Humans have never been into this cave...A SPRAKLING SWORD YA

Post » Thu Oct 13, 2011 3:09 am

* Please stop catching to the "spiders cave can have loot", its my bad, I shouldn't have said spiders cave. What I meant was a dungeon where there is no sense it will have loot inside it - would you still want loot inside it only because its an hard dungeon?
* the reason question 2 and 3 are not combined is so I can see what do you prefer.
* I have edited the phrasing at the poll so you guys won't try to cleverely bypass the question even tho you know exactly what I meant from the first place :verymad: .

The title is dumb I know, what I really mean is:

Do you hope the loot in the dungeon to be based on the dungeon level or do you hope it will be based on the dungeon logic? What would you prefer?
I find that interesting, cast your votes! :)


(The first answer in the poll is for trolls)

Edit: grammar and stuff.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Thu Oct 13, 2011 11:02 am

The title is dumb I know, what I really mean is:

Will the loot in the dungeon will be based on the dungeon level or will it be based on the dungeon logic? What would you prefer?
I find that interesting, cast your votes! :)


(The first answer in the poll is for trolls)


Just that a cave is empty now, doesn't mean it has always been. You should find more stuff in a bandit lair then in a spider cave though.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Thu Oct 13, 2011 12:58 am

how do you know that you're the first human in that cave? For all you the last adventurer in that cave died while he was there and sword belonged to him.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Thu Oct 13, 2011 3:33 pm

I want the option of 2 and 3 together. Stuff that makes sense and is scaled by dungeon levels.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Thu Oct 13, 2011 12:18 am

I say shiny things everywhere, i 'no' people that have swallowed stupid things. I'm sure the odd creature will bring home a gem or a dagger. So I vote for makes sense but I think within reason that sense can be stretched.
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Thu Oct 13, 2011 7:13 am

Just that a cave is empty now, doesn't mean it has always been. You should find more stuff in a bandit lair then in a spider cave though.


Oh I should have known someone will get my idea wrong :o


I meant - if the dungeon is placed somewhere where htere is no logic to have loot in it, do you still want loot in it just because the dungeon is hard?
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Thu Oct 13, 2011 6:16 am

a spiders cave might have stuff belonging to people who have been killed by the spider so there would be the possibility of something valuable lying around plus how long did the spider live there and what was there before?
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Thu Oct 13, 2011 7:10 am

how do you know that you're the first human in that cave? For all you the last adventurer in that cave died while he was there and sword belonged to him.

User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Thu Oct 13, 2011 6:19 am

If I'm going to kill a giant spider, I better get some cool stuff.

I dint care if no humans have been in there ever, I want an awosme pair of boots or sword.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Thu Oct 13, 2011 9:57 am

I want the option of 2 and 3 together. Stuff that makes sense and is scaled by dungeon levels.

Exactly. Loot should make sense and reward you proportionately for the risk you took to aquire it. And those spiders have to eat something . . . like tasty Argonians!
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Thu Oct 13, 2011 2:07 pm

how do you know that you're the first human in that cave? For all you the last adventurer in that cave died while he was there and sword belonged to him.



:foodndrink:

Spiders gotta eat too!
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Wed Oct 12, 2011 11:31 pm

I want the option of 2 and 3 together. Stuff that makes sense and is scaled by dungeon levels.


Pretty much this. I'd much rather have high-level dungeons have high-level loot. It gives far more of an incentive to make it through the dungeon, especially if you manage to scraqe your way through a dungeon that should be far above your level.

Do you wanna go to a club where people wee on each other?

Just that a cave is empty now, doesn't mean it has always been. You should find more stuff in a bandit lair then in a spider cave though.


Maybe... but I guess it's logical that only the most skilled adventurers would dare venture into a known spiders' lair, so maybe you should find less frequent, but higher quality loot in spider caves?
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Thu Oct 13, 2011 8:53 am

However you should find some stuff in a spider cave though, the skeletal remains of someone stuck in a web, you know all those adventures that went there before you.

But I would like Harder dungeon =better loot, easier dungeon = Low loot.
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Thu Oct 13, 2011 8:55 am

The reason I chose the second answer is this: There is no way to determine that humans have NEVER been inside a particular cave. Just because it is currently occupied by a giant spider, for instance, that doesn't mean it always was. And it's always possible that the spider ate the people who visited its cave last, and so their weapons and armor are left there for the next daring adventurer to find. :D
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Thu Oct 13, 2011 8:59 am

A little bit of both. I want good loot in dungeons even if it makes no sense for the Ring Of Perfection to be in a Monster dungeon but I definitely want to find Bandit stuff in Bandit Dungeons.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Thu Oct 13, 2011 1:43 pm

Can we not have better loot for harder dungeons that also makes logical sense?
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Thu Oct 13, 2011 7:58 am

Oh I should have known someone will get my idea wrong :o


I meant - if the dungeon is placed somewhere where htere is no logic to have loot in it, do you still want loot in it just because the dungeon is hard?

dude you logically justify most things look at half the posts in this thread most of these people have a justification already.
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Thu Oct 13, 2011 7:31 am

Haha :)

Ofcurse option 2 and 3 combined are the best, the reason I don't make "option 2 and 3 combined" is for seeing what do you guys PREFER.
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu Oct 13, 2011 1:50 am

Oh I should have known someone will get my idea wrong :o


I meant - if the dungeon is placed somewhere where htere is no logic to have loot in it, do you still want loot in it just because the dungeon is hard?


There's really no place where having loot would be illogical. It might be rarer in some places than others, but a dungeon devoid of loot it pointless in a video game UNLESS it serves some other purpose than honing one's skills.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Thu Oct 13, 2011 6:39 am

There's really no place where having loot would be illogical. It might be rarer in some places than others, but a dungeon devoid of loot it pointless in a video game UNLESS it serves some other purpose than honing one's skills.



Seriously...YOU got to that dungeon didn't you? Who is to say other adventurers didn't?
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Thu Oct 13, 2011 3:56 am

There's really no place where having loot would be illogical. It might be rarer in some places than others, but a dungeon devoid of loot it pointless in a video game UNLESS it serves some other purpose than honing one's skills.

You are being teleported by a god into another dimension just created. the god tells you "this is an entirely new world with only grass dirt and mountains, tho, I have created some giant spiders in it.".

For example ^ A place without logical loot.

Edit: If I will think harder I can make just the same scenario which will even make sense in a TES game, so don't catch to the fact its not "tes like"
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Thu Oct 13, 2011 9:42 am

Hasn't it already been confirmed that harder dungeons will have better loot? Makes sense to me, as opposed to having it levelled to the player level.
If a dungeon is very difficult, it's not hard to assume that people kitted out in their best gear tried and failed to make it through, hence the loot.
Or, people could have set up camp in that cave first, and then the beasties set in after them and killed them that way.
Or one sneaky thief was lucky enough to blindly run past a sleeping beasty and stash his cache at the back of the cave, only for his luck to run out and for the beasty to awaken.

[edit] Or! A small group of wealthy travellers are running from a beasty and duck into the nearest cave they see to hide, only for that cave to turn out to be the beastie's lair.
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Thu Oct 13, 2011 2:02 am

Bad poll. Why can't I have options 2 and 3?

I do not like finding lockpicks on wolves. Please don't do that anymore.

I would expect to find about anything in any cave however. Throughout the centuries someone other than myself would have had to have been there, unless it's some new cave that was just made in some lava flow.
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Thu Oct 13, 2011 11:45 am

ANYTHING but player leveled loot
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Thu Oct 13, 2011 1:39 am

Bad poll. Why can't I have options 2 and 3?

I do not like finding lockpicks on wolves. Please don't do that anymore.

I would expect to find about anything in any cave however. Throughout the centuries someone other than myself would have had to have been there, unless it's some new cave that was just made in some lava flow.

I have edited the first post for you.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Next

Return to V - Skyrim