10:18 pm

@ OP Also I highly doubt that Dark Messiah devs were behind the combat changes.


Why? Arkane studios have been absorbed into bethesda. There is no more backpedaling, the bows are slow but powerful, there will be finishing moves and the combat is overall more dynamic. It's exactly like Dark Messiah and i see no reason why would DM or it's devs have not been behind it.

http://www.1up.com/news/arkane-studios-absorbed-bethesda

"Arkane has been working on an unannounced project for Bethesda for a while now"

Unannounced back then, aka. Skyrim.
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Lovingly
 
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Post » Sat Feb 26, 2011 2:26 am

Why do people want no HUD? This is a frakking game for God's sake! The HUD is what makes a game a game and not an interactive movie. I don't want this to be like Fable III where there is no magika, no health bar, no stamina bar, no nothing. I want this to be like the past Elder Scrolls games where I could tell if I was about to die exactly, I don't want the stupid red crap surrounding the screen. I want to know when I can and when I can't cast spells and when to drink a potion. I want to be able to look at my minimap/compass and know what way I'm facing. I want a HUD, I hope there is an option to turn it on..
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Charity Hughes
 
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Post » Sat Feb 26, 2011 5:54 am

Why? Arkane studios have been absorbed into bethesda. There is no more backpedaling, the bows are slow but powerful, there will be finishing moves and the combat is overall more dynamic. It's exactly like Dark Messiah and i see no reason why would DM or it's devs have been behind it.

http://www.1up.com/news/arkane-studios-absorbed-bethesda

"Arkane has been working on an unannounced project for Bethesda for a while now"

Unannounced back then, aka. Skyrim.


Well the change to backpedaling and slowing down bows were a response to Oblivion where if you did it right you could continue to lead someone forever and kill them easily. That's like saying that they are taking pointers from Cabella's Big Game Hunter because bows draw back slower. Also finishing moves have been in countless games in the last 5 years because they add a new aspect to the excitement of combat and with current tech, they are easy to implement in games so a lot of games have been using them. Also DM devs are working on their own game, they may be collaborating with TES devs to add a few aspects from Dark Messiah combat but the new combat system is TES devs baby. As for the "working on an unannounced project for Bethesda" Bethesda has several games in the works including the unnamed and unannounced MMO.

Why do people want no HUD? This is a frakking game for God's sake! The HUD is what makes a game a game and not an interactive movie. I don't want this to be like Fable III where there is no magika, no health bar, no stamina bar, no nothing. I want this to be like the past Elder Scrolls games where I could tell if I was about to die exactly, I don't want the stupid red crap surrounding the screen. I want to know when I can and when I can't cast spells and when to drink a potion. I want to be able to look at my minimap/compass and know what way I'm facing. I want a HUD, I hope there is an option to turn it on..


I don't see why people have a problem with it. No HUD means the game feels more real. Why do you have to have bars and charts cluttering your screen all the time when you can have the same function as having a HUD without actually having the HUD?
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Monika
 
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Post » Sat Feb 26, 2011 6:03 am

I am excited for no HUD. Btw I always play in first person. Its one of those things that helps separate TES from many other RPG games.
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Vicki Blondie
 
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Post » Sat Feb 26, 2011 8:39 am

Why? Arkane studios have been absorbed into bethesda. There is no more backpedaling, the bows are slow but powerful, there will be finishing moves and the combat is overall more dynamic. It's exactly like Dark Messiah and i see no reason why would DM or it's devs have been behind it.

http://www.1up.com/news/arkane-studios-absorbed-bethesda

"Arkane has been working on an unannounced project for Bethesda for a while now"

Unannounced back then, aka. Skyrim.


You sir, are incorrect, at least in the department of them working on Skyrim. The work they were doing for Bethesda is a FPS called The Crossing, which was to be published by Bethesda Softworks. They ran into financial difficulty and the game was put on hold, after which Bethesda acquired them. Most people don't understand there are two 'Bethesda's. One is the developer Bethesda Game Studios and the other is the publisher Bethesda Softworks. Bethesda Softworks is what 'owns' id Software, BGS, Arkane, etc.

Now some of the aspects may have been inspired by their team but there is no evidence that they have contributed to Skyrim, actually just evidence to the contrary which I just provided.
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Josh Trembly
 
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Post » Fri Feb 25, 2011 6:25 pm

Why do people want no HUD? This is a frakking game for God's sake! The HUD is what makes a game a game and not an interactive movie. I don't want this to be like Fable III where there is no magika, no health bar, no stamina bar, no nothing. I want this to be like the past Elder Scrolls games where I could tell if I was about to die exactly, I don't want the stupid red crap surrounding the screen. I want to know when I can and when I can't cast spells and when to drink a potion. I want to be able to look at my minimap/compass and know what way I'm facing. I want a HUD, I hope there is an option to turn it on..


Most of what HUD can do can also be immersively done by sounds and visuals.

I think HUD-free isn't meant to make it a movie, but more like "real-life" :)
There's no HUD when you look around is there? Hehe :P

Anyway, for low health there can be heartbeat sounds, blurred vision, etc.
Low stamina can cause panting sounds.
Not be able to cast spell: add a sound when magicka is not enough. This was in Oblivion.

Compass... no solution for that
Except for looking at your map ;)
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Tanya Parra
 
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Post » Sat Feb 26, 2011 2:25 am



I don't see why people have a problem with it. No HUD means the game feels more real. Why do you have to have bars and charts cluttering your screen all the time when you can have the same function as having a HUD without actually having the HUD?



This is not a movie. The HUD doesn't get in the way at all, you have PLENTY of room to see around in. This is a game. Without a HUD the only way you could tell if you were about to die is if there's red crap around your screen, but that's not a very accurate representation of your actual health. The health bar shows you exactly how close or how far you are away from death. I want to be able to look down and visually be able to tell I if I have 25% health or 5% health, not varying shades of red and blood covering the outside of my vision. Same goes for magicka and fatigue.
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Chantel Hopkin
 
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Post » Fri Feb 25, 2011 8:43 pm

We on PC have always had it with the use of the console. Be nice to do it on the fly though.
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kevin ball
 
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Post » Fri Feb 25, 2011 11:40 pm

Most of what HUD can do can also be immersively done by sounds and visuals.

I think HUD-free isn't meant to make it a movie, but more like "real-life" :)
There's no HUD when you look around is there? Hehe :P

Anyway, for low health there can be heartbeat sounds, blurred vision, etc.
Low stamina can cause panting sounds.
Not be able to cast spell: add a sound when magicka is not enough. This was in Oblivion.

Compass... no solution for that
Except for looking at your map ;)



1. The reason 100% of us play video games is for entertainment. I don't play video games for realism, I play video games so I can be entertained and have fun. Realism is okay to a point, taking away the HUD is where I draw a line and say "that's it, no more"
2. Like I said before, blurred vision, heartbeat sounds, etc. wouldn't be a very accurate representation of your health
3. Same thing above can be applied to what you said about magicka
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Charlie Sarson
 
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Post » Sat Feb 26, 2011 8:44 am

even though the devs from Dark Messiah (who are likely behind the improvements to the combat) currently work on Skyrim.


Sorry, not exactly on-topic but can you provide a source for this? Because that is incredibly exciting.

I am betting that we will see a 1st-person body model.

Also, I believe that first person just has the OPTION to eliminate the HUD. On PC this is kind of irrelevant since we have the dev console which can do this for us. I assume the feature was added primarily for X360 and PS3 players.
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sarah taylor
 
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Post » Fri Feb 25, 2011 8:15 pm

For a compass you could simply assign a key for a compass. Such as "T" for wait. If you press that key you will hold up a compass. :) That would be cool, and it's the toggle of compass people wants :D
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Misty lt
 
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Post » Sat Feb 26, 2011 9:42 am

They have a combat animator who trains in and fight in martial arts bouts. So maybe we'll get a more responsive and visceral 1st person when it comes to combat. There is many subtle nonabrasive ways to handle no HUD. I hope the creative team can come up with some visual cues for situational awareness.
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Thomas LEON
 
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Post » Sat Feb 26, 2011 4:45 am

I'm totally excited for this no HUD thing!

Hopefully it means they'll implement how to tell if your health/magicka is low in another way.
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Catherine N
 
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Post » Fri Feb 25, 2011 7:27 pm

1. The reason 100% of us play video games is for entertainment. I don't play video games for realism, I play video games so I can be entertained and have fun. Realism is okay to a point, taking away the HUD is where I draw a line and say "that's it, no more"
2. Like I said before, blurred vision, heartbeat sounds, etc. wouldn't be a very accurate representation of your health
3. Same thing above can be applied to what you said about magicka



You don't have a source for any of this, these are just your assumptions. Seeing as we have yet to see anything about how exactly this feature will be implemented, you should calm down and see how it's done before you, er, "draw a line".
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Natalie J Webster
 
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