» Tue May 07, 2013 2:50 am
Ok so progress. The new system is working well. Basically there's going to be a certain number of general quests that all have the same kind of setup, and then a few speciality ones.
Each general quest will have a clue object nearby to where the victim is. The clue is random, 1 of 3 maybe, out of Dung Pile, Bloody Remains, and maybe Animal Tracks. This clue will tell you what kind of animal you're looking for. There will also be a second clue, a little harder to find, which will tell you where the animal may be located. Like in what direction to search for, or whether it'll be in a nearby cave.
The speciality ones will be situational. So in a snowy region you won't be after a flying Chaurus, and vice versa if you're in a warmer area like The Rift you won't be after a Snow Bear.
Can anyone think of anything else I could add into this mix to make it cooler, or better, or maybe more in-depth?
For each quest the animal is random, the clues are chosen at random from a list of maybe 3, and the place where the animal will be will also be randomly chosen from say 3 predetermined locations. So one version of the quest might be an Ice Wolf inside an ice cave, and the clues might be bloody remains and icy animal tracks. That exact same quest played a second time could be a Troll up high in the hills, and the clues could be animal dung, and some human bones. And the quest is radiant to, so the same logistical quest could place all the set pieces in a number of different places each time. I could get away with a single radiant quest, but I want to mix it up a bit
Oh and for anyone who hasn't seen the video, this is how you'll receive these "bounty" quests - http://www.youtube.com/watch?v=REjPMplGYmI The video shows a different type of quest, but the mechanics of how you'll obtain them is like in the video.