Hyped about the Skyrim Economy!

Post » Thu Nov 11, 2010 1:46 pm

I'd love to see this in action. Hope it works as intended.

I just hope it doesn't make loopholes people can abuse. Like gathering all the pumkins you can, then destoying all the pumkin fields around town, then selling your pumkins at a higher price. You know someone is going to do that if possible.
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Thu Nov 11, 2010 11:24 am

I'd love to see this in action. Hope it works as intended.

I just hope it doesn't make loopholes people can abuse. Like gathering all the pumkins you can, then destoying all the pumkin fields around town, then selling your pumkins at a higher price. You know someone is going to do that if possible.


Well actually, that's absolutely fine. One could say that's evil and the evil path is usually the fast track to wealth. Remember there will be consequences to actions, for one you might have the town rise up against you for destroying that field, shops might refuse to barter with you, or some only reluctantly. As for what you mean in general by loopholes, I'm sure there will probably end up being some, it's difficult to get rid of them completely.
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Thu Nov 11, 2010 4:02 pm

I cant wait to be able to control the economy. If you do it right you could probably make everything really cheap then you could go into the final battle or whatever with like 60 health potions because they would only cost 2 coins per bottle. I think this will be an important factor in the game. If you dont care about the economy then you can just play regular without dealing with it, but if you take advantage of your ability to manipulate prices it could really help you out later in the game.
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Thu Nov 11, 2010 2:38 pm

I'd love to see this in action. Hope it works as intended.

I just hope it doesn't make loopholes people can abuse. Like gathering all the pumkins you can, then destoying all the pumkin fields around town, then selling your pumkins at a higher price. You know someone is going to do that if possible.

That's a great way to exploit an economy. THings like that should be possible.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Thu Nov 11, 2010 7:12 pm

Well, obviously, making the market this dynamic makes it all the more fragile. If you really wanted, you could go crash a market IRL, many people might do that in-game. But this doesn't really help anything. Breaking an economy has drawbacks.. just because it's possible doesn't mean everyone will/should do it.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Thu Nov 11, 2010 4:43 pm

I heard from Todd that the economy is going to be much more dynamic and that we and the NPCs will have more of an impact on it. For instance when the black smith looks like he's making a sword he really is and it's added to the store inventory,


Seriously? That will be sick! :celebration:

So, how will this work after a really long playthrough of 500+ hours? Will all the blacksmiths have a million swords in their inventories? Or will other NPCs buy them?



and when someone farms they bring their produce to the store and sell it. Then the supply and demand changes prices as well as disposition and bartering skill. You also being able to farm or mine could help the blacksmith or farmer to effect the economy, there are supposed to be traders between towns that might bring rare goods and change the economy. If any of these npcs get killed or you burn a farm, that will change things too. For me this is all very exciting.


I knew that you could hurt a town's economy by destroying a windmill or a mine, but these details you have shared have me salivating over economic complexity (never thought I would say that) :drool:

Can you share a link to the interview where this is described?
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Thu Nov 11, 2010 7:07 pm

Seriously? That will be sick! :celebration:




I knew that you could hurt a town's economy by destroying a windmill or a mine, but these details you have shared have me salivating over economic complexity (never thought I would say that) :drool:

Can you share a link to the interview where this is described?


Half of that has been gotten from the game informer magazine, I've seen too many interviews to count, I didn't realize Todd got out so much. (also have one other contact that I'm not allowed to talk about yet)
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Thu Nov 11, 2010 1:26 pm

Well, obviously, making the market this dynamic makes it all the more fragile. If you really wanted, you could go crash a market IRL, many people might do that in-game. But this doesn't really help anything. Breaking an economy has drawbacks.. just because it's possible doesn't mean everyone will/should do it.


Yeah so when people make the mistake of completely crashing the market then they are going to have to start farming and transporting all the raw materials to where they need to go in order to fix it. Or else you can just live with extreme prices and only a few items to choose from.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Thu Nov 11, 2010 11:37 am

Its probably like, If you destroy the mills, Bread is not available in markets anymore in the town.... etc.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Thu Nov 11, 2010 5:20 pm

what happens when there are 2 towns, 1 is controlled by khajits and 1 by orcs and because you like the Khajits more, you decide to attack and screw over some of the farms and blacksmiths of the orc town.
Will the orcs be forced to buy their neccesary products to survive from the Khajits and will the Khajit producers get more wealthy because of this and get better stuff themselves (like wearing more expensive clothes or sumthing like that).
If stuff like this happens, then thats the ultimate economy system in a game I think.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Thu Nov 11, 2010 9:11 am

what happens when there are 2 towns, 1 is controlled by khajits and 1 by orcs and because you like the Khajits more, you decide to attack and screw over some of the farms and blacksmiths of the orc town.
Will the orcs be forced to buy their neccesary products to survive from the Khajits and will the Khajit producers get more wealthy because of this and get better stuff themselves (like wearing more expensive clothes or sumthing like that).
If stuff like this happens, then thats the ultimate economy system in a game I think.


Though that sounds very interesting I'd hope more that if the economy prospers more practical things will start showing up :D bigger farms, more homes, nicer homes, ect..:D and if there's a governors palace that would grow and the construction would show a bit, also nicer roads around the area.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Thu Nov 11, 2010 7:32 am

HONEST TO GOD REALISM!!! :celebration: :celebration: :celebration:
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Thu Nov 11, 2010 7:40 am

HONEST TO GOD REALISM!!! :celebration: :celebration: :celebration:


You say that like it's necessarily a good thing. :whistling:
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Thu Nov 11, 2010 1:15 pm

You say that like it's necessarily a good thing. :whistling:


You say that as though it's not O_O
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Thu Nov 11, 2010 7:35 pm

HONEST TO GOD REALISM!!! :celebration: :celebration: :celebration:


Here, Here :foodndrink:
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Thu Nov 11, 2010 1:37 pm

My concern is that the fancy "economy" stuff won't end up just being something for the people who want to do Stupid Economy Tricks, but will end up messing things up for people who just want to go to the store and sell stuff.... having to run around a circuit of vendors in Fallout 3, as they each ran out of caps, was fine. But if it gets much more annoying than that just to sell your loot..... :sadvaultboy:


...it's nice that some people want to be able to play Bloomberg Economy Manipulation 2011. As long as other people just trying to explore dungeons and sell the crap they find don't end up either collapsing the economy or being told "Oh, you've sold too many Leather Gauntlet, nobody will buy them now".

(In other words, Recettear: An Item Shop's Tale is a great game, but that doesn't mean you should have to play it in every RPG you run into. :D)
------

re: "realism = good"

This isn't the thread for it, but I could fill pages and pages with "realism" ideas that would certainly not be game improvements. (If you don't pack and waterproof your gear correctly every time you get stuff out of your carrysack, encountering water - either fording a stream, or being rained on, etc - will destroy all your perishable goods! It's Realistic?! Non-preserved plant and animal matter you carry with you will rot within a couple days! It's Realistic?! Alchemy ingredients you gather will go bad if you don't spend a couple hours after each gathering session "preparing" them! It's Realistic?! It takes 15-30 minutes with the help of a squire to put on or take off your full plate heavy armor! Oh, and lets enhance that "realism" completely, and give it a 1:1 time scale. It literally takes 15+ minutes to put on your armor! :hubbahubba: )
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Thu Nov 11, 2010 7:23 am

re: "realism = good"

This isn't the thread for it, but I could fill pages and pages with "realism" ideas that would certainly not be game improvements. (If you don't pack and waterproof your gear correctly every time you get stuff out of your carrysack, encountering water - either fording a stream, or being rained on, etc - will destroy all your perishable goods! It's Realistic?! Non-preserved plant and animal matter you carry with you will rot within a couple days! It's Realistic?! Alchemy ingredients you gather will go bad if you don't spend a couple hours after each gathering session "preparing" them! It's Realistic?! It takes 15-30 minutes with the help of a squire to put on or take off your full plate heavy armor! Oh, and lets enhance that "realism" completely, and give it a 1:1 time scale. It literally takes 15+ minutes to put on your armor! :hubbahubba: )


Now I'm sure you realize the boundaries of tolerable and intolerable realism in a game, because you very well described intolerable realism. There are bits of realism that increase enjoyability in role playing. Now what I believe your best friend is in this game is the traveling traders (probably randomly generated) that go from town to town buying and selling loot. He'll probably clean up any excess gloves you have at a town, and if you meet one while out and about you might just be able to sell to em there.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Thu Nov 11, 2010 9:09 pm

actually it'd seem most people do :P because no one has put it the poll they think the old system is better. :)


Touche...but I only said a bunch. But you're right, some people are griping but not voting :)
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Thu Nov 11, 2010 4:56 pm

According to game informer farming is in the game.

omfg this will ruin the game.... too much farmville in my skyrim
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Thu Nov 11, 2010 3:01 pm

omfg this will ruin the game.... too much farmville in my skyrim


Hey, if that meant that dragons would start burning down farms in Farmville, I'd be all for it. :rofl:
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Thu Nov 11, 2010 10:44 am

Hey, if that meant that dragons would start burning down farms in Farmville, I'd be all for it. :rofl:


Not just dragons but you can too ^_-
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Thu Nov 11, 2010 7:42 am

I knew that Todd had mentioned a simile scenario with wood-cutting affecting arrow production and one hypothetical situation with corn, but can anyone (OP?) give me the like to where they've got all the information about burning fields, farming, supply and demand etc. please?

I like the idea a lot, but it will be interesting to see whether it is a properly implemented game mechanic or just something that feels a bit gimmicky and cheap on release...
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Thu Nov 11, 2010 5:57 pm

All I'm expecting from this in game economy, is a rotation of stock in npc shops. Like if you go into a random armorsmith. A few days later his stock will be different.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Thu Nov 11, 2010 11:43 am

im just excited that the shops will actually restock this time
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Thu Nov 11, 2010 5:44 pm

Half of that has been gotten from the game informer magazine, I've seen too many interviews to count, I didn't realize Todd got out so much. (also have one other contact that I'm not allowed to talk about yet)


Was the bit about the blacksmith making swords that go into his inventory in a recent game informer print magazine interview?

I've been googling Skyrim economy like crazy but I can't find any reference to this anywhere else. Should I buy the magazine to read more detail? Are there any more details about this that you can share?

- when blacksmith completes sword making animations, sword gets added to inventory
- farmers have animation routine transporting goods to merchant where their goods get added to inventory (and septims reduced from merchant?)
- wandering trader NPCs travel between towns

I think I have been keeping pretty up to date on each new interview, but I have never heard of these features anywhere except for this thread. Are these three features mentioned in a print magazine interview?
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

PreviousNext

Return to V - Skyrim