Huge annoying crashing bug!

Post » Wed Sep 01, 2010 9:22 am

I recently just got to rank 20, then sold all my ability's and went down to rank 19, once i got back to twenty and purchased the rank 5 ability's for the engineer, medic, and soldier. The game keeps crashing whenever i try play! (This is one the PC)
I get an error message with all this stuff written on it. Anyone else having this problem? I can't even play the game anymore!

----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/aquarium: locked 295080 bytes (2.25 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.13s
0: 'aqrint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_actor_3
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqrint_player
0: 'aqsint_csc' StopCutscene...
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:12 to load maps/mp/aquarium.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'satchel_charge' set as bind 1
...'aoe_revive' set as bind 4
...'landmine' set as bind 8
...'turret3' set as bind 9
...'extra_plates' set as bind 11
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'hardened_skin' set as bind 23
...'power_maximum_increase' set as bind 24
...'sprinting_reload' set as bind 25
...'power_rate_increase' set as bind 26
...'spider_sense' set as bind 27
...'extra_magazine' set as bind 28
...'extra_layers1' set as bind 29
...'self_resurrection' set as bind 30
...'increase_power2' set as bind 31
...'gear_head1' set as bind 32
...'extra_mine' set as bind 33
...'give_ammo' set as bind 56
...'life_buff2' set as bind 58
...'weapon_buff2' set as bind 60
...'disguise_self' set as bind 61
28 abilities set
done setting 28 local abilities
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'aqrint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'aqrint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'aqrint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'aqrint_player' composited (uses id -1, expected id -1), ccfIndex 0
OnIntroCutsceneEnd
Player Team: resistance
Fade in victory splash
All Stats Cleared
All Stats Cleared
Syncing stats to clients...
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
8 mins to go
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Finished compositing contextId 1 team resistance (1) cinematic: false
Finished compositing contextId 3 team resistance (1) cinematic: false
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Finished compositing contextId 2 team resistance (1) cinematic: false
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
tracked globals.game.commandPostActivesdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'satchel_charge' set as bind 1
...'aoe_revive' set as bind 4
...'landmine' set as bind 8
...'turret3' set as bind 9
...'extra_plates' set as bind 11
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'hardened_skin' set as bind 23
...'power_maximum_increase' set as bind 24
...'sprinting_reload' set as bind 25
...'power_rate_increase' set as bind 26
...'spider_sense' set as bind 27
...'extra_magazine' set as bind 28
...'extra_layers1' set as bind 29
...'self_resurrection' set as bind 30
...'increase_power2' set as bind 31
...'gear_head1' set as bind 32
...'extra_mine' set as bind 33
...'give_ammo' set as bind 56
...'life_buff2' set as bind 58
...'weapon_buff2' set as bind 60
...'disguise_self' set as bind 61
28 abilities set
done setting 28 local abilities
Resetting bot skills...
Bot skills reset
tracked globals.game.commandPostActiveWARNING: Bot 6 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
Migration other match state 1: 1
Security skill bumped up, Resistance down
Migration other match state 2: 1
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:15
WARNING: Bot 7 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
Migration other match state 1: 2
play Question
entered
Security skill bumped up, Resistance down
Migration other match state 5: 2
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: Thread '': idGameLocal::SetGUIFloat: could not find float property 'weapons.powerSegments'
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/tracers/tracer_01'
********************
AllocRenderModel called from a different thread for 'particles/weapons/tracers/tracer_01'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Wed Sep 01, 2010 9:38 am

...

You know there's a PC tech support forum, right?

More than half the people in this particular forum (myself included) are console gamers. Might want to put this where it belongs...
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am


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