Hunger, Fatigue and Environmental Dangers?

Post » Mon Jan 11, 2010 12:35 am

Though it may be a bit too late to pitch ideas this far into the development cycle of Skyrim and while I dont expect to see this in game (however the hardcoe mode in New Vegas does give me hope) I would like to hear peoples thoughts on a system in which the player not only does battle with the enemy and creatures of Skyrim but also needs to fight off the effects of hunger, fatigue and that of Skyrim's harsh climate? Hunger and fatigue are pretty much self explanitory and would require the player to eat food either brought from a store or that was hunted for himself/herself and find a suitable place to rest when tired to avoid negative effects on his/her stats however the harsh climate of Skyrim would require the player to wear warmer clothes (or find or start sources of heat such as campfires) in certain areas and at night and find shelter in a blizzard to avoid freezing to death.

Would anyone be opposed to such a system?
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Rusty Billiot
 
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Post » Mon Jan 11, 2010 1:31 am

Oh and hi, I am new to the forums.
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Jade Muggeridge
 
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Post » Sun Jan 10, 2010 8:59 pm

As long as its optional like hardcoe Mode, I would love to see this. It would be great for console users who want a challenge/ good RP value.
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Jeffrey Lawson
 
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Post » Mon Jan 11, 2010 7:14 am

Cant say I am a huge fan of making such features optional as usually optional features dont get the attention they deserve but seeing as I am probably in the minority in wanting this feature I would take anything I can get.
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Rob
 
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Post » Mon Jan 11, 2010 10:57 am

I think having more environmental challenge would make the ranger-druids classes more interesting and wandering in the wildernesses a real adventure. Finding your food, avoiding frost damage, would be part of it. But I think it may also be interesting to have terrain nature affecting your moving speed, possibly creating a risk of falling in case you run on a moisty rock. Player would learn to anolyse the terrain to find the best route. It would also give a real usefullness to roads, by making travelling much faster on a solid open path than on a muddy bushland.
Skyrim would be full of snow and ice. Those terrain should change your travelling experience. Jumping into water in such area should also cause frost damages.
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Javier Borjas
 
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Post » Sun Jan 10, 2010 7:06 pm

Oh and hi, I am new to the forums.

Welcome, have a http://images4.wikia.nocookie.net/__cb20081112192241/tesfanon/images/c/c4/Fishystick.jpg :)

I wouldn't mind it, as long as it's optional like others are saying. And the time would need to be tweaked too. I wouldn't want Skyrim to turn into The Sims.
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Stryke Force
 
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Post » Mon Jan 11, 2010 5:01 am

I love the hardcoe mode in New Vegas. I've played it on all of my playthroughs.

I think having a hardcoe mode in Skyrim would be amazing and I would definitely play it, but having to fight off cold would be a bit much. It would ruin the flow of exploration for me.
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Solène We
 
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Post » Mon Jan 11, 2010 10:58 am

I'm in for hunger and fatigue and environmental dangers...
But I want fatigue in another way.
I want fatigue to be more like the mod "Realistic fatigue" for Oblivion. You should hear subtle panting sounds when you're tired, you can stagger/collapse if you're on low fatigue and make a move or run non-stop. You start to see LITTLE blurry (very subtle, otherwise it would just be annoying) when you're on very low fatigue, etc. I like those things.

I'm not sure if I wanna have to sleep all the time. Kinda boring... because you just press a button and wait. Not very immersive sleeping :(
And I'd like to adventure at night as well, not sleep.
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Liv Brown
 
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Post » Mon Jan 11, 2010 8:19 am

I think having more environmental challenge would make the ranger-druids classes more interesting and wandering in the wildernesses a real adventure. Finding your food, avoiding frost damage, would be part of it. But I think it may also be interesting to have terrain nature affecting your moving speed, possibly creating a risk of falling in case you run on a moisty rock. Player would learn to anolyse the terrain to find the best route. It would also give a real usefullness to roads, by making travelling much faster on a solid open path than on a muddy bushland.
Skyrim would be full of snow and ice. Those terrain should change your travelling experience. Jumping into water in such area should also cause frost damages.

It could be a huge advantage for Nords :D
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Stephanie I
 
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Post » Mon Jan 11, 2010 12:40 am

pfff

they should offer:

Normal Mode
hardcoe Mode (Hunger, Thirst, Fatigue)
Ironman Mode aka Dwarf Fortress Mode (HM + 1 life only + everything you can do to enemies can also be done to you ... well you killed that nasty Boss mob but as you lost your right arm in the process better start practicing with the left one). :biggrin:
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Rowena
 
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Post » Mon Jan 11, 2010 12:01 am

I would like to see more systems like this but they should be minimalistic. I've seen a lot of hunger, thirst, fatigue mods and many of them are really in your face with they way they're implemented. Like requiring you to sit at a table with a plate, fork and knife to eat and then punishing you harshly when you don't. That seems a little overkill to me.

The way I would do it is to simply have eating, drinking and sleeping provide mild buffs for several hours. You could get slightly better bonuses for cooked food. Maybe if you go several days without eating, drinking or sleeping you could start seeing some negative effects. Is it realistic? Not really, but it adds a lot of flavor to the gameplay and it won't make the game seem like a survival simulator when you just want to go questing or dungeon delving.
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Damien Mulvenna
 
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Post » Mon Jan 11, 2010 10:01 am

I've seen a lot of hunger, thirst, fatigue mods and many of them are really in your face with they way they're implemented. Like requiring you to sit at a table with a plate, fork and knife to eat and then punishing you harshly when you don't.

And this is why relegating it to a "hardcoe mode" is a terrible idea. It'll be that, instead of something functional.

Hunger and fatigue have important ramifications as actual gameplay mechanics. I've typed this essay a dozen times and I don't feel like repeating all of it just now, but the short version is that they make the passage of time really matter, which is the important balance point missing from the classic TES "practice your skills" method of character advancement. If there's a tangible cost for autorunning in a corner and casting spells on yourself, you're more likely to go run through a dungeon casting spells at enemies instead.

But thirst is mechanically redundant to hunger, and placing stringent restrictions on HOW you can eat and WHERE you can sleep turns it into micromanagement and busywork. Some people like the deeper simulation and THAT should be optional (if not, it'll be modded in anyway), but unless Skyrim uses an XP-based advancement system, I think a lightweight but still penalty-based eat/sleep mechanic is important to create urgency, improve the game's pacing and reduce the cheesy grind factor.
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Penny Flame
 
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Post » Mon Jan 11, 2010 9:19 am

Yes. This is something I crave for. But yes, the annoyance will have to be evolving into something less annoying as you get to be an experienced adventurer. I don't even think it should be hardcoe, it's what I'd expect by the concepts of roleplaying and being on an adventure. If made fully part of the game, I think it will end up fairly balanced, maybe even on the easy side. That makes it easier to mod into something harder, than trying from scratch and get the balance right.
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Matthew Barrows
 
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Post » Mon Jan 11, 2010 1:32 am

I also would love something like this to be in Skyrim, I only play on hardcoe mode in New Vegas too.
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Rob Davidson
 
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Post » Sun Jan 10, 2010 10:41 pm

hi there

yes I would love to battle the elements sort of, falling into icy waters, falling off a cliff :P.

anything that make the environment more immersive would be great, remember morrowind blight storms... yep :)
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Cassie Boyle
 
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Post » Mon Jan 11, 2010 4:22 am

i have a feeling it will be in there since new vegas had it. i think it matches well with elder scrolls. thing is tho. it will be much easier to deal with considering civilization is in tact. i mean i culd go to a dungeon clear it out during that day then make my way back. food doesnt weigh much and clean water is everywhere. so it wont be nearly as difficult but it will add an edge.
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brian adkins
 
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Post » Sun Jan 10, 2010 9:18 pm

Food ain t that heavy ? There s no canned food sir, in TES. Try to haul an armor 2 weapons, supriment supplies cloth supply all day long and battle with them.
I m all for more sim and less cheasy loot haul.
I m all for fearing combat cause it can slow me down (light crit table), i find pathetic that someone that is 1 % away from passing out fight as well as when 100%.
I m all for being limited/hampered by basic needs like food/sleep/disease/poison/cold/heat etc.
But thats not everybody s plate and i understand that. OTOH there s a plenty of awesome mods out there. So it shouldn t be consuming for beth staff to mimic them and add them separatedly in an optional way.

I always wondered why we have to swallow the whole thing or nothing, and why simple features that are made and required everygame have to be remade and required everygame cause Beth dont do it.

And i wonder ever more why companies doesn t bring to their side the best modders (not necessarily hire) to help shape the world, while they concentrate on the core gameplay and world.

Actually many players are way more gifted to held the main lore than beth staff for example. Many players/modders would be happy to refine a "hard core" gameplay and just have credits showing in the game.
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Joanne
 
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Post » Sun Jan 10, 2010 9:43 pm

Food ain t that heavy ? There s no canned food sir, in TES. Try to haul an armor 2 weapons, supriment supplies cloth supply all day long and battle with them.
I m all for more sim and less cheasy loot haul.
I m all for fearing combat cause it can slow me down (light crit table), i find pathetic that someone that is 1 % away from passing out fight as well as when 100%.
I m all for being limited/hampered by basic needs like food/sleep/disease/poison/cold/heat etc.
But thats not everybody s plate and i understand that. OTOH there s a plenty of awesome mods out there. So it shouldn t be consuming for beth staff to mimic them and add them separatedly in an optional way.

I always wondered why we have to swallow the whole thing or nothing, and why simple features that are made and required everygame have to be remade and required everygame cause Beth dont do it.

And i wonder ever more why companies doesn t bring to their side the best modders (not necessarily hire) to help shape the world, while they concentrate on the core gameplay and world.

Actually many players are way more gifted to held the main lore than beth staff for example. Many players/modders would be happy to refine a "hard core" gameplay and just have credits showing in the game.



you said it mate, there are so many great modders/designers/concept artist out there that don't get a chance to improve the industry because they are not related to Bill Gates or something.
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c.o.s.m.o
 
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