I don't know what I am talking about? I have actually used the HTCVive (tried that job simulator game, and gave that "virtual ikea" app a try just to see what its like because my friend told me it was interesting), my friend has one, and while i found it an interesting experience, after 15 minutes I had to take a couple of Tylenol because my head was pounding so hard..
and I have no idea why you would think i am afraid of it or directly opposed to it at all.. I am a major tech geek at heart (and make my living as such, even before i got my computer science degree (im formerly a software dev, now work in PC service and repair)), and as many of the older more active users on these forums will tell you I am more in favor of innovation in gaming than most of the longtime regular posters on these forums (everytime someone says "we should get more of the same in , i like it as is", I am ALWAYS the one arguing that no we shouldn't, and the devs should push the envelope forward.. I am the one who, when a game tries to do something new, and it fails drastically, I still praise the developer for giving it a shot while others on these forums shout "ohh no, game svcks, this dev can't make good games anymore")..
as things currently stand, what VR is capable of is limited in what will make an enjoyable effective experience gamewise.. there are many issues that need to be overcome before a game like TES will realistically work (the biggest of which is combat.. the average user would become physically fatigued after a one or two encounters and have to take a break.. this is a major issue in RPG's for obvious reasons).. but, then we get people who think just because its "new" or "futuristic" that it is automatically the future and every dev should adopt it, while ignoring the countless issues that that would entail because the tech is "cool"..
gotta remember "the future" can still be many years away.. many technologies we use daily, didn't reach a level of commonplace until several years after the tech was first unveiled to consumers, because people were waiting till those early issues were fixed
sure, VR may take off in gaming and I will be happy if it does, but there was once a time where people similarly thought the Wii's motion controllers were the future and that in 4 years regular controllers as well as keyboards and mice would be completely obsolete..
before certain types of games will work in a VR environment, they need to overcome countless issues, and the tech still needs further advancement than what it has now.. if that happens, hey thats great, at that point a game like TES may actually work and I would likely enjoy it, but at the moment it just won't..
when VR is capable of overcoming these issues, I will be very happy, but it still has a long way to come..
I was actually talking to my buddy yesterday on the subject (same guy who owns the Vive), and told him one thing I think would go great with VR gear in the near future, is attaching something similar to one of those gaming ballistic vests (a failed peripheral from several years back.. you wore it while playing certain FPS's, and when shot the vest would react causing a small sensation where ever the bullet landed) in order to further immerse the senses.. but while I think that would be a great addition to the gear, we still both agreed they have to overcome its current issues before adding such a thing would be a good idea..
VR already has several very effective practical uses outside gaming, Car Dealers are using the tech to show the user cars they don't have in stock (like sports cars you would have to order in), an ATV company is using it show the customers what riding in a sand dune would be like, and many interior designers are using it to show what your house may look like far better than conventional concept drawings can.. but none of those require extensive and prolonged physical movement like a combat oriented RPG would..
in short (aka "TL;DR"), I am not opposed to VR, heck the people I hired to renovate my camp used it to give me an idea of what the living room would look like post-reno not long ago and it was extremely helpful as I was more easily able to say "i like the trim around the bay window, but I think the kitchen will need more space, maybe move that wall back?".. what I am opposed to, is people thinking devs should adopt it before it gets to the point that that is a good idea for that developers type of game..
I have been gaming for well over 20 years at this point, and I have seen plenty of equally promising peripherals come and go.. I have seen many die off entirely because devs were to quick to adopt them, before its technology was at the point where that it would work for their type of game, which caused the developers to abandon the hardware entirely despite its untapped potential..
heck, you could say I am even pro-VR as i find advancements in technology fascinating (its partially why i work in the field i do), but for the good of the technology (any technology), the technology has to advance further before it should be to to widely accepted.. as things stand, it just won't work for certain types of gameplay, and RPGs are one of them.. meanwhile, as the tech stands, there are some genres that are absolutely perfect for it (I would love to try an indpeth flight sim on it based on the current capabilities of the tech, if i ever see one come out, you can bet I am dropping by my buddys house that evening), RPGs just aren't one of them
what we have now is an amazing "consumer grade proof of concept", but as with any technologies proof of concept, it still needs further development before providing a more extensive list of experience types will be a good idea for it.