The mod is well under development, and most of the hard stuff and scripting is done (although to be honest it could bear some more testing). I used MWSE to achieve some of the cooler features of this mod. I've taken a lot of companion script conventions established by brilliant modders out there, and added some stuff that I like to think is new.
Below is a list of what Huleeya can do at the moment, but I'm sure I'm leaving some things out:
Spoiler
While following you he will warp to your location if you get too far from him or leave him in another cell. (This includes all kinds of teleportation and scripted travel.)
He'll step out of your way if you stand close to him. (Or at the very least he will try to.)
His attributes, skills, and health improve through combat. After each fight he has a 33% chance to level up, but only if he's below your level.
Takes initiative in battles. Kagoutis do not need to hit you for him to react.
Prefers ranged weapons but switches to melee if his opponent gets too close.
He's auto-supplied with steel bolts or arrows (depending on what type of weapon he has equipped).
He'll sneak, breath water, and walk on water when you do.
He can also levitate, and the algorithm that sets the altitude has been improved. I think it has a pretty cool 3D-follow feel now.
Advanced attribute damaging: you'll get notified after a fight if any of Huleeya's attributes have been damaged. You can also ask him to give you detailed info on which of his attributes are damaged and by what amount. He'll automatically use restore attribute potions from his inventory when needed. He is even smart enough to decide which potion to drink depending on how much restoration is needed.
He'll step out of your way if you stand close to him. (Or at the very least he will try to.)
His attributes, skills, and health improve through combat. After each fight he has a 33% chance to level up, but only if he's below your level.
Takes initiative in battles. Kagoutis do not need to hit you for him to react.
Prefers ranged weapons but switches to melee if his opponent gets too close.
He's auto-supplied with steel bolts or arrows (depending on what type of weapon he has equipped).
He'll sneak, breath water, and walk on water when you do.
He can also levitate, and the algorithm that sets the altitude has been improved. I think it has a pretty cool 3D-follow feel now.
Advanced attribute damaging: you'll get notified after a fight if any of Huleeya's attributes have been damaged. You can also ask him to give you detailed info on which of his attributes are damaged and by what amount. He'll automatically use restore attribute potions from his inventory when needed. He is even smart enough to decide which potion to drink depending on how much restoration is needed.
What's missing is the dialog. Almost all of it. I'm not a very talented writer and I'm having some trouble portraying him in a way that would show his vast knowledge and not make him sound like a smart-ass.
If anyone is interested in writing dialog for him, I'd appreciate the help. I'd mostly like him to comment on the main quest and locations you might visit, and maybe some of the Morag Tong tasks (the latter being as dull as they are). Perhaps we could throw in a quest or two as well. There's no need to hurry with any of that, I'll take it slow with this mod. Let me know if you'd like to write for him.
Anyway, if you'd like to playtest this, http://adul.net/file/hc_v081b.zip to grab the beta. I'd appreciate the feedback, and ideas too. MWSE and both expansions required.
Current version: v0.81b