Huge Lag When Shooting an Enemy

Post » Sat May 28, 2011 8:30 pm

Hi there. I was wondering if this was an issue with my computer, something with my configuration, or just a game issue.

When shooting/killing any enemy, or NPC, I get a 2 second stop and then it continues normally at 60 fps. Everytime someone dies, I get that weird stop for 2 seconds, then the game continues. It isn't that zooming in feature, it just freezes for 2 seconds. I was wondering if this was a game issue. I have the DLL fix to see if that worked; it didn't. Could anyone bring some light into my situation? :) Thanks.


PC Specs:
AMD Athlon II X4 630 Quad Core ~3.36 GHz
4 GB DDR3 RAM
nVidia 9800 GT 1 GB Dedicated RAM
Microsoft Windows XP Professional x64 SP2
New Vegas Settings on Ultra, full resolution, 2x AA 15xAF

I could maybe post a quick video showing exactly what I'm talking about?
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CYCO JO-NATE
 
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Post » Sat May 28, 2011 12:26 pm

..............
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Enie van Bied
 
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Post » Sat May 28, 2011 1:26 pm

Have you tried setting water multisampling to low?
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Manny(BAKE)
 
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Post » Sat May 28, 2011 4:51 pm

Have you tried setting water multisampling to low?


I've had it on Medium to fix the skybox lag glitch, and set it to low just now. It sadly didn't work, and I crashed soon after I left a building at night.
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BlackaneseB
 
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Post » Sat May 28, 2011 10:55 am

I've had it on Medium to fix the skybox lag glitch, and set it to low just now. It sadly didn't work, and I crashed soon after I left a building at night.


I'm sorry that I could not help.
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Victoria Bartel
 
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Post » Sat May 28, 2011 8:53 am

I'm sorry that I could not help.


You're the only one that tried. ^^ I appreciate it. :)
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maddison
 
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Post » Sat May 28, 2011 9:41 am

I've decided to revive this thread because it seems I am still having problems with this.

I've tried the lowest settings, and it still freezes when I shoot an enemy.

Today, I tried shooting a barrel, and once I did, it started freezing. Does it have to do with the physics?
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Becky Cox
 
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Post » Sat May 28, 2011 8:53 pm

I've decided to revive this thread because it seems I am still having problems with this.

I've tried the lowest settings, and it still freezes when I shoot an enemy.

Today, I tried shooting a barrel, and once I did, it started freezing. Does it have to do with the physics?


Same here, I reverted to old ass vista drivers for my gtx280 that healped a lot. But there is still mad lag when shooting enemies, and when moving over large distances. I have to say I feel like a friggin tool for not waiting till I could have bought the game of the year addition will all the updates. I could have used the money to buy a few boxes of .30-06 and .30-30 ammo for deer season...

edit: spelling
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Ebony Lawson
 
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Post » Sat May 28, 2011 4:17 pm

Same here, I reverted to old ass vista drivers for my gtx280 that healped a lot. But there is still mad lag when shooting enemies, and when moving over large distances. I have to say I feel like a friggin tool for not waiting till I could but the game of the year addition will all the updates. I could have used the money to buy a few boxes of .30-06 and .30-30 ammo for deer season...


Sounds like you're in the same position as me. When moving across the wasteland, you can see minor stuttering. I really hope these problems have a solution.

I'll only revert to old drivers if it completely fixes this stuttering.
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Kellymarie Heppell
 
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Post » Sat May 28, 2011 9:43 am

I got this only when I had AntiAliasing set to 8x. Turning it down to 4x cleared it right up. Unfortunate tradeoff, but it helped.
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noa zarfati
 
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Post » Sat May 28, 2011 6:01 pm

I got this only when I had AntiAliasing set to 8x. Turning it down to 4x cleared it right up. Unfortunate tradeoff, but it helped.


Sadly, turning off anti-aliasing completely didn't help. :(

Any other solutions?
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Taylor Thompson
 
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Post » Sat May 28, 2011 10:50 am

Do you have Gamebooster? You can use it to defrag your game directory, that might help.
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Jeff Turner
 
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Post » Sat May 28, 2011 8:26 pm

Do you have Gamebooster? You can use it to defrag your game directory, that might help.


I constantly defrag my whole hard drive, using Tuneup Utilities 2010. Last defrag I did was about 12 hours ago. Plus, I believe Steam has the ability to defragment files, and I've already done that.

All these tricks, yet no clear solution.:sadvaultboy:
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Roberto Gaeta
 
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Post » Sat May 28, 2011 9:13 am

I am in agreement with many things said here, I have a high end gaming platform, and there is no reason for any lag of any kind, and yet thought the whole game i find large amounts of lag. and yes, mainly when interacting with NPC. I have tried, low GFX to high, i have tried different OS settings and bios overclocking. So it leaves me at this.. Bethesda, please make a patch to fix these issues, it seems to me it is a engine flaw. I as a consumer should not have to alter my platform to play your game.... Thanks!
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Juliet
 
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Post » Sat May 28, 2011 6:07 pm

Have you tried the dll fixes that have been floating around? They really seem to work wonders with NPC slowdowns.

If not, then I'd recommend getting one. There's one for http://www.newvegasnexus.com/downloads/file.php?id=34970 cards and one for http://www.newvegasnexus.com/downloads/file.php?id=34778 cards. Pick which ever one is your poison.
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sharon
 
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Post » Sat May 28, 2011 10:08 am

Have you tried the dll fixes that have been floating around? They really seem to work wonders with NPC slowdowns.

If not, then I'd recommend getting one. There's one for http://www.newvegasnexus.com/downloads/file.php?id=34970 cards and one for http://www.newvegasnexus.com/downloads/file.php?id=34778 cards. Pick which ever one is your poison.


Thankfully, I use Windows XP, meaning it only supports DirectX 9. No need for the DLL fix. ;)

(I've tried it, but it didn't do anything)
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Klaire
 
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Post » Sat May 28, 2011 3:34 pm

I did try the DLL fix from NewVegasNexus.com and that + disabling water reflection/refraction did the trick. Everything else is on Ultra (exception of 4x AA) and it's running like butter. I'll admit I was skeptical about the .dll, but I'll be dipped - it worked. Went from 8-20fps with NPCs on-screen to 45-60 (I use vsync). And the water tweak I mentioned took care of the annoying camera "snagging" when looking around outside.

Intel Q6600 2.4ghz
4GB ram
Nvidia 8800GT
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Danel
 
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Post » Sat May 28, 2011 10:00 am

I did try the DLL fix from NewVegasNexus.com and that + disabling water reflection/refraction did the trick. Everything else is on Ultra (exception of 4x AA) and it's running like butter. I'll admit I was skeptical about the .dll, but I'll be dipped - it worked. Went from 8-20fps with NPCs on-screen to 45-60 (I use vsync). And the water tweak I mentioned took care of the annoying camera "snagging" when looking around outside.

Intel Q6600 2.4ghz
4GB ram
Nvidia 8800GT


That water reflection trick thing I currently use. It's a solution on the Bethesda Tech Support website, but that doesn't fix my stuttering. I think I'll upload a video for an example. :\
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James Shaw
 
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Post » Sat May 28, 2011 2:40 pm

I've fiddled with various fixes without much success. Turning the water multisampling down helps with stuttering around certain textures, but not with NPCs.

The DirectX 9 DLL simply causes my game to crash (especially around New Vegas), so I decided to give the INI file a look. I found a few things that weren't set correctly, so I compared it to my Fallout 3 INI that I'd tweaked and ended up coming up with a few things that vastly improved my performance.

I have an I7 system with a GTX295 card, running the latest Nvidia drivers under Vista 64. Rolling back to older drivers isn't an option for me since I also spend a lot of time playing Arma2. That said, if you absolutely must revert to older drivers, I used the 186.16 drivers with FO3 + FOOK2 and ultra high texture mods with everything maxed without any issues. I only upgraded due to performance tweaks for other games.

Anyway the options I enabled were mostly multithreading related, but I noticed one major toggle that would effect NPCs and enabled it. My game's running much smoother now with everything maxed on ultra and water sampling set to low. I haven't fiddled with trying to make an nHancer profile yet for DX10 usage, but that'll be my next step to enable SLI support and Ambient Occlusion.

[General]

bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bLoadFaceGenHeadEGTFiles=1 <-------- Deals with NPCs and EGT clamping files for heads. These files tend to be large but enables hairs and the like to clamp correctly to heads without weird clipping issues.
iNumHWThreads=8 <------ had to add this. This sets up how many threads to use on your system's cores.
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Frank Firefly
 
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