Huge Request of gamesas Admin...Idea I hope can help Sky

Post » Sat May 28, 2011 2:36 pm

You should make a mod, you have clearly thought this out in great detail, this is what the creation kit is for, people like you who have an idea that you have put a lot of effort into.


I do plan to make this a mod when the game comes out if Bethesda doesnt...but the main snag that affects whether this mod is feasible to work with or not is based on how Bethesda goes about handling attack speed.

With the way Oblivion is right now, you have to do a lot of forceful stat exchanging and item reequipping to get dynamic attack speeds to work. Which isnt super hard to implement, but it becomes extremely large scale when you need to do this sort of weapon exchange for many npcs at a time...That's why I was making the request for the formula near the top:


In Oblivion the formula is something like this:

 NPC Attack Speed = WeaponTypeSpeed 


Where WeaponTypeSpeed is equal to the speed of that particular weapon class. The hard part about using this formula is that the speeds are more concrete and can't be easily changed. So, in order to change someone's attack speed, you have to equip a different weapon on them.

This can be done by forcefully equipping a copy of the weapon, with formulas applied onto it...but that creates a lot of game bloating and can be a little messy. Also, you'd have NPCs equipping and unequipping their weapons all the time if their stats changed.


I'm asking if they can change it so the formula is like this:

 NPC Attack Speed = [( WeaponTypeSpeed) * (AttackSpeedModifier)] 


Where AttackSpeedModifier is a Variable that can change the NPC's attack speed.

With a setup like this, it becomes really simple to change the attack speed of an NPC however you want. And if Bethesda doesn't want to put in any specific formula for AttackSpeedModifier they can just initialize it as the value "1" and it will never affect the end result. Something like this:

Dim AttackSpeedModifier as Double ;Create the variable for attack speedAttackSpeedModifier = 1 ;This is the line that can be changed to make the formula for AttackSpeedModifier. But for now its intialized as 1.NPC Attack Speed = [( WeaponTypeSpeed) * (AttackSpeedModifier)] 


By giving the functionality of placing attack speed on the NPC as a stat instead of on the weapon, anyone can make dynamically changing attack speeds, by applying formulas to the AttackSpeedModifier's value.


My ideas for implementation are huge as well...For example: if they plan to apply injuries like Fallout 3 had, I would make it so that if you were injured, your attack speed could be hindered as well, or like if your arm is injured and it effects your arm strength, the weapon might unequip from you, and you'd have to use a lighter weapon...Or, if you drink a potion that temporarily increases your strength you'll notice it not just in your damage changing, but you will swing the weapon you were using much more quickly and effortlessly. Thus giving the impression that you ARE stronger after drinking the potion. Just little stuff like that to add to immersion overall...

I guess I'm already thinking of doing this as a sort of OOO for Skyrim...but I'm hoping the end result of Skyrim is so beautiful that I dont have to do that too much xD.
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Claire Vaux
 
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Post » Sat May 28, 2011 8:07 am

I want this (op)
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Erin S
 
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Post » Sat May 28, 2011 5:55 pm

Great idea, and nice job developing your thoughts. We need more posts of this maturity. However, it seems your idea would be restrictive to the average player. I do hope that Bethesda implements that string of code if possible.

This sounds like a mod I would enjoy very much. Good luck!
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Deon Knight
 
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Post » Sat May 28, 2011 6:31 pm

Very intricate and well thought out. Todd Howard has pointed out several times during Game Informer interviews that Bethesda is working extensively on how combat feels, particularly how the weapons feel in your hands. Now, whether this extends to the enemies will be seen (hopefully) November 11.
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krystal sowten
 
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Post » Sat May 28, 2011 9:20 am

I give up. I'm just gonna read the Sparknotes on Chapters 21-30 since I got lost at Chapter 20.
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Elena Alina
 
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Post » Sat May 28, 2011 6:34 pm

longest post ive seen in 3 years.
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james kite
 
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