Humble request!

Post » Sun Aug 08, 2010 10:29 pm

Hello! I'm fairly new to both Morrowind and it's many mods. Began my erm, journey with installing more or less everything here; http://knotstheinane.blogspot.com/p/morrowind-modding-guide.html (exclusing MGE)and then threw couple of promising content-oriented mods along. So far things have gone well enough and game seems stable. Yet, I'm somewhat paranoid over my load order and possible conflicts and CTDs that might be lurking ahead of me! I don't like the few yellow boxes Wyre Mash is displaying. So yas, If you folks could take a look and see if things seem to be in order I'd very much appreciate!

Also, can you recommend a mod that'd make NPCs bit more..mobile? Ie, stores closing at nights, farmers returning/leaving home and so on. When it comes to these mods, I worry of compatibility with Tamriel Rebuilt among many others though.. So yas, any experiences of a mod like this you could share?
I'd love any and all recommendations in general. I hold atmosphere and impression of realism in great value. Ie I love Nocturnal Morrowind which forces player to eat, drink and sleep.

Many thanks in advance!
Here is the listing of my mods/load order;
[img]http://img824.imageshack.us/img824/2494/morromoddd.jpg[/img]
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John Moore
 
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Post » Sun Aug 08, 2010 11:34 am

Yellow means you should update the masters.
I am a little rusty, but from what I remember:

1. Click on the Yellow highlighted mod.

2. Move cursor to the right where you might see something like "Morrowind.esm, Tribunal.esm etc."

3. Click on any esm in that list, and it will ask if you want to update masters. Choose yes.

4. Click Save.

5. Repeat process for all yellow mods.
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(G-yen)
 
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Post » Sun Aug 08, 2010 8:17 pm

I don't see anything that jumps at me about the load order. As for moving NPCs, Living Cities of Vvardenfell will do all that and more. There is also a lock scheduler with it to lock doors at various times. You can get that http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=676.
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carley moss
 
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Post » Sun Aug 08, 2010 9:01 pm

Never expected replies this fast! Thanks guys. I'll be sure to look into both the Wyremash stuff and the NPC mod.

Generally speaking, how easy is it to break saves or entire installation of Morrowind?
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darnell waddington
 
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Post » Sun Aug 08, 2010 11:10 am

I'm not an expert in that area, but I noticed that you have enabled "Morrowind Code Patch Showcase.esp"
You don't need to enable that for MCP to work. I just adds a trap door in Seyda Neen with a showcase of what is possible with MCP. For me it is immersion breaking.
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sam
 
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Post » Sun Aug 08, 2010 1:09 pm

I'm not an expert in that area, but I noticed that you have enabled "Morrowind Code Patch Showcase.esp"
You don't need to enable that for MCP to work. I just adds a trap door in Seyda Neen with a showcase of what is possible with MCP. For me it is immersion breaking.

Heheh, very true. I'll be sure to tdeactivate it.
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Stefanny Cardona
 
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Post » Sun Aug 08, 2010 10:07 pm

If you're careful and you always back up your saves before you install any mods, there's no reason to ever end up with a broken save :)

It's great that you're already using Mash - I didn't use it for ages but once you get the hang of it, it's so useful!
Sounds like you're off to a great start :goodjob:
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Dale Johnson
 
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Post » Sun Aug 08, 2010 5:08 pm

Why didn't you save yourself a lot of trouble with the graphic mods and just install the morrowind overhaul
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stacy hamilton
 
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Post » Sun Aug 08, 2010 10:16 pm

Why didn't you save yourself a lot of trouble with the graphic mods and just install the morrowind overhaul

Hehe, in hindsight I should like to ask this from myself too. Link I posted was the 1st very..clear looking and comprehensive " do this" type of a guide I ran into. Had I known of morrowind overhaul before I began, things would have been different:p
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Chris Ellis
 
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Post » Sun Aug 08, 2010 12:08 pm

There is no need to have both

Bloodmoon Landscape Overhaul 1.0.esm

Texture Fix Bloodmoon 1.1.esm

as they are both essentially the same file and the last one to load completely overwrites the first rendering it totally redundant, the difference between the two is that the texture fix just fixes texture seams but does not change the shape of the land, whilst the overhaul esm fixes texture seams and makes minor alterations to the shape of the land a short distance north east of fort Frostmouth and along the river. This was because i felt the land there was particularly bland as the river has no banks and looked unfinished to me so i attempted to introduce some of Vvardenfells rugged charm into a small part of Solstheim. Both the meshes and textures supplied with the overhaul are pluginless replacers ie do not need the overhaul esm file to work.
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April
 
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Post » Sun Aug 08, 2010 5:28 pm

There is no need to have both

Bloodmoon Landscape Overhaul 1.0.esm

Texture Fix Bloodmoon 1.1.esm

Wow, I'm glad I read this, I've had both of these active for ages! :s
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lydia nekongo
 
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Post » Sun Aug 08, 2010 10:39 am

I'd really recommend using http://www.gamesas.com/index.php?/topic/1167004-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/ on your load order.
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Blackdrak
 
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