[RELz] HUD Improved

Post » Tue May 17, 2011 9:48 pm

[RELZ] HUD Improved

TES Nexus: http://www.tesnexus.com/downloads/file.php?id=34713


Name: HUD Improved
Version: 1.05
Date: 14/09/2010 19:07:41
Author(s): Forli

Description
========

"HUD improved" is a simple and configurable mod that change the appearance of the HUD.
It has been created for DarNified UI, so others UI mod are not compatibles.
MIn the future I will make different versions for the most popular UI mods.
This is the DarNified UI version




These are the features:

- Added a charge bar, to show the current charge of your weapon. It only show for enchanted weapons.

- Added the shield and torch icons, to show your current equipped shield and torch.

- Added new HUD elements to show your gold, encumberance and game time, (They can be Pop-ups, always visilble, or auto hide when in combat)

- Autohide your health, magicka, fatigue, durability and charge bars (Indipendently) when at maximum and force show them in combat.

- Autohide the compass: You can hide it when combat and/or when in interior or exterior cells.

- Autohide your weapon and spell icons. They will only show when:
WEAPON ICON:
- you draw the weapon/fists
- you equip another weapon

SPELL ICON:
- you change the current spell
- you cast the current spell

(OPTIONAL) BOTH ICONS:
- you are in combat

When no one of these condition is met, the icons will hide in 5 seconds.
You can decide to consider both icons as one. They will show/hide together with all the above conditions.


- Durability and Charge bars automatically hide when no weapon is equipped.

- Shield icon, Durability and Charge bars will hide when weapon icon does (No way to change this).

- The aspect of your Durability bar change if your armorer skill is above 75 (Because you can repair your equipment up to 125).

- The 4 icons (weapon, spell, shield and torch) will be positioned automatically, if any of them is hidden.

- You can show all the hidden HUD elements (Only if hidden by this mod) with a single key.

- You can enable/disable/configure every single feature in the file "HUDImproved.ini" and during the game.






NOTE: You will always need to change the DarNfied settings in the page 5.
This mod will never interfere with these settings.






Requirements
==========
Oblivion Patch 1.2.0.214 (Official 1.2 Patch)
Oblivion Script Extender v19 - http://obse.silverlock.org/
DarNifiedUI - http://www.tesnexus.com/downloads/file.php?id=10763



Installation Instructions
=================
Just extract the archive in your "Oblivion\Data" folder.


Files:

HUDImproved.esp
HUDImproved.ini
HUDImproved Readme.txt

Textures\Menus\Darn\hud_ribbon_charge_empty.dds
Textures\Menus\Darn\hud_ribbon_weapon_empty100.dds
Textures\Menus\Darn\hud_ribbon_weapon_empty125.dds
Textures\Menus\HUD\hud_ribbon_durability_full.dds
Textures\Menus\HUD\hud_back_popup.dds
Textures\Menus\Icons\HUDI\HUDISettingsToken.dds
Textures\Menus\Icons\HUDI\HUDI_Default_Shield.dds

Menus\Main\hud_main_menu.xml
Menus\Prefabs\Darn\hudmainmenu_config.xml
Menus\Prefabs\HUDI\HUDI_extra_elements.xml


For now it's near-impossible to import all the changes to your "hud_main_menu.xml"
In the future I will try to increase XML compatibility



Uninstallation Instructions
===================
Load the game, open your inventory, find and activate the token "+HUDI Settings". The settings menu will apppear: click on "Disable", close the menu, save and exit.
Delete the files and restore the original DarNifiedUI files.



Configuration
==========
All the features of this mod are configurable.

SETTINGS MENU
I suggest you to change all the settings in game, using the HUDI Settings menu.
An item called "+HUDI Settings" will be added to your inventory in the "Misc" section.
Activate it to show the settings menu.


INI FILE
If you want to configure the mod while not in game, open and edit "HUDImproved.ini".
If you change a settings to an invalid values, the mod will use the default value.
After you change the ini, reload it in game using the settings menu.
You don't need to reload the ini if this is your first installation.


There's more at "HUDI Readme.txt"


Incompatibility
===========

You can use this mod with only DarNified UI. You can try to use it with other UI mods, but I'll take no responsibility.

If you have edited the DarNified Xml files, try to export all the changes you made to the HUDI Xml files
(I suggest you don't try the opposite way: It's very hard to export all the changes I made to "hud_main_menu.xml" and, again, I'll take no responsibility).

It SHOULD be compatible with DarkUI. (Tell me if not)

There shouldn't be other incompatibilities (The mod works entirely through scripts).



Known Issues
===========
None. Tell me about every bug you found.



Change Log
=========

1.05
Fixed the time bug for minutes from 0 to 9.
Fixed a little glitch in the settings menu

1.0
Initial Release.



Credits
======
Darn for his mod DarNified UI
kyoma, TheNiceOne and LogicDragon for their help with the scripts
The OBSE team for OBSE
Bethesda for game Oblivion
..... (Tell me if I forgot somebody....)



Legal
=======
You have to ask me to redistribuite any part of this mod.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Tue May 17, 2011 4:02 pm

this looks to be the next indispensable step to better UI! :goodjob: am using Dark Darn. report back for compatibility once i get to test it.
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Wed May 18, 2011 1:10 am

I'm searching for any new idea to improve it
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Tue May 17, 2011 9:45 pm

Oehh, looks nice. Gonna try this out a bit. :)
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Tue May 17, 2011 6:20 pm

Oehh, looks nice. Gonna try this out a bit. :)


You wont regret it
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Tue May 17, 2011 11:31 pm

Couple of questions/things...

1. Where are / What values do I change if I want to move the default location of the Gold/Emcumbrance/Timer boxes (X,Y values) ?

2. Timer box is displaying an anomaly .. when it is 9:02 it will display 9:2 , 8:03 as 8:3 etc.... until it reaches a double digit minute time then it displays correctly..(9:10 displays as 9:10, 8:16 as 8:16 etc.)

3. Encumbrance value is incorrect...mine is displaying as 0/2 (Actual ingame is 145/192)

4. Also...what values do I change to have a transparent background on the Gold/Encumbrance/Timer boxes ?

5. I would like to move the default location of the torch icon as well. ??



Installing this was fairly simple...I merged my edits from my hud_main_menu.xml easy enough and got my minimap working again....I didn't realize I had already modified my prefabs/darn/hudmainmenu_config.xml file so when I overwrote the file with yours it tossed out my preset darn config and I had to makes those changes again. Easy enough. Will be a keeper if I can get the questions above resolved.


edit: I noticed the popups are linked to the timer location (specifically the y variable). I have figured out that changing the y variable on the timer will move the gold and encumbrance boxes as well. The other questions I haven't figured out myself as yet.
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Tue May 17, 2011 4:16 pm

I can haz Nehrim version pls?
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Tue May 17, 2011 7:50 pm

This looks great. I'll give some feedback after install.

One issue: Is OBSE v19 specifically required as listed? I was under the impression v19 was still not quite ready for general use. No problem if so, I'd just rather not introduce any new complexity to an already tricky collection of mod scripts.

edit: never mind, just read the Nexus post on that :-)
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Tue May 17, 2011 2:33 pm

Two quick questions:
Are the icons for spells, weapon, shield, and torch scalable?
Is the background for the popups on the left able to be transparent and not a solid black?

Regardless it looks very nice, and if these two are a possibility I will DL it immediately!
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Tue May 17, 2011 9:07 pm

Couple of questions/things...

1. Where are / What values do I change if I want to move the default location of the Gold/Emcumbrance/Timer boxes (X,Y values) ?

2. Timer box is displaying an anomaly .. when it is 9:02 it will display 9:2 , 8:03 as 8:3 etc.... until it reaches a double digit minute time then it displays correctly..(9:10 displays as 9:10, 8:16 as 8:16 etc.)

3. Encumbrance value is incorrect...mine is displaying as 0/2 (Actual ingame is 145/192)

4. Also...what values do I change to have a transparent background on the Gold/Encumbrance/Timer boxes ?

5. I would like to move the default location of the torch icon as well. ??



Installing this was fairly simple...I merged my edits from my hud_main_menu.xml easy enough and got my minimap working again....I didn't realize I had already modified my prefabs/darn/hudmainmenu_config.xml file so when I overwrote the file with yours it tossed out my preset darn config and I had to makes those changes again. Easy enough. Will be a keeper if I can get the questions above resolved.


edit: I noticed the popups are linked to the timer location (specifically the y variable). I have figured out that changing the y variable on the timer will move the gold and encumbrance boxes as well. The other questions I haven't figured out myself as yet.

1 - You have figured out
2 - I know that. I will fix it
3 - Strange... I will look at that
4 - Look at value in every "Background" in HUD_extra.xml.
5 - The torch isn't linked to any other element, but it move if other icons are hidden. You can delete the and code for the torch in HUD_extra.xml to remove this feature, then put your value.

I can haz Nehrim version pls?

I think it should work also with Nehrim, if you remove the Oblivion.esm requirement with wrye bash.
Tell me if not.

Two quick questions:
Are the icons for spells, weapon, shield, and torch scalable?
Is the background for the popups on the left able to be transparent and not a solid black?

Regardless it looks very nice, and if these two are a possibility I will DL it immediately!

1 - Yes, the icons are scalable, but not the pop-ups (For some reason, they don't scale but cut the box and the text)
2 - Yes with value in HUD_extra.xml
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Wed May 18, 2011 3:09 am

Ok, players says that Dark UI Darn is full compatible.
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Tue May 17, 2011 8:55 pm

Awesome thanks Forli. Might want to change or upload a photo on nexus that shows that the background can be changed and icons are scalable or something, as those were the two things that put me off at first. So good work my good sir, look forward to more releases in the future :D
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Tue May 17, 2011 11:30 pm

Little update:
Fixed the time bug for minutes from 0 to 9
Fixed a little glitch in the settings menu

As requested, I'm working on add "ALPHA" settings.
In the future I will try to implement the "Time box" by adding "Real time" under "Game time"
Any other suggestion?
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Tue May 17, 2011 3:50 pm

Just that be "user friendly" in all possible aspects. Less touching on editing xml files like Darn outside of the game, more permanent in-game adjusting.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue May 17, 2011 4:38 pm

Is this compatible with the experience bar from Oblivion XP?

NVM: read the discussion on Nexus! Great, I will give it a shot!
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Wed May 18, 2011 3:31 am

I assume this is compatible with DarkUI'd Darn, also?

EDIT

Oh, I read that it should be compatible in the OP. Sorry for asking a documented question.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Tue May 17, 2011 4:37 pm

Just that be "user friendly" in all possible aspects. Less touching on editing xml files like Darn outside of the game, more permanent in-game adjusting.


In the future, every aspect of the new HUD elements will be configurable, but, as I said in the description, I will not touch the Darn page settings (not now).
First thing to do is improve the mod and fix any bug.
Then I will make different version for the others UI mod.
At last I will complete it (Example: permanent edits in Darn settings page)
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Tue May 17, 2011 10:35 pm

At last I will complete it (Example: permanent edits in Darn settings page)
You won't have to, when ConScribe is updated I'll release a mod that basically means permanent ingame settings! :) Oh and that is without changing the XML itself or mess up any external editing of the XML.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Tue May 17, 2011 6:28 pm

In the future, every aspect of the new HUD elements will be configurable, but, as I said in the description, I will not touch the Darn page settings (not now).
First thing to do is improve the mod and fix any bug.
Then I will make different version for the others UI mod.
At last I will complete it (Example: permanent edits in Darn settings page)



I hate how you have to search in the Darn xml file to make permanent changes.

It seems you should be able to do this in-game on-the-fly and have it stay that way.
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Tue May 17, 2011 5:02 pm

Wouldn't it be possible to use MenuQue to automatically enter the changes into whatever UI the player is using? It seems to me that you could probably have it insert things wherever they're needed instead of seperately porting it to every popular UI...

...or am I wrong about what it does?
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Tue May 17, 2011 11:01 pm

You won't have to, when ConScribe is updated I'll release a mod that basically means permanent ingame settings! :) Oh and that is without changing the XML itself or mess up any external editing of the XML.

Ok!
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Wed May 18, 2011 6:55 am

I get a pretty steady flickering of the status bars. I wonder what could be causing that?
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Wed May 18, 2011 12:27 am

You won't have to, when ConScribe is updated I'll release a mod that basically means permanent ingame settings! :) Oh and that is without changing the XML itself or mess up any external editing of the XML.

Didn't shademe already update conscribe a few days ago?
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Wed May 18, 2011 1:19 am

I get a pretty steady flickering of the status bars. I wonder what could be causing that?


I don't know. This happend even remove the mod and restore all the original xml files from Darnified UI?
To remove the mod, disable it in the HUD settings menu, save and deactivate it.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Wed May 18, 2011 7:01 am

I don't know. This happend even remove the mod and restore all the original xml files from Darnified UI?
To remove the mod, disable it in the HUD settings menu, save and deactivate it.


No, it doesn't happen when I have the mod removed.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Next

Return to IV - Oblivion