Humans have never been into this cave...A SPRAKLING SWORD YA

Post » Thu Oct 13, 2011 12:12 pm

I actually think in a cave or "spider cave" option, there should be as you said, not much in the way of weapons, shields, various loot, etc. Instead, in the really hard cave/dungeons there should be exclusive loot like ancient weaponry or artifacts. Think Indiana Jones or Pirates, all the rare treasure is in places where people wouldn't normally go and/or are hard to find and get.

Due the the poor phrasing in the last option I just went with 'Dungeon Level' but I would like to see a mix of the two really :cookie:
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Daddy Cool!
 
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Post » Thu Oct 13, 2011 4:19 am

I actually think in a cave or "spider cave" option, there should be as you said, not much in the way of weapons, shields, various loot, etc. Instead, in the really hard cave/dungeons there should be exclusive loot like ancient weaponry or artifacts. Think Indiana Jones or Pirates, all the rare treasure is in places where people wouldn't normally go and/or are hard to find and get.

Due the the poor phrasing in the last option I just went with 'Dungeon Level' but I would like to see a mix of the two really :cookie:

I have phrased it alittle bit different, I hope it is better now :sadvaultboy:
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Caroline flitcroft
 
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Post » Thu Oct 13, 2011 10:40 am

Spider caves should have loot, but instead of in chests, most of it should be scattered in piles of bones.
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Vicki Gunn
 
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Post » Thu Oct 13, 2011 4:53 am

You can always place apropriate loot in any dungeon. A spider cave without any human being there ever could contain valuable minerals, even magical ones granting you powers or the ability to create powerful items.
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Justin
 
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Post » Thu Oct 13, 2011 2:58 pm

You are being teleported by a god into another dimension just created. the god tells you "this is an entirely new world with only grass dirt and mountains, tho, I have created some giant spiders in it.".

For example ^ A place without logical loot.

Edit: If I will think harder I can make just the same scenario which will even make sense in a TES game, so don't catch to the fact its not "tes like"

As much as I've played Elder Scrolls I don't ever recall finding a cave that has suggested that people have never been to it. It's kind of pointless I think. If they want to put loot there than that signifies that people have been there. There is no "well people haven't been there so that loot isn't supposed to be there" because while they are creating these worlds, these dungeons they are also creating the history of the province.

[edit] Also just because there are spiders currently in the cave that doesn't mean that people didn't occupy it before the spiders moved it. It would also make since that there would still be stuff left there as spiders have no need for chests.
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benjamin corsini
 
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Post » Thu Oct 13, 2011 10:53 am

Spider caves should have loot, but instead of in chests, most of it should be scattered in piles of bones.


This ^ I completely agree with. Don't have locked (HARD) chests in some wild animal's lair.
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Silvia Gil
 
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Post » Thu Oct 13, 2011 9:15 am

As much as I've played Elder Scrolls I don't ever recall finding a cave that has suggested that people have never been to it. It's kind of pointless I think. If they want to put loot there than that signifies that people have been there. There is no "well people haven't been there so that loot isn't supposed to be there" because while they are creating these worlds, these dungeons they are also creating the history of the province.

[edit] Also just because there are spiders currently in the cave that doesn't mean that people didn't occupy it before the spiders moved it. It would also make since that there would still be stuff left there as spiders have no need for chests.


Yes ok I get what you are saying but do you get what I am trying to say?
I am trying to say that logicly, a player should not expect much of a loot from spiders cave, even tho it's possible.

Logicly, if you visit 20 abandoned ruins and then 20 giant spider caves. You are likely to get more loot from the ruins even tho they were EASIER. If that wont happen i will start questioning games logic because logicly statistic-wise there is almost no chance of it to happen .
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Vincent Joe
 
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Post » Thu Oct 13, 2011 5:27 am

I have phrased it alittle bit different, I hope it is better now :sadvaultboy:

You could have just said locational specific loot... But you gave into peer pressure.

Son, I am disappoint.
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Channing
 
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Post » Thu Oct 13, 2011 1:28 am

You could have just said locational specific loot... But you gave into peer pressure.

Son, I am disappoint.

See, english is not my language. I had to use a... whats the word for that... (looking in the dictionary) I had to use a _dictionary(the word i was looking for!)_ in order to understand what you just wrote.
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Claire Lynham
 
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Post » Thu Oct 13, 2011 1:53 pm

Yes ok I get what you are saying but do you get what I am trying to say?
I am trying to say that logicly, a player should not expect much of a loot from spiders cave, even tho it's possible.

Logicly, if you visit 20 abandoned ruins and then 20 giant spider caves. You are likely to get more loot from the ruins even tho they were EASIER. If that wont happen i will start questioning games logic because logicly statistic-wise there is almost no chance of it to happen .


But logically, if the dungeon was easy, wouldn't every Tom dike and Harry have been in there and picked it clean?
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Sxc-Mary
 
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Post » Thu Oct 13, 2011 10:41 am

Bad poll. Why can't I have options 2 and 3?

I do not like finding lockpicks on wolves. Please don't do that anymore.

I would expect to find about anything in any cave however. Throughout the centuries someone other than myself would have had to have been there, unless it's some new cave that was just made in some lava flow.


Lockpicks on wolves are from hapless adventurers from Morrowind who forgot what they had equipped when they were attacked by the wolf. The wolves then migrated West.
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Louise Dennis
 
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Post » Thu Oct 13, 2011 12:07 am

See, english is not my language. I had to use a... whats the word for that... (looking in the dictionary) I had to use a _dictionary(the word i was looking for!)_ in order to understand what you just wrote.

Its good that you understand your own limitations, and can over come them so readily.
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Anthony Santillan
 
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Post » Thu Oct 13, 2011 6:08 am

But logically, if the dungeon was easy, wouldn't every Tom dike and Harry have been in there and picked it clean?


Don't forget alot of dungeons will be hidden so you will be the first to visit(except the creatures inside), also - none but the hero (well, a few more also i guess) are brave(stupid) enough to just run inside a dungeon and clean it :confused: . Tom and Harry dike will probably be waiting to brawl with you at the tavern afterwards, thats the farthest their courage goes.
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Jinx Sykes
 
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Post » Thu Oct 13, 2011 3:35 am

What i would really like to know around this theme is will the loots will be refilled?
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luke trodden
 
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Post » Wed Oct 12, 2011 11:48 pm


Do you hope the loot in the dungeon to be based on the dungeon level or do you hope it will be based on the dungeon logic? What would you prefer?
I find that interesting, cast your votes! :)



I just hope that it is like Morrowind. Finding a full set of Daedric armor was next to impossible in that game (the way it should be!!!).
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Gemma Archer
 
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Post » Thu Oct 13, 2011 5:46 am

Don't forget alot of dungeons will be hidden so you will be the first to visit(except the creatures inside), also - none but the hero (well, a few more also i guess) are brave(stupid) enough to just run inside a dungeon and clean it :confused: . Tom and Harry dike will probably be waiting to brawl with you at the bat afterwards, thats the father their courage goes.


I don't think anyone assumes that they are the first to visit a dungeon, hence the loot. :confused: And if it's an easy dungeon, it's probably not far off the beaten path and things like that. I can see this discussion going round in circles...
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Wanda Maximoff
 
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Post » Thu Oct 13, 2011 3:16 am

Don't forget alot of dungeons will be hidden so you will be the first to visit(except the creatures inside), also - none but the hero (well, a few more also i guess) are brave(stupid) enough to just run inside a dungeon and clean it :confused: . Tom and Harry dike will probably be waiting to brawl with you at the tavern afterwards, thats the father their courage goes.

dude i ran into quite a few adventures in oblivion and they were ussually in the forts and bandit layers so actualy theirs a good chance that you won't be the first one there.
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Ross
 
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Post » Thu Oct 13, 2011 9:31 am

Does this mean Spraklings are confirmed??
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Lucky Girl
 
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Post » Thu Oct 13, 2011 1:04 am

Why do you keep insisting you are the first to enter this dungeon?

LOGIC:

If you can find it, so can someone else.
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louise hamilton
 
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Post » Thu Oct 13, 2011 4:31 am

Oh I should have known someone will get my idea wrong :o


I meant - if the dungeon is placed somewhere where htere is no logic to have loot in it, do you still want loot in it just because the dungeon is hard?


If the dungeon's "hard" and/or high level, there'd better be some loot or reward there. Otherwise, why bother fighting through all the enemies?


Also, any cave can have "human" loot in it - who's to say the last adventurer(s) to come in here didn't get eaten.... piles of gear stuffed in corners, with plenty of skeletons.



YES, an actual Wolf or Spider shouldn't have a sword or armor on their corpse. But that doesn't mean their lair can't be full of swords & armor.
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Czar Kahchi
 
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Post » Thu Oct 13, 2011 1:11 pm

Lockpicks on wolves are from hapless adventurers from Morrowind who forgot what they had equipped when they were attacked by the wolf. The wolves then migrated West.


LOL! I had some great battles with Nix Hounds using lockpicks! :toughninja:
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Connor Wing
 
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Post » Thu Oct 13, 2011 8:29 am

but if i dont find any look it a spider cave so i wont get in the first place....
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Baylea Isaacs
 
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Post » Wed Oct 12, 2011 11:24 pm

I would really prefer having a story, quest, or context tied to every dungeon more than finding a pile of shiny loot at the end. Developers really need to bone up on making a dungeon interesting instead of relying on carrots dangling from a stick loot for incentive to explore the dank, dark unknown.
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nath
 
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Post » Thu Oct 13, 2011 11:07 am

Why do you keep insisting you are the first to enter this dungeon?

LOGIC:

If you can find it, so can someone else.


Because there are simply dungeons no one explored yet, LOGIC says so.

LOGIC

Not alot of adventurers, sure not brave ones
while -
Alot of dungeons to explore
means
Alot of dungeons unexplored. (natural caves, etc)
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kirsty joanne hines
 
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Post » Thu Oct 13, 2011 1:11 pm

what about if previous adventurers had gone to the cave to kill the scary monster and were killed by it, then you go along and find their dead body and loot their corpse
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Rachell Katherine
 
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