» Tue May 07, 2013 8:57 am
Status Update For Version 1.3
Stats & Skinning systems, Hunting and Skinning Skills. I'm happy with these now to the point where I feel they are completed. I've bug tested as much as I could, and feel I've got everything right in terms of mechanics. I've also included full Real Wildlife creature support (as much as I think is done), which should mean SKYTEST support to. Over time I'll tweak things like carcass weights, but I'll leave that to user feedback. Of course as bugs crop up I'll fix them.
Unlockable Abilities. I have added the following abilities (not perk tree perks) to the game for 1.3. I will be adding more over time, but these will suffice for now.
Hunting Skill Abilities:
Hunters Kill Vision - Kills will glow for a short time making them easy to spot in dark places/environments, or long grass areas.
Skinning Skill Abilities:
Improved Pelts - Improve your skinning skill enough and you'll be able to improve your pelts at the Skinning Rack to Good Fine and Flawless grades.
Clean Skinning - When your skinning skill is high enough you will obtain 2 pelts for every carcass you skin.
Trophy Abilities:
Trophy Recovery - With dynamic trophy bases you have the option to take down your erected trophy to put a new one in it's place, however you lose that carcass. But when you've crafted enough trophies you'll be able to not only take down your trophies but recover the animals carcass as well.
Portable Skinning Abilities:
Improved Setup/Pack Away time - The more animals you skin using your portable kit, the faster you get at setting up and packing the kits away. Example: Expert Kit by default takes 6 hours to set up, but you can get that time down to 3 hours.
Guild Upgrades. I feel I have added enough upgrades for the Whiterun Guild Outpost now, for the next update. If I can think of more I'll add those in. At a later date I'll be adding wall decoration (not manual, think Hearthfire) trophies, but they take the biscuit so will wait for the next update for those. Purchasable upgrades included in 1.3 are main room Firepit, Dining Area, Floor improvements, and Shop/Store with radiant vendor recruitment quest. Just one free upgrade is included in 1.3, the Trophy Crafting Room. There are currently 3 dynamic trophy bases in the Whiterun Outpost, and a smaller one used in the training quest. I haven't decided if the armoury will be included in 1.3 yet.
Guild Main Quests. Currently 5 are fully completed for the player to undertake after hunting down the Great White Stag. These include 3 actual main guild quests to progress the guild and story, and also the skinning and trophy crafting training quests. Main quests are going to be my focus over the next few days.
Guild Contract (radiant) Quests. I currently have 6 general contract quests finished, and 2 export quests finished. As these are radiant they can have a total of hundreds of different outcomes for NPC, item to collect, and how many items to collect. I'm also working on adding 2 "bounty" quests for the main guild hall, as shown in this video - http://www.youtube.com/watch?v=REjPMplGYmI
Guild Locations. Currently the Whiterun Outpost is basically finished for now. I will improve it later on. The Main Guild Hall is basically finished to, but story wise I'm not sure if I'll introduce it in the story featured throughout update 1.3. However as I said, it's basically finished all except the main trophy room. I don't want to go into too much detail, but it's going to be hot stuff.
New Initial Additions. To improve the early stages of the Whiterun Outpost being constructed, I have added some progression to its completion. Instead of an empty room when you first enter the outpost, you'll be greeted with http://static.skyrim.nexusmods.com/mods/images/18866-1-1360097304.jpg.
In summary (or TL;DR)
Lots of things will be coming in the next update guys. As stated above the focus for me now is solely on actual main quests. I've done enough of the level design, system and stat creation, and all that jazz to satisfy myself that 1.3 will bring enough content to keep people busy. For those wondering, voice acting will begin work in the next few months
That's all folks!
EDIT:
Added details of the new things coming for the initial guild construction.